XmPushButtonGadget(3X)

XmPushButtonGadget --The PushButtonGadget widget class

As shipped in IRIX 6.5.30. Unchanged since IRIX 6.5.

NAME
     XmPushButtonGadget --The PushButtonGadget widget class

SYNOPSIS
     #include <Xm/PushBG.h>


VERSION
     This page documents version 1.2 of the Motif library.

DESCRIPTION
     PushButtonGadget  issues  commands within an application.  It consists of a
     text label or pixmap surrounded by a border shadow.  When  PushButtonGadget
     is selected, the shadow changes to give the appearance that the PushButton-
     Gadget  has  been  pressed  in.   When  PushButtonGadget is unselected, the
     shadow changes to give the appearance that the PushButtonGadget is out.

     The default behavior associated with a PushButtonGadget in a  menu  depends
     on  the  type of menu system in which it resides.  By default, BSelect con-
     trols the behavior of the PushButtonGadget.  In  addition,  BMenu  controls
     the  behavior  of the PushButtonGadget if it resides in a PopupMenu system.
     The actual mouse button used is determined by its RowColumn parent.

     Thickness for a second shadow may be specified by  using  the  XmNshowAsDe-
     fault  resource.  If it has a non-zero value, the Label's resources XmNmar-
     ginLeft, XmNmarginRight, XmNmarginTop, and XmNmarginBottom may be  modified
     to accommodate the second shadow.

     If  an  initial  value  is  specified  for  XmNarmPixmap but not for XmNla-
     belPixmap, the XmNarmPixmap value is used for XmNlabelPixmap.

   Classes
     PushButtonGadget inherits behavior and resources from Object, RectObj,  Xm-
     Gadget and XmLabelGadget classes.

     The class pointer is xmPushButtonGadgetClass.

     The class name is XmPushButtonGadget.

   New Resources
     The  following table defines a set of widget resources used by the program-
     mer to specify data.  The programmer can also set the resource  values  for
     the  inherited  classes  to set attributes for this widget.  To reference a
     resource by name or by class in a .Xdefaults file, remove the  XmN  or  XmC
     prefix and use the remaining letters.  To specify one of the defined values
     for  a  resource in a .Xdefaults file, remove the Xm prefix and use the re-
     maining letters (in either lowercase or uppercase, but include  any  under-
     scores  between  words).   The  codes  in the access column indicate if the
     given resource can be set at creation time (C), set  by  using  XtSetValues
     (S), retrieved by using XtGetValues (G), or is not applicable (N/A).

                                                XmPushButtonGadget
Name                              Class                             Type             Default                Access
-------------------------------------------------------------------------------------------------------------------
XmNactivateCallback               XmCCallback                       XtCallbackList   NULL                   C
XmNarmCallback                    XmCCallback                       XtCallbackList   NULL                   C
XmNarmColor                       XmCArmColor                       Pixel            dynamic                CSG
XmNarmPixmap                      XmCArmPixmap                      Pixmap           XmUNSPECIFIED_PIXMAP   CSG
XmNdefaultButtonShadowThickness   XmCdefaultButtonShadowThickness   Dimension        dynamic                CSG
XmNdisarmCallback                 XmCCallback                       XtCallbackList   NULL                   C
XmNfillOnArm                      XmCFillOnArm                      Boolean          True                   CSG
XmNmultiClick                     XmCMultiClick                     unsigned char    dynamic                CSG
XmNshowAsDefault                  XmCShowAsDefault                  Dimension        0                      CSG


     XmNactivateCallback
               Specifies  the list of callbacks that is called when the PushBut-
               tonGadget is activated.  It is activated when  the  user  presses
               and  releases the active mouse button while the pointer is inside
               the PushButtonGadget.  Activating PushButtonGadget  also  disarms
               it.  For this callback the reason is XmCR_ACTIVATE.

     XmNarmCallback
               Specifies  the  list of callbacks that is called when PushButton-
               Gadget is armed.  It is armed when the user  presses  the  active
               mouse  button  while  the pointer is inside the PushButtonGadget.
               For this callback the reason is XmCR_ARM.

     XmNarmColor
               Specifies the color with which to fill the armed button.  XmNfil-
               lOnArm must be set to True for this resource to have  an  effect.
               The default for a color display is a color between the background
               and  the  bottom shadow color.  For a monochrome display, the de-
               fault is set to the foreground color, and any text in  the  label
               appears in the background color when the button is armed.

     XmNarmPixmap
               Specifies  the  pixmap to be used as the button face if XmNlabel-
               type is XmPIXMAP and PushButtonGadget is armed.  This resource is
               disabled when the PushButtonGadget is in a menu.

