SoPickedPoint(3IV)

SoPickedPoint - represents point on surface of picked object

As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.

NAME
     SoPickedPoint - represents point on surface of picked object

INHERITS FROM
     SoPickedPoint

SYNOPSIS
     #include <Inventor/SoPickedPoint.h>

          Methods from class SoPickedPoint:

                         SoPickedPoint(const SoPickedPoint &pp)
                         ~SoPickedPoint()
     const SbVec3f &     getPoint() const
     const SbVec3f &     getNormal() const
     const SbVec4f &     getTextureCoords() const
     int                 getMaterialIndex() const
     SoPath *            getPath() const
     SbBool              isOnGeometry() const
     const SoDetail *    getDetail(const SoNode *node = NULL) const
     const SbMatrix      getObjectToWorld(const SoNode *node = NULL) const
     const SbMatrix      getWorldToObject(const SoNode *node = NULL) const
     const SbMatrix      getObjectToImage(const SoNode *node = NULL) const
     const SbMatrix      getImageToObject(const SoNode *node = NULL) const
     const SbVec3f       getObjectPoint(const SoNode *node = NULL) const
     const SbVec3f       getObjectNormal(const SoNode *node = NULL) const
     const SbVec4f       getObjectTextureCoords(const SoNode *node=NULL) const


DESCRIPTION
     An SoPickedPoint represents a point on the surface of an object that was
     picked by applying an SoRayPickAction to a scene. It contains a path to
     the picked shape, the point of intersection, the surface normal and
     texture coordinates at that point, and other information.

     Each node in the picked path may have a corresponding instance of a
     detail subclass. These detail instances are stored in the SoPickedPoint.

METHODS
                         SoPickedPoint(const SoPickedPoint &pp)
          Copy constructor.

                         ~SoPickedPoint()
          Destructor.

     const SbVec3f &     getPoint() const
     const SbVec3f &     getNormal() const
     const SbVec4f &     getTextureCoords() const
          These return the intersection point and surface normal in world
          space, and the texture coordinates in image space.
     int                 getMaterialIndex() const
          Returns the index into the current set of materials of the material
          active at the intersection point. Note that if the materials are
          interpolated between vertices, the index will correspond to the
          material at one of the vertices.

     SoPath *            getPath() const
          Returns the path to the object that was intersected.

     SbBool              isOnGeometry() const
          Returns whether the intersection is actually on the geometry of the
          character that was hit, as opposed to being on the bounding box. The
          pick style (see SoPickStyle) affects this decision.

     const SoDetail *    getDetail(const SoNode *node = NULL) const
          Returns the detail that corresponds to the given node in the path
          returned by getPath().  If the node pointer is NULL (the default),
          the detail corresponding to the tail of the (full) path is returned.

     const SbMatrix      getObjectToWorld(const SoNode *node = NULL) const
     const SbMatrix      getWorldToObject(const SoNode *node = NULL) const
          These return the transformation matrices between world space and the
          object space corresponding to the given node in the path. If the
          node pointer is NULL (the default), the matrix corresponding to the
          tail of the (full) path is returned.

     const SbMatrix      getObjectToImage(const SoNode *node = NULL) const
     const SbMatrix      getImageToObject(const SoNode *node = NULL) const
          These return the texture transformation matrices between image space
          and the object space corresponding to the given node in the path. If
          the node pointer is NULL (the default), the matrix corresponding to
          the tail of the (full) path is returned.

     const SbVec3f       getObjectPoint(const SoNode *node = NULL) const
     const SbVec3f       getObjectNormal(const SoNode *node = NULL) const
     const SbVec4f       getObjectTextureCoords(const SoNode *node=NULL) const
          These return the intersection point, surface normal, and texture
          coordinates in the object space corresponding to the given node in
          the path. If the node pointer is NULL (the default), the information
          corresponding to the tail of the (full) path is returned.


SEE ALSO
     SoRayPickAction, SoPickStyle, SoDetail, SoPath