SoField(3IV)

SoField - base class for all fields

As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.

NAME
     SoField - base class for all fields

INHERITS FROM
     SoField

SYNOPSIS
     #include <Inventor/fields/SoField.h>

          Methods from class SoField:

     void                setIgnored(SbBool ignore)
     SbBool              isIgnored() const
     SbBool              isDefault() const
     static SoType       getClassTypeId()
     virtual SoType      getTypeId() const
     virtual SbBool      isOfType(SoType type) const
     SbBool              set(const char *valueString)
     void                get(SbString &valueString)
     int                 operator ==(const SoField &f) const
     int                 operator !=(const SoField &f) const
     void                touch()
     SbBool              connectFrom(SoField *fromField)
     SbBool              connectFrom(SoEngineOutput *fromEngine)
     void                disconnect()
     SbBool              isConnected() const
     SbBool              isConnectedFromField() const
     SbBool              getConnectedField(SoField *&writingField) const
     SbBool              isConnectedFromEngine() const
     SbBool              getConnectedEngine(SoEngineOutput *&engineOutput)
                              const
     void                enableConnection(SbBool flag)
     SbBool              isConnectionEnabled() const
     int                 getForwardConnections(SoFieldList &list) const
     SoFieldContainer *  getContainer() const


DESCRIPTION
     SoField is the abstract base class for all fields. Fields are the data
     elements contained within nodes and are the input values for engines.
     Each node or engine class specifies a set of fields and associates a name
     with each. These names define the semantics of the field (e.g., the
     SoCube node contains three float fields named width, height, and depth).
     Field classes provide the access methods that indirectly allow editing
     and querying of data within nodes.

     There are two abstract subclasses of SoField: SoSField is the base class
     for all single-valued field classes and SoMField is the base class for
     all multiple-valued fields, which contain dynamic arrays of values.
     Subclasses of SoSField have an SoSF prefix, and subclasses of SoMField
     have an SoMF prefix. See the reference pages for SoSField and SoMField
     for additional methods.
     Fields are typically constructed only within node or engine instances; if
     you need a field that is not part of a node or engine, you can create a
     GlobalField; see the methods on SoDB for creating global fields.

     Fields can be connected either directly to another field, or can be
     connected to the output of an engine. The value of a field with a
     connection will change when the thing it is connected to changes. For
     example, consider a field "A" that is connected from "B" (by A-
     >connectFrom(B)). When B's value is changed, A's value will also change.
     Note that A and B may have different values, even if they are connected:
     if A's value is set after B's value, A's value will be different from B's
     until B's value is set.

     A field can be connected to several other fields, but can be connected
     from only one source.

     It is possible (and often useful) to create loops of field connections
     (for example, A connected from B and B connected from A). If there are
     loops, then the rule is that the last setValue() done overrides any
     connections in to that value. You can think of setting the value of a
     field as immediately propagating that value forward into all the fields
     it is connected to, with the propagation stopping at the place where the
     original setValue() occurred if there is a connection loop. (Actually, a
     more efficient mechanism than this is used, but the semantics are the
     same.)

     If you try to connect two fields of differing types, Inventor will
     automatically try to insert a field converter engine between them to
     convert values from one type into the other. Inventor has most reasonable
     conversions built-in (multiple-valued field to single-valued and vice
     versa, anything to SoSFString, anything to SoSFTrigger,
     float/short/unsigned short/int32_t/uint32_t/etc numeric conversions,
     etc). You can add field converters using SoDB's extender method
     addConverter(); see the SoDB.h header file for details. You can also find
     out if a converter is available with the SoDB::getConverter() method.

     Fields each define their own file format for reading and being written to
     files, but all fields follow the same conventions:

     Fields in a node or engine are written as the name of the field followed
     by the field's value; fields are not written if they have not been
     modified since they were created (if they have their default value).

     The ignored flag is written as a "~" character after the field's value
     (if the field's value is its default value, just the "~" is written).

     Field connections are written as an "=" followed by the container of the
     field or engine output that the field is connected to, followed by a "."
     and the name of the field or engine output. For example:

          DEF node1 Transform { translation 1 1 1 }
          DEF node2 Scale { scaleFactor 1 1 1 = USE node1.translation }
     Global fields are written as part of an internal SoFieldContainer class
     called GlobalField, which writes out an SoSFName field named type whose
     value is the type of the global field, followed by a field of that type
     whose name is the name of the global field. For example, a global
     uint32_t field called "FrameCounter" whose value is 494 would be written
     as:

          GlobalField {
                              type SoSFUInt32
                              FrameCounter 494
          }



METHODS
     void                setIgnored(SbBool ignore)
     SbBool              isIgnored() const
          Sets/gets the ignore flag for this field. When a field's ignore flag
          is set to TRUE, the field is not used during traversal for rendering
          and other actions. The default value for this flag is FALSE.