     XmNdefaultButtonShadowThickness
               This resource specifies the width of the default button indicator
               shadow.  If this resource is zero, the width of the shadow  comes
               from  the  value  of  the XmNshowAsDefault resource.  If this re-
               source is greater than zero,  the  XmNshowAsDefault  resource  is
               only used to specify whether this button is the default.  The de-
               fault value is the initial value of XmNshowAsDefault.

     XmNdisarmCallback
               Specifies  the list of callbacks that is called when the PushBut-
               tonGadget is disarmed.  PushButtonGadget  is  disarmed  when  the
               user  presses  and  releases  the  active  mouse button while the
               pointer is inside that gadget.  For this callback, the reason  is
               XmCR_DISARM.

     XmNfillOnArm
               Forces  the PushButtonGadget to fill the background of the button
               with the color specified by XmNarmColor when the button is  armed
               and  when  this  resource is set to True.  If False, only the top
               and bottom shadow colors are switched.  When the PushButtonGadget
               is in a menu, this resource is ignored and assumed to be False.

     XmNmultiClick
               If a button click is followed by another button click within  the
               time  span  specified by the display's multi-click time, and this
               resource is set to XmMULTICLICK_DISCARD, do not process the  sec-
               ond click.  If this resource is set to XmMULTICLICK_KEEP, process
               the  event  and  increment click_count in the callback structure.
               When the button is in a menu, the  default  is  XmMULTICLICK_DIS-
               CARD;  otherwise, for a button not in a menu XmMULTICLICK_KEEP is
               the default value.

     XmNshowAsDefault
               If XmNdefaultButtonShadowThickness is greater than zero, a  value
               greater  than zero in this resource specifies to mark this button
               as the default  button.   If  XmNdefaultButtonShadowThickness  is
               zero,  a  value  greater  than zero in this resource specifies to
               mark this button as the default button with the shadow  thickness
               specified by this resource.  The space between the shadow and the
               default  shadow is equal to the sum of both shadows.  The default
               value is zero.  When this value is not zero, the Label  resources
               XmNmarginLeft,  XmNmarginRight, XmNmarginTop, and XmNmarginBottom
               may be modified to accommodate the second shadow.  This  resource
               is disabled when the PushButton is in a menu.


   Inherited Resources
     PushButtonGadget  inherits behavior and resources from the following super-
     classes.  For a complete description of each resource,  refer  to  the  man
     page for that superclass.

                                       XmLabelGadget Resource Set
Name                        Class                       Type                Default                Access
----------------------------------------------------------------------------------------------------------
XmNaccelerator              XmCAccelerator              String              NULL                   CSG
XmNacceleratorText          XmCAcceleratorText          XmString            NULL                   CSG
XmNalignment                XmCAlignment                unsigned char       dynamic                CSG
XmNfontList                 XmCFontList                 XmFontList          dynamic                CSG
XmNlabelInsensitivePixmap   XmCLabelInsensitivePixmap   Pixmap              XmUNSPECIFIED_PIXMAP   CSG
XmNlabelPixmap              XmCLabelPixmap              Pixmap              dynamic                CSG
XmNlabelString              XmCXmString                 XmString            dynamic                CSG
XmNlabelType                XmCLabelType                unsigned char       XmSTRING               CSG
XmNmarginBottom             XmCMarginBottom             Dimension           dynamic                CSG
XmNmarginHeight             XmCMarginHeight             Dimension           2                      CSG
XmNmarginLeft               XmCMarginLeft               Dimension           dynamic                CSG
XmNmarginRight              XmCMarginRight              Dimension           dynamic                CSG
XmNmarginTop                XmCMarginTop                Dimension           dynamic                CSG
XmNmarginWidth              XmCMarginWidth              Dimension           2                      CSG
XmNmnemonic                 XmCMnemonic                 KeySym              NULL                   CSG
XmNmnemonicCharSet          XmCMnemonicCharSet          String              dynamic                CSG
XmNrecomputeSize            XmCRecomputeSize            Boolean             True                   CSG
XmNstringDirection          XmCStringDirection          XmStringDirection   dynamic                CSG

