mekton(6D)

mekton - multi-player networked game

As shipped in IRIX 6.5.5. Unchanged since IRIX 6.5.

NAME
     mekton - multi-player networked game

SYNOPSIS
     mekton [ -n | -i infile [ -s ] ] [ -o outfile ] [ -t 0|1|2 ]

DESCRIPTION
     Mekton is a multi-player networked game.  Players in the game pilot 15
     meter tall humanoid robots("mektons").

OPTIONS
     -n      Enable networking mode.  If this flag is not used mekton will run
             in solo mode.

     -i infile
             Specify an input file to be read instead of taking input from the
             network.  -o outfile Specify an output file to be written that
             can later be read using the -i flag.

     -s      Enable shadow mode.  In shadow mode instead of controlling your
             own mekton you view the game through the eyes of the other
             players mektons.

     -t 0|1|2
             Select team.  0 = "Rouge".  1 = "Terran Defense League".  2 =
             "Barnard Pirate".

MEKTON: THE STORY SO FAR
     The year is 2250. Only a few short decades have passed since Humanity
     freed itself from the boundaries of the Solar System and joined forces
     with a vast interstellar compact of races inhabiting the Milky Way
     Galaxy.

     But, as with any far-flung stellar empire, Humanity has its problems
     maintaining control over its far flung worlds and outposts.  Chief among
     these are the notorious Pirates of Barnard's Star, rebels seeking in-
     dependence from what they see as an oppressive government, who have de-
     clared open war upon the rest of Human Space.  Attacking starships,
     colonies and other facilities with impunity, these Pirates are a
     dangerous threat to all those who live in Space; dangerous zealots wil-
     ling to sacrifice thousands of innocent lives for their cause.

     In star systems too dangerous to tame, Humanity has recently established
     Spinners; titanic ring-shaped space stations housing millions of ci-
     tizens.  But these mighty artificial worlds are also big targets -- espe-
     cially to the depredations of those who would defy Earth's laws.  To pro-
     tect these vital stations, Earth has established the Terran Defense
     League; brave warriors armed with MEKTONS -- giant humanoid robots with
     the firepower of a battleship.  But the Pirates have also developed their
     own Mektons; and that has the Terran Government very worried.

     As a member of the Terran Defense League, you have been assigned to pro-
     tect the Starcross One Colony in the Beta Crucis system.  Orbiting the
     gas giant that is Beta Crucis' primary world, the Starcross colony is the
     vital link between the Rim Systems and the Core, as well as providing
     processing for most of the heavy hydrogen fuels for the Human Space
     Fleets.  You know your job is critical -- millions of lives depend on
     your skills as a Mekton warrior.

     As a member of the Pirate Fleet, you know you must gain access to the vi-
     tal supplies of fuel and weapons the Terran Government has stockpiled in
     the Beta Crucis system.  You are prepared to face any danger -- even the
     advance Mektons of the Defense League, if that's what it takes.

     Now the Battle will be joined.  Who will be the victor?  Who will survive
     in the world of Mekton?

THE MEKTONS
     To accomplish your mission, you will command the ultimate battle machine
     of the 23rd century -- the MEKTON.  Giant humanoid vehicles used in ex-
     ploring hostile environments, deep space construction and rescue mis-
     sions, Mektons can also be used as deadly weapons of warfare, armored
     with heavy ablative plate and carrying energy cannons.

     The Vantage
             The backbone of the Terran Defense League, this mekton is heavily
             armed and armored.

     The Ex-Sentinel
             An advanced design favored by the Pirates.  It is lighter armed
             and armored then the Vantage, but is capable of transforming to X
             fighter mode.

THE COLONY
     Start Cross One is a vital link between the Rim and Core Sectors of Human
     Space.  As either a Pirate attacking Star Cross One for vital supplies,
     or as a Defense League warrior fighting off the Pirates, your engagements
     will take place within the Colony.

CONTROLS
     Mektons are controlled using the mouse and keyboard.  The following con-
     trols apply regardless of the mode of the mekton.

     ESC     Exit mekton.

     H       Display Help.

     Enter   Restart and bring up the user interface window.

     h       Toggle the level of the HUD(Heads Up Display).

     r       Toggle the radar mode.

     space   Fire plasma.

     e       Fire plasma.

     w       Raise aim point.

     q       Lower aim point.

     W|Q     Reset aim point.

     The following control the location of the camera.

     F1      View from player's mekton.

     F2      Follow the mekton's path while always facing the mekton.

     F3      Wingman view.  Follow the mekton's path and orientation.

     F4      Spin View.  A camera that faces and spins around the player's
             mekton.

     F5      Tether View.  A camera that stays at a fix location relative to
             and facing the players mekton.

     F6      Drop a camera at your mekton's current location and then view
             your mekton from that camera.

     F7      View from the last location a camera was dropped.

