SoLight(3IV)
SoLight - abstract base class for all light source nodes
As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.
NAME SoLight - abstract base class for all light source nodes INHERITS FROM SoBase > SoFieldContainer > SoNode > SoLight SYNOPSIS #include <Inventor/nodes/SoLight.h> Fields from class SoLight: SoSFBool on SoSFFloat intensity SoSFColor color Methods from class SoLight: static SoType getClassTypeId() Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const DESCRIPTION SoLight is the abstract base class for all light nodes. A light node defines an illumination source that may affect subsequent shapes in the scene graph, depending on the current lighting style. Light sources are affected by the current transformation. A light node under a separator does not affect any objects outside that separator. You can also use a node kit to create a light; see the reference page for SoLightKit. FIELDS SoSFBool on Determines whether the source is active or inactive. When inactive, the source does not illuminate at all. SoSFFloat intensity Illumination intensity of light source. Valid values range from 0.0 (no illumination) to 1.0 (maximum illumination). SoSFColor color Light source illumination color. METHODS static SoType getClassTypeId() Returns type identifier for this class. ACTION BEHAVIOR SoGLRenderAction Activates this light (if so specified) during traversal. All shape nodes that come after this light in the scene graph are illuminated by this light. FILE FORMAT/DEFAULTS This is an abstract class. See the reference page of a derived class for the format and default values. SEE ALSO SoDirectionalLight, SoEnvironment, SoLightKit, SoLightModel, SoMaterial, SoPointLight, SoSpotLight