                               XmGadget Resource Set
Name                    Class                   Type               Default   Access
------------------------------------------------------------------------------------
XmNbottomShadowColor    XmCBottomShadowColor    Pixel              dynamic   G
XmNhelpCallback         XmCCallback             XtCallbackList     NULL      C
XmNhighlightColor       XmCHighlightColor       Pixel              dynamic   G
XmNhighlightOnEnter     XmCHighlightOnEnter     Boolean            False     CSG
XmNhighlightThickness   XmCHighlightThickness   Dimension          2         CSG
XmNnavigationType       XmCNavigationType       XmNavigationType   XmNONE    CSG
XmNshadowThickness      XmCShadowThickness      Dimension          2         CSG
XmNtopShadowColor       XmCTopShadowColor       Pixel              dynamic   G
XmNtraversalOn          XmCTraversalOn          Boolean            True      CSG
XmNunitType             XmCUnitType             unsigned char      dynamic   CSG
XmNuserData             XmCUserData             XtPointer          NULL      CSG

                                RectObj Resource Set
        Name                   Class            Type        Default   Access
        ---------------------------------------------------------------------
        XmNancestorSensitive   XmCSensitive     Boolean     dynamic   G
        XmNborderWidth         XmCBorderWidth   Dimension   0         CSG
        XmNheight              XmCHeight        Dimension   dynamic   CSG
        XmNsensitive           XmCSensitive     Boolean     True      CSG
        XmNwidth               XmCWidth         Dimension   dynamic   CSG
        XmNx                   XmCPosition      Position    0         CSG
        XmNy                   XmCPosition      Position    0         CSG

                                Object Resource Set
        Name                 Class         Type             Default   Access
        ---------------------------------------------------------------------
        XmNdestroyCallback   XmCCallback   XtCallbackList   NULL      C

   Callback Information
     A pointer to the following structure is passed to each callback:

     typedef struct
     {
       int      reason;
       XEvent   * event;
       int      click_count;
     } XmPushButtonCallbackStruct;


     reason Indicates why the callback was invoked.

     event  Points to the XEvent that triggered the callback.

     click_count
            This  value is valid only when the reason is XmCR_ACTIVATE.  It con-
            tains the number of clicks in the last multiclick  sequence  if  the
            XmNmultiClick  resource  is  set  to XmMULTICLICK_KEEP, otherwise it
            contains 1.  The activate callback is invoked for each click if XmN-
            multiClick is set to XmMULTICLICK_KEEP.


   Behavior
     XmPushButtonGadget includes behavior from XmGadget.  XmPushButtonGadget in-
     cludes menu traversal behavior from XmLabelGadget.  Additional behavior for
     XmPushButtonGadget is described below:


     BDrag Press:
               Drags the contents of a  PushButtonGadget  label,  identified  by
               pressing  BDrag.   This action creates a DragContext object whose
               XmNexportTargets resource is set to "COMPOUND_TEXT" for  a  label
               type  of  XmSTRING;  otherwise,  "PIXMAP"  if  the  label type is
               XmPIXMAP.  This action is undefined for PushButtonGadgets used in
               a menu system.

     BSelect Press:
               This action arms the PushButtonGadget.

     In a menu, this action unposts any menus posted by  the  PushButtonGadget's
     parent  menu,  disables  keyboard traversal for the menu, and enables mouse
     traversal for the menu.  It draws the shadow in the  armed  state.   Unless
     the button is already armed, it calls the XmNarmCallback callbacks.

     If  the  button is not in a menu, this action draws the shadow in the armed
     state.  If XmNfillOnArm is set to True, it fills the button with the  color
     specified by XmNarmColor.  If XmNlabelType is XmPIXMAP, the XmNarmPixmap is
     used for the button face.  It calls the XmNarmCallback callbacks.

     BSelect Press 2+:
               If  XmNmultiClick is XmMULTICLICK_DISCARD, this action does noth-
               ing.

     If XmNmultiClick is XmMULTICLICK_KEEP,  this  action  does  the  following:
     Draws the shadow in the armed state.  If the button is not in a menu and if
     XmNfillOnArm  is  set to True, fills the button with the color specified by
     XmNarmColor.  If XmNlabelType is XmPIXMAP, the XmNarmPixmap is used for the
     button face.  Calls the XmNarmCallback callbacks.

     BSelect Click or BSelect Release:
               In a menu, this action unposts all menus in  the  menu  hierarchy
               and  activates  the  PushButtonGadget.  It calls the XmNactivate-
               Callback callbacks and then the XmNdisarmCallback callbacks.

     If the PushButtonGadget is not in a menu, this action draws the  shadow  in
     the  unarmed  state.   If XmNfillOnArm is set to True, the background color
     reverts to the unarmed color.  If  XmNlabelType  is  XmPIXMAP,  the  XmNla-
     belPixmap  is used for the button face.  If the pointer is still within the
     button, this action calls the callbacks for XmNactivateCallback.  Calls the
     callbacks for XmNdisarmCallback.

