fglGenTextures(3G)

fglGenTextures - generate texture names

As shipped in IRIX 6.5.19. Last changed in IRIX 6.5.15.

NAME
     fglGenTextures - generate texture names


FORTRAN SPECIFICATION
     SUBROUTINE fglGenTextures( INTEGER*4 n,
                                CHARACTER*8 textures )


PARAMETERS
     n         Specifies the number of texture names to be generated.

     textures  Specifies an array in which the generated texture names are
               stored.

DESCRIPTION
     fglGenTextures returns n texture names in textures.  There is no
     guarantee that the names form a contiguous set of integers; however, it
     is guaranteed that none of the returned names was in use immediately
     before the call to fglGenTextures.

     The generated textures have no dimensionality; they assume the
     dimensionality of the texture target to which they are first bound (see
     fglBindTexture).

     Texture names returned by a call to fglGenTextures are not returned by
     subsequent calls, unless they are first deleted with fglDeleteTextures.

NOTES
     fglGenTextures is available only if the GL version is 1.1 or greater.

ERRORS
     GL_INVALID_VALUE is generated if n is negative.

     GL_INVALID_OPERATION is generated if fglGenTextures is executed between
     the execution of fglBegin and the corresponding execution of fglEnd.

ASSOCIATED GETS
     fglIsTexture


MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not support texture
     name sharing.  Texture names are always local to the rendering context
     which was active at the time the names were created.

     The implementation on O2 systems uses a minimum of 64K bytes for every
     texture object defined.
SEE ALSO
     fglBindTexture, fglCopyTexImage1D, fglCopyTexImage2D, fglDeleteTextures,
     fglGet, fglGetTexParameter, fglTexImage1D, fglTexImage2D, fglTexImage3D,
     fglTexParameter