SoOneShot(3IV)
SoOneShot (SoOneShot) - timer that runs for a pre-set amount of time
As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.
NAME SoOneShot (SoOneShot) - timer that runs for a pre-set amount of time INHERITS FROM SoBase > SoFieldContainer > SoEngine > SoOneShot SYNOPSIS #include <Inventor_c/engines/SoOneShot.h> enum SoOneShotFlags { SO_ONE_SHOT_RETRIGGERABLE Can start over during the cycle SO_ONE_SHOT_HOLD_FINAL Output values stay high after cycle } Inputs from class SoOneShot: SoSFTime timeIn SoSFTime duration SoSFTrigger trigger SoSFBitMask flags SoSFBool disable Outputs from class SoOneShot: (SoSFTime) timeOut (SoSFBool) isActive (SoSFFloat) ramp Functions from class SoOneShot: SoOneShot * SoOneShotCreate() Functions from class SoEngine: SoType SoOneShotGetTypeId() int SoOneShotGetOuts(const SoOneShot *this, SoEngineOutputList *list) SoEngineOutput * SoOneShotGetOut(const SoOneShot *this, const char *outputName) SbBool SoOneShotGetOutName(const SoOneShot *this, const SoEngineOutput *output, SbName *outputName) SoEngine * SoOneShotCopy(const SoOneShot *this) SoEngine * SoOneShotGetByName(const char *name) int SoOneShotGetByNameList(const char *name, SoEngineList *list) Functions from class SoFieldContainer: SoType SoOneShotGetClassTypeId() void SoOneShotSetToDflts(SoOneShot *this) SbBool SoOneShotHasDfltVals(const SoOneShot *this) SbBool SoOneShotFldsAreEq(const SoOneShot *this, const SoFieldContainer *fc) void SoOneShotCopyFieldVals(SoOneShot *this, const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool SoOneShotSet(SoOneShot *this, const char *fieldDataString) void SoOneShotGet(SoOneShot *this, SbString *fieldDataString) int SoOneShotGetFields(const SoOneShot *this, SoFieldList *resultList) SoField * SoOneShotGetField(const SoOneShot *this, const char *fieldName) SbBool SoOneShotGetFieldName(const SoOneShot *this, const SoField *field, SbName *fieldName) SbBool SoOneShotIsNotifyEnabled(const SoOneShot *this) SbBool SoOneShotEnableNotify(SoOneShot *this, SbBool flag) Functions from class SoBase: void SoOneShotRef(SoOneShot *this) void SoOneShotUnref(const SoOneShot *this) void SoOneShotUnrefNoDelete(const SoOneShot *this) void SoOneShotTouch(SoOneShot *this) SbBool SoOneShotIsOfType(const SoOneShot *this, SoType type) void SoOneShotSetName(SoOneShot *this, const char *name) SbName SoOneShotGetName(const SoOneShot *this) DESCRIPTION This engine is a timer that runs for a pre-set amount of time and then stops. By default, the timeIn input is connected to the realTime global field. It can, however, by connected to any other time source. The timer is started when the trigger input is touched. It then runs for the specified duration, and updates the timeOut output with the time that has elapsed. During that time, the ramp output is also updated. The ramp output starts at 0.0 at the beginning of the cycle, and linearly increases until it reaches 1.0 at the end of the cycle. You can disable the timer by setting the disable input to TRUE. The output value remains 0.0 while the timer is disabled. If the timer is disabled in the middle of a cycle the output values will be set to 0.0. The flags input contains control flags. Using the flags you can set the timer to be retriggerable in the middle of a cycle, and set the output values to stay high after the cycle has been completed. By default, these flags are not set. INPUTS SoSFTime timeIn Running time. SoSFTime duration Duration of the active cycle. SoSFTrigger trigger Start the cycle. The trigger will be ignored if it is touched in the middle of a cycle and the RETRIGGERABLE flag is not set. SoSFBitMask flags Control flags. SoSFBool disable If TRUE, the timer is disabled. OUTPUTS (SoSFTime) timeOut Elapsed time from the start. (SoSFBool) isActive Is TRUE during the active cycle. (SoSFFloat) ramp Ramps linearly from 0.0 to 1.0. FUNCTIONS SoOneShot * SoOneShotCreate() Constructor FILE FORMAT/DEFAULTS OneShot { duration 1 trigger flags () disable FALSE timeIn <current time> } SEE ALSO SoElapsedTime, SoEngineOutput