SoNormalBinding(3IV)

SoNormalBinding - node that specifies how multiple surface normals are bound to shapes

As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.

NAME
     SoNormalBinding - node that specifies how multiple surface normals are
     bound to shapes

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoNormalBinding

SYNOPSIS
     #include <Inventor/nodes/SoNormalBinding.h>

     enum Binding {
          SoNormalBinding::OVERALL     Whole object has same normal
          SoNormalBinding::PER_PART    One normal for each part of object
          SoNormalBinding::PER_PART_INDEXED
                                       One normal for each part, indexed
          SoNormalBinding::PER_FACE    One normal for each face of object
          SoNormalBinding::PER_FACE_INDEXED
                                       One normal for each face, indexed
          SoNormalBinding::PER_VERTEX  One normal for each vertex of object
          SoNormalBinding::PER_VERTEX_INDEXED
                                       One normal for each vertex, indexed
     }

          Fields from class SoNormalBinding:

     SoSFEnum            value

          Methods from class SoNormalBinding:

                         SoNormalBinding()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     This node specifies how the current normals are bound to shapes that
     follow in the scene graph. Each shape node may interpret bindings
     differently.

     The bindings for faces and vertices are meaningful only for shapes that
     are made from faces and vertices. Similarly, the indexed bindings are
     only used by the shapes that allow indexing. For bindings that require
     multiple normals, be sure to have at least as many normals defined as are
     necessary; otherwise, errors will occur.

FIELDS
     SoSFEnum            value
          Specifies how to bind normals to shapes.


METHODS
                         SoNormalBinding()
          Creates a normal binding node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction, SoRayPickAction
          Sets the current normal binding type.


FILE FORMAT/DEFAULTS
     NormalBinding {
          value  PER_VERTEX_INDEXED
     }
SEE ALSO
     SoMaterialBinding, SoNormal, SoTextureCoordinateBinding, SoVertexShape