     The following adjust the view from the current camera.  These only have
     effect on the current camera if applicable to that camera.

     z       Zoom the camera in.

     Z       Zoom the camera out.

     ^Z      Reset the camera zoom.

     x       Spin the camera left.

     X       Spin the camera right.

     ^X      Reset the camera spin.

     c       Raise the camera height.

     C       Lower the camera height.

     ^C      Reset the camera height.

     The following control the lighting.

     v       Make the lighting brighter.

     V       Make the lighting darker.

     ^V      Reset the lighting.

     The following controls apply only to a mekton in ground mode.

     f       Transition to flight mode.

     t       Transform if capable.

     Mouse Y movement.
             Set desired velocity.

     Mouse X movement.
             Set desired turn.

     The following controls apply only to a mekton in hamanoid flight mode.

     t       Transform if capable.

     d       Increase desired rate of climb.

     s       Set desired rate of climb to zero.

     a       Decrease desired rate of climb.

     Mouse Y Movement
             Set desired velocity.

     Mouse X Movement
             Set desired slip velocity.

     Left Mouse Button
             Turn left.  Middle Mouse Button Hold heading.  Right Mouse Button
             Turn right.  The following controls apply only to a mekton in
             transformed flight mode.

     t       Transform to humanoid form.

     d       Increase thrust.

     s       Set thrust to zero.

     a       Decrease thrust.

     Mouse Y Movement
             Adjust pitch.

     Mouse X Movement
             Adjust roll.

     By holding down the Tab key can you can  disengage the mouse from con-
     trolling your mekton.  While the Tab key is held down your mekton will
     continue on the path you have set.  When the Tab key is released the
     mouse will go back to the position it was at when the Tab was pressed.
     While the Tab key is pressed the following special command is possible.

     Left Mouse Button
             Control aim point.

     In shadow mode the space bar can be used to switch which mekton you are
     shadowing.

PILOTING MEKTONS
     In most cases you control your mekton by setting desired rates.  Your
     mekton's computer then calculates the thrust, leg movements, etc. that
     are needed to achieve the desired rate set by you.

     Ground movement is fairly simple.  You set the desired velocity and turn
     rate and the mekton walks or runs as appropriate.

     Humanoid form flight is not quite as simple.  Aerodynamically a mekton is
     a rock with big jets attached.  All flight in this form is done by
     directing jets and adjusting thrust.  The only reason a mekton is stable
     in flight is that it has a computer to make all the adjustments.  The
     user sets the desired forward velocity, slip velocity, climb rate.  Turn-
     ing is done through two possible methods.  By default the mekton will
     turn to face its current direction of movement.  This can be overridden
     by holding down the middle mouse button.  Turning can also be achieved by
     holding the left and right mouse buttons.  If the middle mouse button is
     not held also then this turning will compete with the turn to direction
     of movement.

     Transformed flight is basically like that of a modern jet fighter.  This
     form of flight can best be learned with the flight demo because the colo-
     ny does not provide a lot of room to maneuver.


CREDITS
     Developed by:
             Silicon Graphics
             R. Talsorian Games
             Alias | Wavefront
             Coryphaeus Software, Inc.

     Based on the Mekton Zeta roleplaying game from R. Talsorian Games>

     Built with realtime tools from Coryphaeus Software, Inc.

     Developed with content creation tools from Alias | Wavefront and
     Coryphaeus Software, Inc.

     Built with IRIS Performer.

     Author/Director:
             Rob Mace, SGI

     Art Director:
             Mike Pondsmith, RTG

     Original Art:
             Don Choy, RTG
             Benjamin Wright, RTG
             J. Waltrip, RTG

     Content creation:
             Buckley Collum, AW
             Kevin "Bubba" Lombardi, AW

     Contributors:
             David Cooper, CSI
             David Ligon, SGI
             Michael McDonald, RTG

     Special Thanks to:
             Alan Gerrard, CSI
             Andy Bushnell, CSI
             Bruce Sinclair
             Cindy Ferguson
             Dan Vivoli, SGI
             Doug Whetter, AW
             Ed Immenschuh, SGI
             H. B. Siegel, SGI
             Ian Clazie, SGI
             Jayne Capelin, CSI
             Jim Helman, SGI
             John Rohlf, SGI
             Justin Howell
             Kowsik Guruswami, CSI
             Lisa Pondsmith, RTG
             Megan Jewel Mace
             Michael Jones, SGI
             Paula Cutts, SGI
             Randy Fox, CSI
             Ritva Garlick, CSI
             Sharon Clay, SGI
             Warren Pratt, SGI
NOTES
     The mekton executable is located in /usr/demos/General_Demos/mekton

BUGS
     The Colony does not yet have a hub and spokes.

LEGAL
     Mekton, Mekton Z, Mekton Zeta are trademarks of R. Talsorian Games Inc.
     All Rights reserved.