pnt(3G)
pnt, pnti, pnts, pnt2, pnt2i, pnt2s - draws a point
As shipped in IRIX 6.5.15. Unchanged since IRIX 6.5.
NAME pnt, pnti, pnts, pnt2, pnt2i, pnt2s - draws a point C SPECIFICATION void pnt(x, y, z) Coord x, y, z; void pnti(x, y, z) Icoord x, y, z; void pnts(x, y, z) Scoord x, y, z; void pnt2(x, y) Coord x, y; void pnt2i(x, y) Icoord x, y; void pnt2s(x, y) Scoord x, y; All of the above routines are functionally the same. They differ only in the type declarations of their parameters and in whether or not they assume a two-dimensional or three-dimensional space. PARAMETERS x expects the x coordinate of the point to be drawn. y expects the y coordinate of the point to be drawn. z expects the z coordinate of the point to be drawn. DESCRIPTION pnt colors a point in world coordinates. If the point is visible in the current viewport, it is shown as one pixel. The pixel is drawn in the current color (if in depth-cue mode, the depth-cued color is used) using the current writemask. pnt updates the current graphics position after it executes. A drawing routine immediately following pnt will start drawing from the point specified. SEE ALSO bgnpoint, endpoint, v NOTE pnt should not be used in new development. Rather, points should be drawn using the high-performance v commands, surrounded by calls to bgnpoint and endpoint.