SoXtWalkViewer(3IV)
SoXtWalkViewer (SoXtWalkVwr) - viewer component which moves the camera in a plane
As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.
NAME SoXtWalkViewer (SoXtWalkVwr) - viewer component which moves the camera in a plane INHERITS FROM SoXtComponent > SoXtGLWidget > SoXtRenderArea > SoXtViewer > SoXtFullViewer > SoXtConstrainedViewer > SoXtWalkViewer SYNOPSIS #include <Inventor_c/Xt/viewers/SoXtWalkViewer.h> typedef SoXtWalkViewer SoXtWalkVwr #define SoXtWalkVwrCreateStd(parent, name) SoXtWalkVwrCreate(parent, name, TRUE, SO_XT_FULL_VWR_BUILD_ALL, SO_XT_VWR_BROWSER) Functions from class SoXtWalkViewer: SoXtWalkViewer * SoXtWalkVwrCreate(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE, SoXtFullViewer::BuildFlag flag = BUILD_ALL, SoXtViewer::Type type = BROWSER) void SoXtWalkVwrDelete(SoXtWalkVwr *this) Functions from class SoXtConstrainedViewer: void SoXtWalkVwrSetUpDir(SoXtWalkVwr *this, const SbVec3f *newUpDirection) SbVec3f SoXtWalkVwrGetUpDir(SoXtWalkVwr *this) Functions from class SoXtFullViewer: void SoXtWalkVwrSetDecor(SoXtWalkVwr *this, SbBool onOrOff) SbBool SoXtWalkVwrIsDecor(SoXtWalkVwr *this) void SoXtWalkVwrSetPopupEnabled(SoXtWalkVwr *this, SbBool trueOrFalse) SbBool SoXtWalkVwrIsPopupEnabled(SoXtWalkVwr *this) Widget SoXtWalkVwrGetAppPushBtnParent(const SoXtWalkVwr *this) void SoXtWalkVwrAddAppPushBtn(SoXtWalkVwr *this, Widget newButton) void SoXtWalkVwrInsertAppPushBtn(SoXtWalkVwr *this, Widget newButton, int index) void SoXtWalkVwrRemoveAppPushBtn(SoXtWalkVwr *this, Widget oldButton) int SoXtWalkVwrFindAppPushBtn(SoXtWalkVwr *this, Widget oldButton) int SoXtWalkVwrLengthAppPushBtn(SoXtWalkVwr *this) Widget SoXtWalkVwrGetRAWidget(SoXtWalkVwr *this) Functions from class SoXtViewer: void SoXtWalkVwrSetCam(SoXtWalkVwr *this, SoCamera *cam) SoCamera * SoXtWalkVwrGetCam(SoXtWalkVwr *this) void SoXtWalkVwrSetCamType(SoXtWalkVwr *this, SoType type) SoType SoXtWalkVwrGetCamType(SoXtWalkVwr *this) void SoXtWalkVwrViewAll(SoXtWalkVwr *this) void SoXtWalkVwrSaveHomePos(SoXtWalkVwr *this) void SoXtWalkVwrResetToHomePos(SoXtWalkVwr *this) void SoXtWalkVwrSetHeadlight(SoXtWalkVwr *this, SbBool onOrOff) SbBool SoXtWalkVwrIsHeadlight(SoXtWalkVwr *this) SoDirectionalLight * SoXtWalkVwrGetHeadlight(SoXtWalkVwr *this) void SoXtWalkVwrSetDStyle(SoXtWalkVwr *this, SoXtViewer::DrawType type, SoXtViewer::DrawStyle style) SoXtViewer::DrawStyle SoXtWalkVwrGetDStyle(SoXtWalkVwr *this, SoXtViewer::DrawType type) void SoXtWalkVwrSetBufType(SoXtWalkVwr *this, SoXtViewer::BufferType type) SoXtViewer::BufferType SoXtWalkVwrGetBufType(SoXtWalkVwr *this) void SoXtWalkVwrSetViewing(SoXtWalkVwr *this, SbBool onOrOff) SbBool SoXtWalkVwrIsViewing(const SoXtWalkVwr *this) void SoXtWalkVwrSetCursorEnabled(SoXtWalkVwr *this, SbBool onOrOff) SbBool