glCopyTexImage1DEXT(3G)
glCopyTexImage1DEXT - copy pixels into a 1D texture image
As shipped in IRIX 6.5.15. Unchanged since IRIX 6.5.
NAME glCopyTexImage1DEXT - copy pixels into a 1D texture image C SPECIFICATION void glCopyTexImage1DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) PARAMETERS target The target texture. Must be GL_TEXTURE_1D level The level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. internalformat The internal storage format of the texture image. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4_EXT, GL_ALPHA8_EXT, GL_ALPHA12_EXT, GL_ALPHA16_EXT, GL_LUMINANCE, GL_LUMINANCE4_EXT, GL_LUMINANCE8_EXT, GL_LUMINANCE12_EXT, GL_LUMINANCE16_EXT, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4_EXT, GL_LUMINANCE6_ALPHA2_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE12_ALPHA4_EXT, GL_LUMINANCE12_ALPHA12_EXT, GL_LUMINANCE16_ALPHA16_EXT, GL_INTENSITY_EXT, GL_INTENSITY4_EXT, GL_INTENSITY8_EXT, GL_INTENSITY12_EXT, GL_INTENSITY16_EXT, GL_RGB, GL_RGB2_EXT, GL_RGB4_EXT, GL_RGB5_EXT, GL_RGB8_EXT, GL_RGB10_EXT, GL_RGB12_EXT, GL_RGB16_EXT, GL_RGBA, GL_RGBA2_EXT, GL_RGBA4_EXT, GL_RGB5_A1_EXT, GL_RGBA8_EXT, GL_RGB10_A2_EXT, GL_RGBA12_EXT, GL_RGBA16_EXT. (Note that the values 1, 2, 3, and 4, which are accepted by glTexImage1D, are not accepted by glCopyTexImage1DEXT.) x The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the texture array. y The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the texture array. width The width of the texture image. border The border width of the texture. Must be 0 or 1. DESCRIPTION glCopyTexImage1DEXT defines a one-dimensional texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexImage1D). The screen-aligned pixel rectangle with lower-left corner at (x, y) having width width+2*border and height 1 is used to define the texture array at the mipmap level specified by level. The internal format of the texture array is selected by internalformat. The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array. Pixel ordering is such that lower x screen coordinates correspond to lower i texture coordinates, and lower y screen coordinates correspond to lower j texture coordinates. If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined. NOTES glCopyTexImage1DEXT is part of the EXT_copy_texture extension. See glIntro for more information about using extensions. ERRORS GL_INVALID_ENUM is generated when target is not one of the allowable values. GL_INVALID_VALUE is generated if level is less than zero or greater than log (max), where max is the returned value of GL_MAX_TEXTURE_SIZE. 2 GL_INVALID_VALUE is generated if the specified image is too large. GL_INVALID_VALUE is generated if width is less than zero, greater than k 2+GL_MAX_TEXTURE_SIZE, or when width cannot be represented as 2 +2border for some integer k. GL_INVALID_VALUE is generated if border is not 0 or 1. GL_INVALID_VALUE is generated if internalformat is not one of the allowable values. GL_INVALID_OPERATION is generated if glCopyTexImage1DEXT is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS glGetTexImage MACHINE DEPENDENCIES glCopyTexImage1D and glCopyTexImage1DEXT are not supported on RealityEngine, RealityEngine2, and VTX systems. On InfiniteReality systems, there is a performance benefit when the width of the image to be transferred to texture memory is a multiple of 8. Texture borders are not supported on InfiniteReality systems. Applications should use borderless textures and GL_CLAMP_TO_EDGE_SGIS wrap mode. SEE ALSO glTexImage1D, glCopyTexSubImage1DEXT, glCopyPixels.