glDrawRangeElements(3G)

glDrawRangeElements - render primitives from array data

As shipped in IRIX 6.5.15. Added in IRIX 6.5.15.

NAME
     glDrawRangeElements - render primitives from array data


C SPECIFICATION
     void glDrawRangeElements( GLenum mode,
                               GLuint start,
                               GLuint end,
                               GLsizei count,
                               GLenum type,
                               const GLvoid *indices )


PARAMETERS
     mode     Specifies what kind of primitives to render.  Symbolic constants
              GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
              GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP,
              GL_QUADS, and GL_POLYGON are accepted.

     start    Specifies the minimum array index contained in indices.

     end      Specifies the maximum array index contained in indices.

     count    Specifies the number of elements to be rendered.

     type     Specifies the type of the values in count. Must be one of
              GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.

     indices  Specifies a pointer to the location where the indices are
              stored.

DESCRIPTION
     glDrawRangeElements is a restricted form of glDrawElements. mode, start,
     end, and count match the corresponding arguments to glDrawElements, with
     the additional constraint that all values in the arrays count must lie
     between start and end, inclusive.

     Implementations denote recommended maximum amounts of vertex and
     index data, which may be queried by calling glGet with argument
     GL_MAX_ELEMENTS_VERTICES and GL_MAX_ELEMENTS_INDICES.  If end - start + 1
     is greater than the value of GL_MAX_ELEMENTS_VERTICES, or if count is
     greater than the value of GL_MAX_ELEMENTS_INDICES, then the call may
     operate at reduced performance.  There is no requirement that all
     vertices in the range [start, end] be referenced.  However, the
     implementation may partially process unused vertices, reducing
     performance from what could be achieved with an optimal index set.

     When glDrawRangeElements is called, it uses start sequential elements
     from an enabled array, starting at count to construct a sequence of
     geometric primitives. mode specifies what kind of primitives are
     constructed, and how the array elements construct these primitives. If
     more than one array is enabled, each is used. If GL_VERTEX_ARRAY is not
     enabled, no geometric primitives are constructed.

     Vertex attributes that are modified by glDrawRangeElements have an
     unspecified value after glDrawRangeElements returns. For example, if
     GL_COLOR_ARRAY is enabled, the value of the current color is undefined
     after glDrawRangeElements executes. Attributes that aren't modified
     maintain their previous values.

NOTES
     glDrawRangeElements is available only if the GL version is 1.2 or
     greater.

     glDrawRangeElements is included in display lists. If glDrawRangeElements
     is entered into a display list, the necessary array data (determined by
     the array pointers and enables) is also entered into the display list.
     Because the array pointers and enables are client-side state, their
     values affect display lists when the lists are created, not when the
     lists are executed.

ERRORS
     It is an error for indices to lie outside the range [start, end], but
     implementations may not check for this situation. Such indices cause
     implementation-dependent behavior.

     GL_INVALID_ENUM is generated if mode is not an accepted value.

     GL_INVALID_VALUE is generated if count is negative.

     GL_INVALID_VALUE is generated if end < start.

     GL_INVALID_OPERATION is generated if glDrawRangeElements is executed
     between the execution of glBegin and the corresponding glEnd.

ASSOCIATED GETS
     glGet with argument GL_MAX_ELEMENTS_VERTICES

     glGet with argument GL_MAX_ELEMENTS_INDICES


SEE ALSO
     glArrayElement, glColorPointer, glDrawArrays, glDrawElements,
     glEdgeFlagPointer, glGetPointerv, glIndexPointer, glInterleavedArrays,
     glNormalPointer, glTexCoordPointer, glVertexPointer