lRGBrange(3G)
lRGBrange - sets the range of RGB colors used for depth-cueing
As shipped in IRIX 6.5.15. Unchanged since IRIX 6.5.
NAME lRGBrange - sets the range of RGB colors used for depth-cueing C SPECIFICATION void lRGBrange(rmin, gmin, bmin, rmax, gmax, bmax, znear, zfar) short rmin, gmin, bmin, rmax, gmax, bmax; long znear, zfar; PARAMETERS rmin expects the minimum value to be stored in the red bitplanes. gmin expects the minimum value to be stored in the green bitplanes. bmin expects the minimum value to be stored in the blue bitplanes. rmax expects the maximum value to be stored in the red bitplanes. gmax expects the maximum value to be stored in the green bitplanes. bmax expects the maximum value to be stored in the blue bitplanes. znear expects the nearer screen z, to which the maximum colors are mapped. zfar expects the farther screen z, to which the minimum colors are mapped. DESCRIPTION lRGBrange sets the range of RGB colors used for depth-cueing in RGB mode. The screen z range [znear, zfar] is mapped linearly into the RGB color range [ (rmax,gmax,bmax), (rmin,gmin,bmin) ]. Screen z values nearer than znear are mapped to (rmax,gmax,bmax); screen z values farther than zfar are mapped to (rmin,gmin,bmin). The valid range for znear and zfar depends on the state of the GLC_ZRANGEMAP compatibility mode (see glcompat). If it is 0, the valid range depends on the graphics hardware. When multisample is enabled, and multisample buffers exist in the current framebuffer configuration in the current drawmode, the minimum is the value returned by getgconfig(GC_MS_ZMIN) and the maximum is the value returned by getgconfig(GC_MS_ZMAX). Otherwise, the minimum is the value returned by getgconfig(GC_ZMIN) and the maximum is the value returned by getgconfig(GC_ZMAX). If the state of the GLC_ZRANGEMAP compatibility mode is 1, the minimum is 0x0 and the maximum is 0x7FFFFF. Znear and zfar should be chosen to be consistent with the near and far parameters passed to lsetdepth. If near < far, then znear should be less than zfar. If near > far, then znear should be greater than zfar. In either case, the range [near, far] should bound the range [znear, zfar]. SEE ALSO depthcue, getgdesc, glcompat, lsetdepth NOTE When using this routine, you should always explicitly set the GLC_ZRANGEMAP mode of glcompat because its default is different on different models.