SoXtWalkVwrIsCursorEnabled(const SoXtWalkVwr *this) void SoXtWalkVwrSetAutoClip(SoXtWalkVwr *this, SbBool onOrOff) SbBool SoXtWalkVwrIsAutoClip(const SoXtWalkVwr *this) void SoXtWalkVwrSetStereoViewing(SoXtWalkVwr *this, SbBool onOrOff) SbBool SoXtWalkVwrIsStereoViewing(SoXtWalkVwr *this) void SoXtWalkVwrSetStereoOffset(SoXtWalkVwr *this, float dist) float SoXtWalkVwrGetStereoOffset(SoXtWalkVwr *this) void SoXtWalkVwrSetDtlSeek(SoXtWalkVwr *this, SbBool onOrOff) SbBool SoXtWalkVwrIsDtlSeek(SoXtWalkVwr *this) void SoXtWalkVwrSetSeekTime(SoXtWalkVwr *this, float seconds) float SoXtWalkVwrGetSeekTime(SoXtWalkVwr *this) void SoXtWalkVwrAddStartCB(SoXtWalkVwr *this, SoXtViewerCB *f, void *userData = NULL) void SoXtWalkVwrAddFinishCB(SoXtWalkVwr *this, SoXtViewerCB *f, void *userData = NULL) void SoXtWalkVwrRemoveStartCB(SoXtWalkVwr *this, SoXtViewerCB *f, void *userData = NULL) void SoXtWalkVwrRemoveFinishCB(SoXtWalkVwr *this, SoXtViewerCB *f, void *userData = NULL) void SoXtWalkVwrCopyView(SoXtWalkVwr *this, Time eventTime) void SoXtWalkVwrPasteView(SoXtWalkVwr *this, Time eventTime) void SoXtWalkVwrRecompSceneSiz(SoXtWalkVwr *this) Functions from class SoXtRenderArea: void SoXtWalkVwrSetScene(SoXtWalkVwr *this, SoNode *newScene) SoNode * SoXtWalkVwrGetScene(SoXtWalkVwr *this) void SoXtWalkVwrSetOverScene(SoXtWalkVwr *this, SoNode *newScene) SoNode * SoXtWalkVwrGetOverScene(SoXtWalkVwr *this) void SoXtWalkVwrRegisterDevice(SoXtWalkVwr *this, SoXtDevice *) void SoXtWalkVwrUnregisterDevice(SoXtWalkVwr *this, SoXtDevice *) void SoXtWalkVwrSetBkgCol(SoXtWalkVwr *this, const SbColor *c) const SbColor * SoXtWalkVwrGetBkgCol(const SoXtWalkVwr *this) void SoXtWalkVwrSetBkgInd(SoXtWalkVwr *this, int index) int SoXtWalkVwrGetBkgInd(const SoXtWalkVwr *this) void SoXtWalkVwrSetOverBkgInd(SoXtWalkVwr *this, int index) int SoXtWalkVwrGetOverBkgInd(const SoXtWalkVwr *this) void SoXtWalkVwrSetColMap(SoXtWalkVwr *this, int startIndex, int num, const SbColor *colors) void SoXtWalkVwrSetOverColMap(SoXtWalkVwr *this, int startIndex, int num, const SbColor *colors) void SoXtWalkVwrSetVPReg(SoXtWalkVwr *this, const SbViewportRegion *newRegion) const SbViewportRegion * SoXtWalkVwrGetVPReg(const SoXtWalkVwr *this) void SoXtWalkVwrSetTranspType(SoXtWalkVwr *this, SoGLRenderAction::TransparencyType type) SoGLRenderAction::TransparencyType SoXtWalkVwrGetTranspType(const SoXtWalkVwr *this) void SoXtWalkVwrSetAntialiasing(SoXtWalkVwr *this, SbBool smoothing, int numPasses) void SoXtWalkVwrGetAntialiasing(const SoXtWalkVwr *this, SbBool *smoothing, int *numPasses) void SoXtWalkVwrSetClearBeforeRender(SoXtWalkVwr *this, SbBool trueOrFalse) SbBool SoXtWalkVwrIsClearBeforeRender(const SoXtWalkVwr *this) void SoXtWalkVwrSetClearBeforeOverRender(SoXtWalkVwr *this, SbBool trueOrFalse) SbBool