sphcol(3L)
sphclr - set the diffuse r, g, b color components of bitmapped spheres.
As shipped in IRIX 6.5.5. Unchanged since IRIX 6.5.
NAME sphclr - set the diffuse r, g, b color components of bitmapped spheres. FORTRAN 77 SPECIFICATION #include <gl/fsphere.h> subroutine sphclr(clr) real clr(4) PARAMETERS clr the specification of the diffuse color for bitmap spheres DESCRIPTION sphclr specifies the diffuse color for the bitmapped spheres drawn with calls to sphdra that are located between sphbbp and sphebp. sphclr must only be called between sphbbp and sphebp or the results are undefined. SEE ALSO libsphere, sphmod, sphobj, sphdra, sphgnp, sphfre, sphbbp, sphebp NOTE sphclr only affects bitmapped spheres which are currently only implemented on the RealityEngine. The routine receives an array of four floating-point elements. In the current implementation on the RealityEngine, the first three elements specify r, g, and b, respectively, and the fourth component is not used and should be set to 1.0. BUGS sphclr is currently not available in FORTRAN.