SoSceneKit(3IV)
SoSceneKit (SoSceneKit) - scene nodekit class
As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.
NAME SoSceneKit (SoSceneKit) - scene nodekit class INHERITS FROM SoBase > SoFieldContainer > SoNode > SoBaseKit > SoSceneKit SYNOPSIS #include <Inventor_c/nodekits/SoSceneKit.h> Parts from class SoSceneKit: (SoNodeKitListPart) cameraList (SoNodeKitListPart) lightList (SoNodeKitListPart) childList Parts from class SoBaseKit: (SoNodeKitListPart) callbackList Functions from class SoSceneKit: SoSceneKit * SoSceneKitCreate() const SoNodekitCatalog * SoSceneKitGetClassNkitCat() int SoSceneKitGetCamNum(SoSceneKit *this) void SoSceneKitSetCamNum(SoSceneKit *this, int camNum) SoType SoSceneKitGetClassTypeId() Functions from class SoBaseKit: const SoNodekitCatalog * SoSceneKitGetCat(const SoSceneKit *this) SoNode * SoSceneKitGetPart(SoSceneKit *this, const char *partName, SbBool makeIfNeeded) SbString SoSceneKitGetPartString(SoSceneKit *this, const SoBase *part) SoNodeKitPath * SoSceneKitCreatePathToPart(SoSceneKit *this, const char *partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL) SbBool SoSceneKitSetPart(SoSceneKit *this, const char *partName, SoNode *newPart) SbBool SoSceneKitSet(SoSceneKit *this, char *partName, char *parameters) SbBool SoSceneKitSet2(SoSceneKit *this, char *nameValuePairs) SbBool SoSceneKitIsSearchingChildren() void SoSceneKitSetSearchingChildren(SbBool newVal) Functions from class SoNode: void SoSceneKitSetOverride(SoSceneKit *this, SbBool state) SbBool SoSceneKitIsOverride(const SoSceneKit *this) SoNode * SoSceneKitCopy(const SoSceneKit *this, SbBool copyConnections = FALSE) SbBool SoSceneKitAffectsState(const SoSceneKit *this) SoNode * SoSceneKitGetByName(const char *name) int SoSceneKitGetByNameList(const char *name, SoNodeList *list) Functions from class SoFieldContainer: void SoSceneKitSetToDflts(SoSceneKit *this) SbBool SoSceneKitHasDfltVals(const SoSceneKit *this) SbBool SoSceneKitFldsAreEq(const SoSceneKit *this, const SoFieldContainer *fc) void SoSceneKitCopyFieldVals(SoSceneKit *this, const SoFieldContainer *fc, SbBool copyConnections = FALSE) void SoSceneKitGet(SoSceneKit *this, SbString *fieldDataString) int SoSceneKitGetFields(const SoSceneKit *this, SoFieldList *resultList) SoField * SoSceneKitGetField(const SoSceneKit *this, const char *fieldName) SbBool SoSceneKitGetFieldName(const SoSceneKit *this, const SoField *field, SbName *fieldName) SbBool SoSceneKitIsNotifyEnabled(const SoSceneKit *this) SbBool SoSceneKitEnableNotify(SoSceneKit *this, SbBool flag) Functions from class SoBase: void SoSceneKitRef(SoSceneKit *this) void SoSceneKitUnref(const SoSceneKit *this) void SoSceneKitUnrefNoDelete(const SoSceneKit *this) void SoSceneKitTouch(SoSceneKit *this) SoType SoSceneKitGetTypeId(const SoSceneKit *this) SbBool SoSceneKitIsOfType(const SoSceneKit *this, SoType type) void SoSceneKitSetName(SoSceneKit *this, const char *name) SbName SoSceneKitGetName(const SoSceneKit *this) DESCRIPTION This nodekit is used to organize camera, (SoCameraKit), light, (SoLightKit), and object, (SoShapeKit, SoSeparatorKit, and SoWrapperKit) nodekits into a scene. A scene is composed of a list of cameras, a list of lights, and a list of children. There are three parts created by this nodekit: cameraList, lightList, and childList. The cameraList part is a list part of SoCameraKit nodes. The list itself is an SoNodeKitListPart, and since only one camera can be active at a time, the container of the list part is an SoSwitch node. Use SoSceneKitSetCameraNumber(), and the scene kit will set the switch to make that camera active. The lightList part is a list of SoLightKit nodes. The lightList is used to illuminate the objects contained in the childList part. The childList part contains a set of SoSeparatorKit nodes. You can add any kind of SoSeparatorKit to this list, including SoShapeKit and SoWrapperKit. Since each SoSeparatorKit in turn contains a childList, this part is used to describe a hierarchical scene. (See the reference page for SoSeparatorKit). All members of childList are lit by the lights in lightList and rendered by the active camera in cameraList. PARTS (SoNodeKitListPart) cameraList This part is an SoNodeKitListPart It has a container that is an SoSwitch node. The list may contain only SoCameraKit nodekits. The active child of the SoSwitch is the active camera. This part is NULL by default, but is automatically created whenever you add a camera, as with SoSceneKitSetPart(mySceneKit, "cameraList[0]", myNewCamera). (SoNodeKitListPart) lightList This part is an SoNodeKitListPart that uses an defines an SoGroup as its container The list may contain only SoLightKit nodekits. Add SoLightKits to this list and they will light the members of the childList of this SoSceneKit. This part is NULL by default, but is automatically created when you add a light. (SoNodeKitListPart) childList This part is an SoNodeKitListPart that uses an SoGroup for its container. The list may contain only SoSeparatorKit nodekits or nodekits derived from SoSeparatorKit (e.g., SoShapeKit and SoWrapperKit). These children represent the objects in the scene. This part is NULL by default, but is automatically created whenever you add a child to the childList. Also, when asked to build a member of the childList, the scenekit will build an SoShapeKit by default. So if the childList part is NULL, and you call: SoSceneKitGetPart(mySceneKit, "childList[0]", TRUE). the scene kit will create the childList and add an SoShapeKit as the new element in the list. FUNCTIONS SoSceneKit * SoSceneKitCreate() Constructor. const SoNodekitCatalog * SoSceneKitGetClassNkitCat() Returns an SoNodekitCatalog for the class SoSceneKit. int SoSceneKitGetCamNum(SoSceneKit *this) void SoSceneKitSetCamNum(SoSceneKit *this, int camNum) Gets and sets current camera index. This index refers to which child is active in the cameraList part (SoSwitch node). SoType SoSceneKitGetClassTypeId() Returns type identifier for this class. CATALOG PARTS _________________________________________________________ All parts NULL by Part Name Part Type Default Type Default callbackList NodeKitListPart -- yes cameraList NodeKitListPart -- yes lightList NodeKitListPart -- yes childList NodeKitListPart -- yes _________________________________________________________ | | ________________________________________________________________ Extra information for list parts from above table Part Name Container Type Permissible Types Callback, EventCallback callbackList Separator CameraKit cameraList Switch LightKit lightList Group ShapeKit, SeparatorKit childList Group ________________________________________________________________ | | FILE FORMAT/DEFAULTS SceneKit { callbackList NULL cameraList NodeKitListPart { containerTypeName "Switch" childTypeNames "CameraKit" containerNode Switch { whichChild 0 CameraKit { camera PerspectiveCamera { } } } } lightList NULL childList NULL } SEE ALSO SoAppearanceKit, SoBaseKit, SoCameraKit, SoLightKit, SoNodeKit, SoNodeKitDetail, SoNodeKitListPart, SoNodeKitPath, SoNodekitCatalog, SoSeparatorKit, SoShapeKit, SoWrapperKit