SoXtWalkVwrIsClearBeforeOverRender(const SoXtWalkVwr *this) void SoXtWalkVwrSetAutoRedraw(SoXtWalkVwr *this, SbBool trueOrFalse) SbBool SoXtWalkVwrIsAutoRedraw(const SoXtWalkVwr *this) void SoXtWalkVwrSetRedrawPriority(SoXtWalkVwr *this, uint32_t priority) uint32_t SoXtWalkVwrGetRedrawPriority(const SoXtWalkVwr *this) uint32_t SoXtWalkVwrGetDefaultRedrawPriority() void SoXtWalkVwrRender(SoXtWalkVwr *this) void SoXtWalkVwrRenderOverlay(SoXtWalkVwr *this) void SoXtWalkVwrScheduleRedraw(SoXtWalkVwr *this) void SoXtWalkVwrScheduleOverRedraw(SoXtWalkVwr *this) void SoXtWalkVwrRedrawOnSelChange(SoXtWalkVwr *this, SoSelection *s) void SoXtWalkVwrRedrawOverOnSelChange(SoXtWalkVwr *this, SoSelection *s) void SoXtWalkVwrSetEvCB(SoXtWalkVwr *this, SoXtRenderAreaEventCB *fcn, void *userData = NULL) void SoXtWalkVwrSetGLRenderAct(SoXtWalkVwr *this, SoGLRenderAction *ra) SoGLRenderAction * SoXtWalkVwrGetGLRenderAct(const SoXtWalkVwr *this) void SoXtWalkVwrSetOverGLRenderAct(SoXtWalkVwr *this, SoGLRenderAction *ra) SoGLRenderAction * SoXtWalkVwrGetOverGLRenderAct(const SoXtWalkVwr *this) void SoXtWalkVwrSetSceneMgr(SoXtWalkVwr *this, SoSceneManager *sm) SoSceneManager * SoXtWalkVwrGetSceneMgr(const SoXtWalkVwr *this) void SoXtWalkVwrSetOverSceneMgr(SoXtWalkVwr *this, SoSceneManager *sm) SoSceneManager * SoXtWalkVwrGetOverSceneMgr(const SoXtWalkVwr *this) Functions from class SoXtGLWidget: void SoXtWalkVwrSetBorder(SoXtWalkVwr *this, SbBool onOrOff) SbBool SoXtWalkVwrIsBorder(const SoXtWalkVwr *this) void SoXtWalkVwrSetDblBuf(SoXtWalkVwr *this, SbBool onOrOff) SbBool SoXtWalkVwrIsDblBuf(SoXtWalkVwr *this) Window SoXtWalkVwrGetNormWin(SoXtWalkVwr *this) Window SoXtWalkVwrGetOverWin(SoXtWalkVwr *this) GLXContext SoXtWalkVwrGetNormCtx(SoXtWalkVwr *this) GLXContext SoXtWalkVwrGetOverCtx(SoXtWalkVwr *this) Widget SoXtWalkVwrGetNormWidget(SoXtWalkVwr *this) Widget SoXtWalkVwrGetOverWidget(SoXtWalkVwr *this) void SoXtWalkVwrSetNormVis(SoXtWalkVwr *this, XVisualInfo *vis) XVisualInfo * SoXtWalkVwrGetNormVis(SoXtWalkVwr *this) void SoXtWalkVwrSetOverVis(SoXtWalkVwr *this, XVisualInfo *vis) XVisualInfo * SoXtWalkVwrGetOverVis(SoXtWalkVwr *this) void SoXtWalkVwrSetDrwFrontBuf(SoXtWalkVwr *this, SbBool enableFlag) SbBool SoXtWalkVwrIsDrwFrontBuf(const SoXtWalkVwr *this) Functions from class SoXtComponent: void SoXtWalkVwrShow(SoXtWalkVwr *this) void SoXtWalkVwrHide(SoXtWalkVwr *this) SbBool SoXtWalkVwrIsVisible(SoXtWalkVwr *this) Widget SoXtWalkVwrGetWidget(const SoXtWalkVwr *this) SbBool SoXtWalkVwrIsTopLevelShell(const SoXtWalkVwr *this) Widget SoXtWalkVwrGetShellWidget(const SoXtWalkVwr *this) Widget SoXtWalkVwrGetParentWidget(const SoXtWalkVwr *this) void SoXtWalkVwrSetSize(SoXtWalkVwr *this, const SbVec2s *size) SbVec2s SoXtWalkVwrGetSize(SoXtWalkVwr *this) Display * SoXtWalkVwrGetDisplay(SoXtWalkVwr *this) void SoXtWalkVwrSetTitle(SoXtWalkVwr *this, const char *newTitle) const char * SoXtWalkVwrGetTitle(const SoXtWalkVwr *this) void SoXtWalkVwrSetIconTitle(SoXtWalkVwr *this, const char *newIconTitle) const char * SoXtWalkVwrGetIconTitle(const SoXtWalkVwr *this) void SoXtWalkVwrSetWinCloseCB(SoXtWalkVwr *this, SoXtComponentCB *func, void *data = NULL) SoXtComponent * SoXtWalkVwrGetComp(Widget w) const char * SoXtWalkVwrGetWidgetName(const SoXtWalkVwr *this) const char * SoXtWalkVwrGetClassName(const SoXtWalkVwr *this) DESCRIPTION The paradigm for this viewer is a walkthrough of an architectural model. Its primary behavior is forward, backward, and left/right turning motion while maintaining a constant "eye level". It is also possible to stop and look around at the scene. The eye level plane can be disabled, allowing the viewer to proceed in the "look at" direction, as if on an escalator. The eye level plane can also be translated up and down - similar to an elevator. FUNCTIONS SoXtWalkViewer * SoXtWalkVwrCreate(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE, SoXtFullViewer::BuildFlag flag = BUILD_ALL, SoXtViewer::Type type = BROWSER) void SoXtWalkVwrDelete(SoXtWalkVwr *this) Constructor and destructor which specifies the viewer type. Please refer to the SoXtViewer man pages for a description of the viewer types. For a constructor short cut look at the SoXtWalkVwrCreateStd #define. RESOURCES *SoXtWalkViewer.decoration: on (on | off) *SoXtWalkViewer.seekAnimationTime: 2.0 (float) *SoXtWalkViewer.seekTo: point (point | object) *SoXtWalkViewer.seekDistanceUsage: percentage (percentage | absolute) *SoXtWalkViewer.zoomMin: 1.0 (float) *SoXtWalkViewer.zoomMax: 179.0 (float) *SoXtWalkViewer.autoClipping: on (on | off) *SoXtWalkViewer.nearDistance: 2.4 (float, when autoClipping is off) *SoXtWalkViewer.farDistance: 2.8 (float, when autoClipping is off) *SoXtWalkViewer*BackgroundColor: black (color name or hex value) USAGE Left Mouse: walk mode. Click down and move up/down for fowards/backwards motion. Move right and left for turning. Speed increases exponentially with the distance from the mouse-down origin. Middle Mouse - or Ctrl + Left Mouse: Translate up, down, left and right. Ctrl + Middle Mouse: tilt the camera up/down and right/left. This allows you to look around while stopped. <s> + click: Alternative to the Seek button. Press (but do not hold down) the <s> key, then click on a target object. <u> + click: Press (but do not hold down) the <u> key, then click on a target object to set the "up" direction to the surface normal. By default +y is the "up" direction. Right Mouse: Open the popup menu. SEE ALSO SoXtFullViewer, SoXtViewer, SoXtComponent, SoXtRenderArea, SoXtPlaneViewer, SoXtExaminerViewer, SoXtFlyViewer