     BSelect Release 2+:
               If XmNmultiClick is XmMULTICLICK_DISCARD, this action does  noth-
               ing.

     If  XmNmultiClick is XmMULTICLICK_KEEP, this action does the following: In-
     crements click_count in the callback structure.  Draws the  shadow  in  the
     unarmed  state.   If the button is not in a menu and if XmNfillOnArm is set
     to True, the background color reverts to the unarmed color.   If  XmNlabel-
     Type  is  XmPIXMAP, the XmNlabelPixmap is used for the button face.  If the
     pointer is within the PushButtonGadget, calls the  callbacks  for  XmNacti-
     vateCallback.  Calls the callbacks for XmNdisarmCallback.

     KActivate:In  a menu, does the following: unposts all menus in the menu hi-
               erarchy; unless the button is already armed,  calls  the  XmNarm-
               Callback callbacks; and calls the XmNactivateCallback and XmNdis-
               armCallback  callbacks.  Outside a menu, KActivate has no effect.
               For PushButtonGadgets outside of a menu, if the parent is a  man-
               ager, this action passes the event to the parent.

     KSelect:  In  a menu, does the following: Unposts all menus in the menu hi-
               erarchy.  Unless the button is already armed, calls  the  XmNarm-
               Callback callbacks.  Calls the XmNactivateCallback and XmNdisarm-
               Callback callbacks.

     Outside  a  menu,  does  the following: Draws the shadow in the armed state
     and, if XmNfillOnArm is set to True, fills the button with the color speci-
     fied by XmNarmColor.  If XmNlabelType is XmPIXMAP, the XmNarmPixmap is used
     for the button face.  Calls the XmNarmCallback callbacks.

     Outside a menu, this action also arranges for the following to happen,  ei-
     ther  immediately  or  at  a later time: The shadow is drawn in the unarmed
     state and, if XmNfillOnArm is set to True, the background color reverts  to
     the unarmed color.  If XmNlabelType is XmPIXMAP, the XmNlabelPixmap is used
     for  the  button face.  The XmNactivateCallback and XmNdisarmCallback call-
     backs are called.

     KHelp:    In a Pulldown or Popup MenuPane, unposts all menus  in  the  menu
               hierarchy  and restores keyboard focus to the widget that had the
               focus before the menu system was entered.   Calls  the  callbacks
               for XmNhelpCallback if any exist.  If there are no help callbacks
               for  this  widget,  this  action calls the help callbacks for the
               nearest ancestor that has them.

     MAny KCancel:
               In a toplevel Pulldown MenuPane from a MenuBar, unposts the menu,
               disarms the MenuBar CascadeButton and the MenuBar,  and  restores
               keyboard  focus  to  the  widget  that  had  the focus before the
               MenuBar was entered.  In other Pulldown  MenuPanes,  unposts  the
               menu.

     In  a  Popup  MenuPane, unposts the menu and restores keyboard focus to the
     widget from which the menu was posted.  For a PushButtonGadget outside of a
     menu, if the parent is a manger, this action passes the event to  the  par-
     ent.

     <Enter>:  In  a  menu,  if  keyboard traversal is enabled, this action does
               nothing.  Otherwise, it draws the shadow in the armed  state  and
               calls the XmNarmCallback callbacks.

     If  the  PushButtonGadget  is  not in a menu and the cursor leaves and then
     reenters the PushButtonGadget while the  button  is  pressed,  this  action
     draws  the  shadow  in the armed state.  If XmNfillOnArm is set to True, it
     also fills the button with the color specified by XmNarmColor.   If  XmNla-
     belType is XmPIXMAP, the XmNarmPixmap is used for the button face.

     <Leave>:  In  a  menu,  if  keyboard traversal is enabled, this action does
               nothing.  Otherwise, it draws the shadow in the unarmed state and
               calls the XmNdisarmCallback callbacks.

     If the PushButtonGadget is not in a menu and the cursor leaves the PushBut-
     tonGadget while the button is pressed, this action draws the shadow in  the
     unarmed  state.   If  XmNfillOnArm is set to True, the background color re-
     verts to the unarmed  color.   If  XmNlabelType  is  XmPIXMAP,  the  XmNla-
     belPixmap is used for the button face.


   Virtual Bindings
     The  bindings  for virtual keys are vendor specific.  For information about
     bindings for virtual buttons and keys, see VirtualBindings(3X).

RELATED INFORMATION
     Object(3X), RectObj(3X), XmCreatePushButtonGadget(3X), XmGadget(3X), XmLa-
     belGadget(3X), and XmRowColumn(3X).

                                                          XmPushButtonGadget(3X)