SoTransformManip(3IV)

SoTransformManip - base class for all transform Nodes with built-in 3D user interfaces

As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.

NAME
     SoTransformManip - base class for all transform Nodes with built-in 3D
     user interfaces

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoTransformation > SoTransform >
     SoTransformManip

SYNOPSIS
     #include <Inventor/manips/SoTransformManip.h>

          Fields from class SoTransform:

     SoSFVec3f           translation
     SoSFRotation        rotation
     SoSFVec3f           scaleFactor
     SoSFRotation        scaleOrientation
     SoSFVec3f           center

          Methods from class SoTransformManip:

                         SoTransformManip()
     SoDragger *         getDragger()
     SbBool              replaceNode(SoPath *p )
     SbBool              replaceManip(SoPath *p, SoTransform *newOne ) const
     static SoType       getClassTypeId()

          Methods from class SoTransform:

     void                pointAt(const SbVec3f &fromPoint, const SbVec3f
                              &toPoint)
     void                getScaleSpaceMatrix(SbMatrix &mat, SbMatrix &inv)
                              const
     void                getRotationSpaceMatrix(SbMatrix &mat, SbMatrix &inv)
                              const
     void                getTranslationSpaceMatrix(SbMatrix &mat, SbMatrix
                              &inv) const
     void                multLeft(const SbMatrix &mat)
     void                multRight(const SbMatrix &mat)
     void                combineLeft(SoTransformation *nodeOnRight)
     void                combineRight(SoTransformation *nodeOnLeft)
     void                setMatrix(const SbMatrix &mat)
     void                recenter(const SbVec3f &newCenter)

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)

     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     SoTransformManip is the base class for all SoTransform nodes that have a
     built-in 3D user interface. Since it is derived from SoTransform, any
     changes to its fields result in the rotation, scaling, and/or translation
     of nodes that follow it in the scene graph.

     Typically, you will want to replace a regular SoTransform with an
     SoTransformManip (as when the user selects an object to be moved), or
     vice versa (as when the object is deselected, and the motion interface
     should go away). Use the replaceNode() method  to insert a manipulator
     into a scene graph, and the replaceManip() method  to remove it when
     done.

     Every subclass of SoTransformManip utilizes a dragger of some sort to
     provide a 3D interface. (This class does not have dragger; but all the
     subclasses do.) However a manipulator differs from a dragger; it
     influences other objects in the scene because, as an SoTransform, it
     alters the state. The fields values and movement of a dragger, on the
     other hand, affect only the dragger itself.

     Each SoTransformManip subclass utilizes its dragger by adding it as a
     hidden child. When an action is applied to the manipulator, such as
     rendering or handling events, the manipulator first traverses the
     dragger, and then the manipulator adds its transformation matrix to the
     state. When you click-drag-release over the manipulator, it passes these
     events down to the dragger, which moves as a result ("I can't help it,
     I'm a dragger!").

     The manipulator maintains consistency between the fields of the dragger
     and its own fields. Let's say you use the mouse to rotate the dragger.
     Callbacks insure that the rotation field of the manipulator will change
     by the same amount, resulting in the rotation of nodes which follow in
     the scene graph. Similarly, if you set any of the SoTransformManip fields
     the manipulator will move the dragger accordingly. You can use this
     feature to impose contraints on a manipulator: If the user moves the
     manipulator so that a field value becomes too large, you can set the
     field back to your desired maximum, and the whole thing will move back to
     where you specified.

     Since each SoTransformManip uses a dragger to provide its interface, you
     will generally be told to look at the dragger's reference page for
     details of how it moves and what the different parts are for. The
     interface for the dragger and the manipulator will always be exactly the
     same. Usually, a SoTransformManip will surround the objects that it
     influences (i.e., those that move along with it). This is because the
     manipulator turns on the surroundScale part of its dragger; so the
     dragger geometry expands to envelope the other objects (see the reference
     page for SoSurroundScale).

     Because the dragger is a hidden child, you can see the dragger on screen
     and interact with it, but the dragger does not show up when you write the
     manipulator to file. Also, any SoPath will end at the manipulator. (See
     the Actions section of this reference page for a complete description of
     when the dragger is traversed).

     If you want to get a pointer to the dragger you can get it from the
     manipulator using the getDragger() method. You will need to do this if
     you want to change the geometry of a manipulator, since the geometry
     actually belongs to the dragger.

METHODS
                         SoTransformManip()
          Constructor.

     SoDragger *         getDragger()
          Returns a pointer to the dragger being used by this manipulator.
          Given this pointer, you can customize the dragger just like you
          would any other dragger. You can change geometry using the setPart()
          method, or add callbacks using the methods found in the SoDragger
          reference page.

     SbBool              replaceNode(SoPath *p )
          Replaces the tail of the path with this manipulator. The tail of the
          path must be an SoTransform node (or subclass thereof). If the path
          has a nodekit, this will try to use setPart() to insert the
          manipulator. Otherwise, the manipulator requires that the next to
          last node in the path chain be a group.

          The field values from the transform node will be copied to this
          manipulator, and the transform will be replaced.

          The manipulator will not call ref() on the node it is replacing. The
          old node will disappear if it has no references other than from the
          input path p and its parent, since this manipulator will be
          replacing it in both of those places. Nor will the manipulator make
          any changes to field connections of the old node. The calling
          process is thus responsible for keeping track of its own nodes and
          field connections.

     SbBool              replaceManip(SoPath *p, SoTransform *newOne ) const
          Replaces the tail of the path, which must be this manipulator, with
          the given SoTransform node. If the path has a nodekit, this will try
          to use setPart() to insert the new node. Otherwise, the manipulator
          requires that the next to last node in the path chain be a group.

          The field values from the manipulator will be copied to the
          transform node, and the manipulator will be replaced.

          The manipulator will not call ref() or unref()  on the node which is
          replacing it, nor will it make any changes to field connections. The
          calling process is thus responsible for keeping track of its own
          nodes and field connections.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
     SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
          First, traverses the dragger the way an SoGroup would. All draggers
          place themselves in space, but leave the current transformation
          unchanged when finished. Then the SoTransformManip accumulates a
          transformation into the current transformation just like its base
          class, SoTransform.

     SoSearchAction
          Searches just like an SoTransform. Does not search the dragger,
          which is a hidden child.

     SoWriteAction
          Writes out just like an SoTransform. Does not write the dragger,
          which is a hidden child. If you really need to write valuable
          information about the dragger, such as customized geometry, you can
          retrieve the dragger with the getDragger() method and then write it
          out separately.
FILE FORMAT/DEFAULTS
     TransformManip {
          translation       0 0 0
          rotation          0 0 1  0
          scaleFactor       1 1 1
          scaleOrientation  0 0 1  0
          center            0 0 0
     }

SEE ALSO
     SoDragger, SoTransform, SoCenterballManip, SoHandleBoxManip, SoJackManip,
     SoSurroundScale, SoTabBoxManip, SoTrackballManip, SoTransformBoxManip,
     SoTransformerManip