glPixelTransfer(3G)

glPixelTransferf, glPixelTransferi - set pixel transfer modes

As shipped in IRIX 6.5.15. Last changed in IRIX 6.5.15.

NAME
     glPixelTransferf, glPixelTransferi - set pixel transfer modes


C SPECIFICATION
     void glPixelTransferf( GLenum pname,
                            GLfloat param )
     void glPixelTransferi( GLenum pname,
                            GLint param )


PARAMETERS
     pname  Specifies the symbolic name of the pixel transfer parameter to be
            set.  Must be one of the following:  GL_MAP_COLOR, GL_MAP_STENCIL,
            GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS,
            GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS,
            GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS.

            Additionally, if the GL_ARB_imaging extension is supported, the
            following symbolic names are accepted:
            GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE,
            GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE,
            GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS,
            GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS,
            GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE,
            GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE,
            GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS,
            GL_POST_CONVOLUTION_BLUE_BIAS, and GL_POST_CONVOLUTION_ALPHA_BIAS.

     param  Specifies the value that pname is set to.

DESCRIPTION
     glPixelTransfer sets pixel transfer modes that affect the operation of
     subsequent glCopyPixels, glCopyTexImage1D, glCopyTexImage2D,
     glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D,
     glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D, glTexImage3D,
     glTexSubImage1D, glTexSubImage2D, and glTexSubImage3D commands.
     Additionally, if the GL_ARB_imaging subset is supported, the routines
     glColorTable, glColorSubTable, glConvolutionFilter1D,
     glConvolutionFilter2D, glHistogram, glMinmax, and glSeparableFilter2D are
     also affected.  The algorithms that are specified by pixel transfer modes
     operate on pixels after they are read from the frame buffer (glCopyPixels
     glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
     glCopyTexSubImage2D, glCopyTexSubImage3D, and glReadPixels), or unpacked
     from client memory (glDrawPixels, glTexImage1D, glTexImage2D,
     glTexImage3D, glTexSubImage1D, glTexSubImage2D, and glTexSubImage3D).
     Pixel transfer operations happen in the same order, and in the same
     manner, regardless of the command that resulted in the pixel operation.
     Pixel storage modes (see glPixelStore) control the unpacking of pixels
     being read from client memory, and the packing of pixels being written
     back into client memory.

     Pixel transfer operations handle four fundamental pixel types:  color,
     color index, depth, and stencil.  Color pixels consist of four floating-
     point values with unspecified mantissa and exponent sizes, scaled such
     that 0 represents zero intensity and 1 represents full intensity.  Color
     indices comprise a single fixed-point value, with unspecified precision
     to the right of the binary point.  Depth pixels comprise a single
     floating-point value, with unspecified mantissa and exponent sizes,
     scaled such that 0.0 represents the minimum depth buffer value, and 1.0
     represents the maximum depth buffer value.  Finally, stencil pixels
     comprise a single fixed-point value, with unspecified precision to the
     right of the binary point.

     The pixel transfer operations performed on the four basic pixel types are
     as follows:

     Color       Each of the four color components is multiplied by a scale
                 factor, then added to a bias factor.  That is, the red
                 component is multiplied by GL_RED_SCALE, then added to
                 GL_RED_BIAS; the green component is multiplied by
                 GL_GREEN_SCALE, then added to GL_GREEN_BIAS; the blue
                 component is multiplied by GL_BLUE_SCALE, then added to
                 GL_BLUE_BIAS; and the alpha component is multiplied by
                 GL_ALPHA_SCALE, then added to GL_ALPHA_BIAS.  After all four
                 color components are scaled and biased, each is clamped to
                 the range [0,1].  All color, scale, and bias values are
                 specified with glPixelTransfer.

                 If GL_MAP_COLOR is true, each color component is scaled by
                 the size of the corresponding color-to-color map, then
                 replaced by the contents of that map indexed by the scaled
                 component.  That is, the red component is scaled by
                 GL_PIXEL_MAP_R_TO_R_SIZE, then replaced by the contents of
                 GL_PIXEL_MAP_R_TO_R indexed by itself.  The green component
                 is scaled by GL_PIXEL_MAP_G_TO_G_SIZE, then replaced by the
                 contents of GL_PIXEL_MAP_G_TO_G indexed by itself.  The blue
                 component is scaled by GL_PIXEL_MAP_B_TO_B_SIZE, then
                 replaced by the contents of GL_PIXEL_MAP_B_TO_B indexed by
                 itself.  And the alpha component is scaled by
                 GL_PIXEL_MAP_A_TO_A_SIZE, then replaced by the contents of
                 GL_PIXEL_MAP_A_TO_A indexed by itself.  All components taken
                 from the maps are then clamped to the range [0,1].
                 GL_MAP_COLOR is specified with glPixelTransfer.  The contents
                 of the various maps are specified with glPixelMap.