     SbBool              isDefault() const
          Gets the state of default flag of the field. This flag will be TRUE
          for any field whose value is not modified after construction and
          will be FALSE for those that have changed (each node or engine
          determines what the default values for its fields are). Note: the
          state of this flag should not be set explicitly from within
          applications.

     static SoType       getClassTypeId()
          Return the type identifier for this field class.

     virtual SoType      getTypeId() const
          Return the type identifier for this field instance (SoField *).

     virtual SbBool      isOfType(SoType type) const
          Returns TRUE if this field is the given type or derived from that
          type. This is typically used with the getClassTypeId() method to
          determine the type of an SoField * at run-time:

               SoField *field = ....;
               if (field->isOfType(SoSFFloat::getClassTypeId())) {
                   SoSFFloat *floatField = (SoSFFloat *)field);
                   floatField->setValue(4.5);
               }



     SbBool              set(const char *valueString)
          Sets the field to the given value, which is an ASCII string in the
          Inventor file format. Each field subclass defines its own file
          format; see their reference pages for information on their file
          format.  The string should contain only the field's value, not the
          field's name (e.g., "1.0", not "width 1.0"). This method returns
          TRUE if the string is valid, FALSE if it is not.

     void                get(SbString &valueString)
          Returns the value of the field in the Inventor file format, even if
          the field has its default value.

     int                 operator ==(const SoField &f) const
     int                 operator !=(const SoField &f) const
          Return TRUE (FALSE) if this field is of the same type and has the
          same value as f.

     void                touch()
          Simulates a change to the field, causing attached sensors to fire,
          connected fields and engines to be marked as needing evaluation, and
          so forth. Calling touch() on an instance of a derived field class is
          equivalent to calling setValue(getValue()) using the derived class's
          methods, except that the field's isDefault() status remains
          unchanged.

     SbBool              connectFrom(SoField *fromField)
     SbBool              connectFrom(SoEngineOutput *fromEngine)
          Connects this field to another field or from an engine output. If
          the field was connected to something before, it will be
          automatically disconnected (a field may have only one connection
          writing into it at a time). Unless connections to the field are
          disabled (see enableConnection()), the field's value will be set to
          the value of the thing it is connected to.

     void                disconnect()
          Disconnect the field from whatever it was connected to. This does
          nothing if the field was not connected.

     SbBool              isConnected() const
          Returns TRUE if the field is connected to anything.

     SbBool              isConnectedFromField() const
          Returns TRUE if the field is connected to another field.

     SbBool              getConnectedField(SoField *&writingField) const
          Returns TRUE if this field is being written into by another field,
          and returns the field it is connected to in writingField. Returns
          FALSE and does not modify writingField if it is not connected to a
          field.

     SbBool              isConnectedFromEngine() const
          Returns TRUE if the field is connected to an engine's output.

     SbBool              getConnectedEngine(SoEngineOutput *&engineOutput)
                              const
          Returns TRUE if this field is being written into by an engine, and
          returns the engine output it is connected to in engineOutput.
          Returns FALSE and does not modify engineOutput if it is not
          connected to an engine.

     void                enableConnection(SbBool flag)
          Field connections may be enabled and disabled. Disabling a field's
          connection is almost exactly like disconnecting it; the only
          difference is that you can later re-enable the connection by calling
          enableConnection(TRUE).  Note that disconnecting an engine output
          can cause the engine's reference count to be decremented and the
          engine to be deleted, but disabling the connection does not
          decrement its reference count.

          Re-enabling a connection will cause the value of the field to be
          changed to the engine output or field to which it is connected.

          A field's connection-enabled status is maintained even if the field
          is disconnected or reconnected. By default, connections are enabled.

     SbBool              isConnectionEnabled() const
          Returns FALSE if connections to this field are disabled. Note that
          this may return FALSE even if the field is not connected to
          anything.

     int                 getForwardConnections(SoFieldList &list) const
          Adds pointers to all of the fields that this field is writing into
          (either fields in nodes, global fields or engine inputs) to the
          given field list, and returns the number of forward connections.

     SoFieldContainer *  getContainer() const
          Returns the object that contains this field. The type of the object
          will be either SoNode, SoEngine, or will be a global field container
          (note that the global field container class is internal to Inventor;
          see the methods for creating and accessing global fields on SoDB).
          For example:

               SoFieldContainer *f = field->getContainer();
               if (f->isOfType(SoNode::getClassTypeId())) {
                    ... do something ...
               } else if (f->isOfType(SoEngine::getClassTypeId())) {
                    ... do someting else ...
               } else {
                    ... it must be a global field.  We can figure out its name, but
                                   that is about it:
                    const SbName &globalFieldName = f->getName();
               }

SEE ALSO
     SoSField, SoMField, SoNode, SoDB