SoLOD(3IV)

SoLOD - distance-based level-of-detail switching group node

As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.

NAME
     SoLOD - distance-based level-of-detail switching group node

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoGroup > SoLOD

SYNOPSIS
     #include <Inventor/nodes/SoLOD.h>

          Fields from class SoLOD:

     SoMFFloat           range
     SoSFVec3f           center

          Methods from class SoLOD:

                         SoLOD()
     static SoType       getClassTypeId()

          Methods from class SoGroup:

     void                addChild(SoNode *child)
     void                insertChild(SoNode *child, int newChildIndex)
     SoNode *            getChild(int index) const
     int                 findChild(const SoNode *child) const
     int                 getNumChildren() const
     void                removeChild(int index)
     void                removeChild(SoNode *child)
     void                removeAllChildren()
     void                replaceChild(int index, SoNode *newChild)
     void                replaceChild(SoNode *oldChild, SoNode *newChild)

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     This group node is used to allow applications to switch between various
     representations of objects automatically. The children of this node
     typically represent the same object or objects at varying levels of
     detail, from highest detail to lowest. The distance from the world-space
     eye point to the transformed center of the LOD is computed, and one child
     is drawn, based on the values in the ranges field.

     More precisely, if the distance from the world-space eyepoint to the
     transformed center is D and the ranges array contains LAST_RANGE+1 values
     (numbered 0...LAST_RANGE), then:



              if D < ranges[0]                    : Child 0 is drawn
              else if ranges[i-1] < D < ranges[i] : Child i is drawn
              else if D > ranges[LAST_RANGE]      : Child LAST_RANGE+1 is drawn



     Thus, N ranges and N+1 children should be specified. If you specify too
     few children, the last child will be used for the extra ranges. If you
     specify too few ranges, the extra children will never be used.

     It is often useful to define the lowest detail child to be an SoInfo
     node. This causes the object to completely disappear if it is far enough
     away from the eyepoint. Defining the highest detail child to be an SoInfo
     node can also be useful if you want the object to disappear if it gets
     too close to the eyepoint.

FIELDS
     SoMFFloat           range
          World-space distances to use as switching criteria.
     SoSFVec3f           center
          Object-space center of the model.


METHODS
                         SoLOD()
          Creates a distance-based level-of-detail node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction, SoRayPickAction, SoCallbackAction
          Only the child with the appropriate level of detail is traversed.

     others
          All implemented as for SoGroup.


FILE FORMAT/DEFAULTS
     LOD {
          center  0 0 0
          range   [  ]
     }

SEE ALSO
     SoSwitch, SoGroup