                 If the GL_ARB_imaging extension is supported, each of the
                 four color components may be scaled and biased after
                 tranformation by the color matrix. That is, the red component
                 is multiplied by GL_POST_COLOR_MATRIX_RED_SCALE, then added
                 to GL_POST_COLOR_MATRIX_RED_BIAS; the green component is
                 multiplied by GL_POST_COLOR_MATRIX_GREEN_SCALE, then added to
                 GL_POST_COLOR_MATRIX_GREEN_BIAS; the blue component is
                 multiplied by GL_POST_COLOR_MATRIX_BLUE_SCALE, then added to
                 GL_POST_COLOR_MATRIX_BLUE_BIAS; and the alpha component is
                 multiplied by GL_POST_COLOR_MATRIX_ALPHA_SCALE, then added to
                 GL_POST_COLOR_MATRIX_ALPHA_BIAS.  After all four color
                 components are scaled and biased, each is clamped to the
                 range [0,1].

                 Similiarly, if the GL_ARB_imaging extension is supported,
                 each of the four color components may be scaled and biased
                 after processing by the enabled convolution filter.  That is,
                 the red component is multiplied by
                 GL_POST_CONVOLUTION_RED_SCALE, then added to
                 GL_POST_CONVOLUTION_RED_BIAS; the green component is
                 multiplied by GL_POST_CONVOLUTION_GREEN_SCALE, then added to
                 GL_POST_CONVOLUTION_GREEN_BIAS; the blue component is
                 multiplied by GL_POST_CONVOLUTION_BLUE_SCALE, then added to
                 GL_POST_CONVOLUTION_BLUE_BIAS; and the alpha component is
                 multiplied by GL_POST_CONVOLUTION_ALPHA_SCALE, then added to
                 GL_POST_CONVOLUTION_ALPHA_BIAS.  After all four color
                 components are scaled and biased, each is clamped to the
                 range [0,1].

                 A color lookup is then performed if the SGI_color_table
                 extension is supported and
                 GL_POST_CONVOLUTION_COLOR_TABLE_SGI is enabled.

                 If the SGI_color_matrix extension is supported, then the
                 color components of each pixel are modified by multiplying
                 them with the matrix at the top of the color matrix stack,
                 scaling them by specified values, and then biasing
                 (offsetting) them by specified values.  That is, if the
                 original color components are (R, G, B, A), and the matrix at
                 the top of the color matrix stack is represented by m1, m2,
                 ..., m16, then the modified color components (R', G', B', A')
                 are given by:

                 R' = ((m1*R) + (m5*G) +  (m9*B) + (m13*A))*Rscale + Rbias
                 G' = ((m2*R) + (m6*G) + (m10*B) + (m14*A))*Gscale + Gbias
                 B' = ((m3*R) + (m7*G) + (m11*B) + (m15*A))*Bscale + Bbias
                 A' = ((m4*R) + (m8*G) + (m12*B) + (m16*A))*Ascale + Abias

                 The color matrix is specified using any of the OpenGL matrix
                 commands when the matrix mode (see glMatrixMode) is GL_COLOR.
                 The scale and bias terms are specified by executing
                 glPixelTransfer with pname equal to
                 GL_POST_COLOR_MATRIX_RED_SCALE_SGI,
                 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI,
                 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI,
                 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI,
                 GL_POST_COLOR_MATRIX_RED_BIAS_SGI,
                 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI,
                 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, or
                 GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI and param equal to the
                 desired value.

                 A color lookup is also performed after the color matrix
                 operation if the SGI_color_matrix extension is supported, and
                 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI is enabled.

                 If the EXT_histogram extension is supported, and
                 GL_HISTOGRAM_EXT is enabled, the pixels are histogrammed.
                 See glHistogramEXT for more information.

                 If the EXT_histogram extension is supported, and
                 GL_MINMAX_EXT is enabled, the minimum and maximum pixel
                 values are recorded.  See glMinMaxEXT for more information.

