istexloaded(3G)
istexloaded - returns whether the texture with the passed id is resident in texture memory
As shipped in IRIX 6.5.15. Unchanged since IRIX 6.5.
NAME istexloaded - returns whether the texture with the passed id is resident in texture memory C SPECIFICATION long istexloaded(long target, long id) PARAMETERS target expects the texture resource to which the texture function definition is to be bound. There is one appropriate resource, TX_TEXTURE_0. id expects the id of the texture that is being queried. FUNCTION RETURN VALUE The returned value for this function is either 0 or 1. 0 indicates that the texture is not resident in texture memory. 1 indicates that the texture is resident in texture memory. DESCRIPTION istexloaded returns a value that indicates whether a texture is loaded into texture memory. If it is not, then the next texbind for that texture will require a load which is generally fairly expensive. If it is then the texbind will not require a load, and the texbind will be relatively inexpensive. SEE ALSO texbind NOTE This routine is available only in immediate mode and only on RealityEngine systems running 5.0.1 or later.