glCopyPixels(3G)

glCopyPixels - copy pixels in the frame buffer

As shipped in IRIX 6.5.19. Last changed in IRIX 6.5.15.

NAME
     glCopyPixels - copy pixels in the frame buffer


C SPECIFICATION
     void glCopyPixels( GLint x,
                        GLint y,
                        GLsizei width,
                        GLsizei height,
                        GLenum type )


PARAMETERS
     x, y Specify the window coordinates of the lower left corner of the
          rectangular region of pixels to be copied.

     width, height
          Specify the dimensions of the rectangular region of pixels to be
          copied.  Both must be nonnegative.

     type Specifies whether color values, depth values, or stencil values are
          to be copied.  Symbolic constants GL_COLOR, GL_DEPTH, and GL_STENCIL
          are accepted.

DESCRIPTION
     glCopyPixels copies a screen-aligned rectangle of pixels from the
     specified frame buffer location to a region relative to the current
     raster position.  Its operation is well defined only if the entire pixel
     source region is within the exposed portion of the read window associated
     with the current context.  Results of copies from outside the window, or
     from regions of the window that are not exposed, are hardware dependent
     and undefined.

     x and y specify the window coordinates of the lower left corner of the
     rectangular region to be copied.  width and height specify the dimensions
     of the rectangular region to be copied.  Both width and height must not
     be negative.

     Several parameters control the processing of the pixel data while it is
     being copied.  These parameters are set with three commands:
     glPixelTransfer, glPixelMap, and glPixelZoom.  The state of
     GL_INTERLACE_SGIX and GL_INTERLACE_READ_INGR, controlled by glEnable and
     glDisable, also affect the result of glCopyPixels.  This reference page
     describes the effects on glCopyPixels of most, but not all, of these
     parameters.  In addition the convolution, histogram, and minmax
     operations may affect the result of glCopyPixels.  See the reference
     pages for glConvolutionFilter2DEXT, glHistogramEXT, and glMinmaxEXT for
     more information.

     glCopyPixels copies values from each pixel with the lower left-hand
     corner at (x + i, y + j) for 0 < i < width and 0 < j < height.  This
     pixel is said to be the ith pixel in the jth row. Pixels are copied in
     row order from the lowest to the highest row, left to right in each row.

     type specifies whether color, depth, or stencil data is to be copied.
     The details of the transfer for each data type are as follows:

     GL_COLOR       Indices or RGBA colors are read from the buffer currently
                    specified as the read source buffer (see glReadBuffer).
                    If the GL is in color index mode, each index that is read
                    from this buffer is converted to a fixed-point format with
                    an unspecified number of bits to the right of the binary
                    point.  Each index is then shifted left by GL_INDEX_SHIFT
                    bits, and added to GL_INDEX_OFFSET.  If GL_INDEX_SHIFT is
                    negative, the shift is to the right.  In either case, zero
                    bits fill otherwise unspecified bit locations in the
                    result.  If GL_MAP_COLOR is true, the index is replaced
                    with the value that it references in lookup table
                    GL_PIXEL_MAP_I_TO_I.  Whether the lookup replacement of
                    the index is done or not, the integer part of the index is
                                     b
                    then ANDed with 2 -1, where b is the number of bits in a
                    color index buffer.

                    If the GL is in RGBA mode, the red, green, blue, and alpha
                    components of each pixel that is read are converted to an
                    internal floating-point format with unspecified precision.
                    The conversion maps the largest representable component
                    value to 1.0, and component value 0 to 0.0.  The resulting
                    floating-point color values are then multiplied by
                    GL_c_SCALE and added to GL_c_BIAS, where c is RED, GREEN,
                    BLUE, and ALPHA for the respective color components.  The
                    results are clamped to the range [0,1].  If GL_MAP_COLOR
                    is true, each color component is scaled by the size of
                    lookup table GL_PIXEL_MAP_c_TO_c, then replaced by the
                    value that it references in that table.  c is R, G, B, or
                    A.

                    If the GL_ARB_imaging extension is supported, the color
                    values may be additionally processed by color-table
                    lookups, color-matrix transformations, and convolution
                    filters.

                    The GL then converts the resulting indices or RGBA colors
                    to fragments by attaching the current raster position z
                    coordinate and texture coordinates to each pixel, then
                    assigning window coordinates (x  + i,y  + j), where
                                                   r      r
                    (x ,y ) is the current raster position, and the pixel was
                      r  r
                    the ith pixel in the jth row.  These pixel fragments are
                    then treated just like the fragments generated by
                    rasterizing points, lines, or polygons.  Texture mapping,
                    fog, and all the fragment operations are applied before
                    the fragments are written to the frame buffer.

     GL_DEPTH       Depth values are read from the depth buffer and converted
                    directly to an internal floating-point format with
                    unspecified precision.  The resulting floating-point depth
                    value is then multiplied by GL_DEPTH_SCALE and added to
                    GL_DEPTH_BIAS.  The result is clamped to the range [0,1].