     Color index Each color index is shifted left by GL_INDEX_SHIFT bits; any
                 bits beyond the number of fraction bits carried by the
                 fixed-point index are filled with zeros.  If GL_INDEX_SHIFT
                 is negative, the shift is to the right, again zero filled.
                 Then GL_INDEX_OFFSET is added to the index.  GL_INDEX_SHIFT
                 and GL_INDEX_OFFSET are specified with
                 glPixelTransfer.

                 From this point, operation diverges depending on the required
                 format of the resulting pixels.  If the resulting pixels are
                 to be written to a color index buffer, or if they are being
                 read back to client memory in GL_COLOR_INDEX format, the
                 pixels continue to be treated as indices.  If GL_MAP_COLOR is
                                                n
                 true, each index is masked by 2  - 1, where n is
                 GL_PIXEL_MAP_I_TO_I_SIZE, then replaced by the contents of
                 GL_PIXEL_MAP_I_TO_I indexed by the masked value.
                 GL_MAP_COLOR is specified with glPixelTransfer.  The contents
                 of the index map is specified with glPixelMap.

                 If the resulting pixels are to be written to an RGBA color
                 buffer, or if they are read back to client memory in a format
                 other than GL_COLOR_INDEX, the pixels are converted from
                 indices to colors by referencing the four maps
                 GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
                 GL_PIXEL_MAP_I_TO_B, and GL_PIXEL_MAP_I_TO_A.  Before being
                                                       n
                 dereferenced, the index is masked by 2  - 1, where n is
                 GL_PIXEL_MAP_I_TO_R_SIZE for the red map,
                 GL_PIXEL_MAP_I_TO_G_SIZE for the green map,
                 GL_PIXEL_MAP_I_TO_B_SIZE for the blue map, and
                 GL_PIXEL_MAP_I_TO_A_SIZE for the alpha map.  All components
                 taken from the maps are then clamped to the range [0,1].  The
                 contents of the four maps is specified with glPixelMap.

     Depth       Each depth value is multiplied by GL_DEPTH_SCALE, added to
                 GL_DEPTH_BIAS, then clamped to the range [0,1].

     Stencil     Each index is shifted GL_INDEX_SHIFT bits just as a color
                 index is, then added to GL_INDEX_OFFSET.  If GL_MAP_STENCIL
                                                   n
                 is true, each index is masked by 2  - 1, where n is
                 GL_PIXEL_MAP_S_TO_S_SIZE, then replaced by the contents of
                 GL_PIXEL_MAP_S_TO_S indexed by the masked value.

     The following table gives the type, initial value, and range of valid
     values for each of the pixel transfer parameters that are set with
     glPixelTransfer.


     ________________________________________________________________________
     pname                               Type     Initial Value   Valid Range
     ________________________________________________________________________
     GL_MAP_COLOR                       boolean       false       true/false
     GL_MAP_STENCIL                     boolean       false       true/false
     GL_INDEX_SHIFT                     integer         0          (-oo,oo)
     GL_INDEX_OFFSET                    integer         0          (-oo,oo)
     GL_RED_SCALE                        float          1          (-oo,oo)
     GL_GREEN_SCALE                      float          1          (-oo,oo)
     GL_BLUE_SCALE                       float          1          (-oo,oo)
     GL_ALPHA_SCALE                      float          1          (-oo,oo)
     GL_DEPTH_SCALE                      float          1          (-oo,oo)
     GL_RED_BIAS                         float          0          (-oo,oo)
     GL_GREEN_BIAS                       float          0          (-oo,oo)
     GL_BLUE_BIAS                        float          0          (-oo,oo)
     GL_ALPHA_BIAS                       float          0          (-oo,oo)
     GL_DEPTH_BIAS                       float          0          (-oo,oo)
     GL_POST_COLOR_MATRIX_RED_SCALE      float          1          (-oo,oo)
     GL_POST_COLOR_MATRIX_GREEN_SCALE    float          1          (-oo,oo)
     GL_POST_COLOR_MATRIX_BLUE_SCALE     float          1          (-oo,oo)
     GL_POST_COLOR_MATRIX_ALPHA_SCALE    float          1          (-oo,oo)
     GL_POST_COLOR_MATRIX_RED_BIAS       float          0          (-oo,oo)
     GL_POST_COLOR_MATRIX_GREEN_BIAS     float          0          (-oo,oo)
     GL_POST_COLOR_MATRIX_BLUE_BIAS      float          0          (-oo,oo)
     GL_POST_COLOR_MATRIX_ALPHA_BIAS     float          0          (-oo,oo)
     GL_POST_CONVOLUTION_RED_SCALE       float          1          (-oo,oo)
     GL_POST_CONVOLUTION_GREEN_SCALE     float          1          (-oo,oo)
     GL_POST_CONVOLUTION_BLUE_SCALE      float          1          (-oo,oo)
     GL_POST_CONVOLUTION_ALPHA_SCALE     float          1          (-oo,oo)
     GL_POST_CONVOLUTION_RED_BIAS        float          0          (-oo,oo)
     GL_POST_CONVOLUTION_GREEN_BIAS      float          0          (-oo,oo)
     GL_POST_CONVOLUTION_BLUE_BIAS       float          0          (-oo,oo)
     GL_POST_CONVOLUTION_ALPHA_BIAS      float          0          (-oo,oo)
     ________________________________________________________________________


     glPixelTransferf can be used to set any pixel transfer parameter.  If the
     parameter type is boolean, 0 implies false and any other value implies
     true.  If pname is an integer parameter, param is rounded to the nearest
     integer.

     Likewise, glPixelTransferi can be used to set any of the pixel transfer
     parameters.  Boolean parameters are set to false if param is 0 and to
     true otherwise.  param is converted to floating point before being
     assigned to real-valued parameters.

NOTES
     If a glColorTable, glColorSubTable, glConvolutionFilter1D,
     glConvolutionFilter2D, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D,
     glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D,
     glDrawPixels, glReadPixels, glSeparableFilter2D, glTexImage1D,
     glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, or
     glTexSubImage3D.  command is placed in a display list (see glNewList and
     glCallList), the pixel transfer mode settings in effect when the display
     list is executed are the ones that are used.  They may be different from
     the settings when the command was compiled into the display list.

ERRORS
     GL_INVALID_ENUM is generated if pname is not an accepted value.

     GL_INVALID_OPERATION is generated if glPixelTransfer is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GL_MAP_COLOR
     glGet with argument GL_MAP_STENCIL
     glGet with argument GL_INDEX_SHIFT
     glGet with argument GL_INDEX_OFFSET
     glGet with argument GL_RED_SCALE
     glGet with argument GL_RED_BIAS
     glGet with argument GL_GREEN_SCALE
     glGet with argument GL_GREEN_BIAS
     glGet with argument GL_BLUE_SCALE
     glGet with argument GL_BLUE_BIAS
     glGet with argument GL_ALPHA_SCALE
     glGet with argument GL_ALPHA_BIAS
     glGet with argument GL_DEPTH_SCALE
     glGet with argument GL_DEPTH_BIAS
     glGet with argument GL_POST_COLOR_MATRIX_RED_SCALE
     glGet with argument GL_POST_COLOR_MATRIX_RED_BIAS
     glGet with argument GL_POST_COLOR_MATRIX_GREEN_SCALE
     glGet with argument GL_POST_COLOR_MATRIX_GREEN_BIAS
     glGet with argument GL_POST_COLOR_MATRIX_BLUE_SCALE
     glGet with argument GL_POST_COLOR_MATRIX_BLUE_BIAS
     glGet with argument GL_POST_COLOR_MATRIX_ALPHA_SCALE
     glGet with argument GL_POST_COLOR_MATRIX_ALPHA_BIAS
     glGet with argument GL_POST_CONVOLUTION_RED_SCALE
     glGet with argument GL_POST_CONVOLUTION_RED_BIAS
     glGet with argument GL_POST_CONVOLUTION_GREEN_SCALE
     glGet with argument GL_POST_CONVOLUTION_GREEN_BIAS
     glGet with argument GL_POST_CONVOLUTION_BLUE_SCALE
     glGet with argument GL_POST_CONVOLUTION_BLUE_BIAS
     glGet with argument GL_POST_CONVOLUTION_ALPHA_SCALE
     glGet with argument GL_POST_CONVOLUTION_ALPHA_BIAS


SEE ALSO
     glCallList, glColorTable, glColorSubTable, glConvolutionFilter1D,
     glConvolutionFilter2D, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D,
     glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D,
     glDrawPixels, glNewList, glPixelMap, glPixelStore, glPixelZoom,
     glReadPixels, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D,
     glTexSubImage2D, glTexSubImage3D