                    The GL then converts the resulting depth components to
                    fragments by attaching the current raster position color
                    or color index and texture coordinates to each pixel, then
                    assigning window coordinates (x  + i,y  + j), where
                                                   r      r
                    (x ,y ) is the current raster position, and the pixel was
                      r  r
                    the ith pixel in the jth row.  These pixel fragments are
                    then treated just like the fragments generated by
                    rasterizing points, lines, or polygons.  Texture mapping,
                    fog, and all the fragment operations are applied before
                    the fragments are written to the frame buffer.

     GL_STENCIL     Stencil indices are read from the stencil buffer and
                    converted to an internal fixed-point format with an
                    unspecified number of bits to the right of the binary
                    point.  Each fixed-point index is then shifted left by
                    GL_INDEX_SHIFT bits, and added to GL_INDEX_OFFSET.  If
                    GL_INDEX_SHIFT is negative, the shift is to the right.  In
                    either case, zero bits fill otherwise unspecified bit
                    locations in the result.  If GL_MAP_STENCIL is true, the
                    index is replaced with the value that it references in
                    lookup table GL_PIXEL_MAP_S_TO_S.  Whether the lookup
                    replacement of the index is done or not, the integer part
                                                     b
                    of the index is then ANDed with 2 -1, where b is the
                    number of bits in the stencil buffer.  The resulting
                    stencil indices are then written to the stencil buffer
                    such that the index read from the ith location of the jth
                    row is written to location (x  + i,y  + j), where (x ,y )
                                                 r      r               r  r
                    is the current raster position.  Only the pixel ownership
                    test, the scissor test, and the stencil writemask affect
                    these write operations.

     The rasterization described thus far assumes pixel zoom factors of 1.0.
     If
     glPixelZoom is used to change the x and y pixel zoom factors, pixels are
     converted to fragments as follows.  If (x , y ) is the current raster
                                              r   r
     position, and a given pixel is in the ith location in the jth row of the
     source pixel rectangle, then fragments are generated for pixels whose
     centers are in the rectangle with corners at

                            (x  + zoom i, y  + zoom j)
                              r       x    r       y

                                        and

                      (x  + zoom (i + 1), y  + zoom (j + 1))
                        r       x          r       y

     where zoom  is the value of GL_ZOOM_X and zoom  is the value of
               x                                   y
     GL_ZOOM_Y.

     When GL_INTERLACE_READ_INGR is enabled, every other row of the source
     pixel rectangle is read.  The height of the source pixel rectangle is
     equivalent to 2xheight.  Only rows (y+0,y+2,...) are read and affected by
     pixel transfer and copy operations.

     When GL_INTERLACE_SGIX is enabled, every other row of the destination
     pixel rectangle is modified.  The height of the destination pixel
     rectangle is equivalent to 2xGL_ZOOM_Yxheight.  Only rows (y +0,y +2,...)
                                                                 r    r
     of the destination are modified by the copy.

EXAMPLES
     To copy the color pixel in the lower left corner of the window to the
     current raster position, use

          glCopyPixels(0, 0, 1, 1, GL_COLOR);

NOTES
     Modes specified by glPixelStore have no effect on the operation of
     glCopyPixels.

ERRORS
     GL_INVALID_ENUM is generated if type is not an accepted value.

     GL_INVALID_VALUE is generated if either width or height is negative.

     GL_INVALID_OPERATION is generated if type is GL_DEPTH and there is no
     depth buffer.

     GL_INVALID_OPERATION is generated if type is GL_STENCIL and there is no
     stencil buffer.

     GL_INVALID_OPERATION is generated if glCopyPixels is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GL_CURRENT_RASTER_POSITION
     glGet with argument GL_CURRENT_RASTER_POSITION_VALID


MACHINE DEPENDENCIES
     On RealityEngine, RealityEngine2, and VTX systems convolution may not be
     used in the following circumstances:

          1.  When rendering to pixmaps.

          2.  When fragment processing (texturing, depth buffering, alpha
              testing, multisampling, fog) is enabled.

          3.  When histogramming or minmax is enabled.

          4.  When either of the pixel zoom factors has a value other than 1.0
              or -1.0.

     In these cases, glDrawPixels and glCopyPixels report a
     GL_INVALID_OPERATION error and do not transfer any pixels.

     RealityEngine, RealityEngine2, and VTX systems cannot copy pixels from a
     video source (see glXCreateGLXVideoSourceSGIX) when RGBA scale and bias
     are not 1 and 0, respectively, or when any of texturing, alpha or depth
     testing, pixel mapping, multisampling, convolution, histogram, or minmax
     is enabled.  A GL_INVALID_OPERATION error will result if any of these
     conditions is true when glCopyPixels is executed.

     The SGIX_interlace extension is supported only on InfiniteReality
     systems, on RealityEngine, RealityEngine2, and VTX systems, on Octane2
     VPro systems, and on O2 systems.

     The INGR_interlace_read extension is supported only on Octane2 VPro
     systems, and on O2 systems.


SEE ALSO
     glColorTable, glConvolutionFilter1D, glConvolutionFilter2D, glDepthFunc,
     glDrawBuffer, glDrawPixels, glMatrixMode, glPixelMap, glPixelTransfer,
     glPixelZoom, glRasterPos, glReadBuffer, glReadPixels,
     glSeparableFilter2D, glStencilFunc