SoEngine(3IV)

SoEngine (SoEngine) - base class for all engines

As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.

NAME
     SoEngine (SoEngine) - base class for all engines

INHERITS FROM
     SoBase > SoFieldContainer > SoEngine

SYNOPSIS
     #include <Inventor_c/engines/SoEngine.h>

          Functions from class SoEngine:

     SoType              SoEngineGetTypeId()
     int                 SoEngineGetOuts(const SoEngine *this,
                              SoEngineOutputList *list)
     SoEngineOutput *    SoEngineGetOut(const SoEngine *this, const char
                              *outputName)
     SbBool              SoEngineGetOutName(const SoEngine *this, const
                              SoEngineOutput *output, SbName *outputName)
     SoEngine *          SoEngineCopy(const SoEngine *this)
     SoEngine *          SoEngineGetByName(const char *name)
     int                 SoEngineGetByNameList(const char *name, SoEngineList
                              *list)

          Functions from class SoFieldContainer:

     SoType              SoEngineGetClassTypeId()
     void                SoEngineSetToDflts(SoEngine *this)
     SbBool              SoEngineHasDfltVals(const SoEngine *this)
     SbBool              SoEngineFldsAreEq(const SoEngine *this, const
                              SoFieldContainer *fc)
     void                SoEngineCopyFieldVals(SoEngine *this, const
                              SoFieldContainer *fc, SbBool copyConnections =
                              FALSE)
     SbBool              SoEngineSet(SoEngine *this, const char
                              *fieldDataString)
     void                SoEngineGet(SoEngine *this, SbString
                              *fieldDataString)
     int                 SoEngineGetFields(const SoEngine *this, SoFieldList
                              *resultList)
     SoField *           SoEngineGetField(const SoEngine *this, const char
                              *fieldName)
     SbBool              SoEngineGetFieldName(const SoEngine *this, const
                              SoField *field, SbName *fieldName)
     SbBool              SoEngineIsNotifyEnabled(const SoEngine *this)
     SbBool              SoEngineEnableNotify(SoEngine *this, SbBool flag)

          Functions from class SoBase:

     void                SoEngineRef(SoEngine *this)
     void                SoEngineUnref(const SoEngine *this)
     void                SoEngineUnrefNoDelete(const SoEngine *this)
     void                SoEngineTouch(SoEngine *this)
     SbBool              SoEngineIsOfType(const SoEngine *this, SoType type)
     void                SoEngineSetName(SoEngine *this, const char *name)
     SbName              SoEngineGetName(const SoEngine *this)


DESCRIPTION
     SoEngine is the abstract base class for all engines. Engines are objects
     used for animation and behavior. They are lightweight objects that are
     connected between nodes, the clock, and other engines to form interesting
     behaviorial objects (e.g., a spinning windmill).

     Engines are used to animate parts of a scene and/or to constrain one part
     of a scene in relation to some other part of the scene. An engine
     receives a number of input values, performs some operation on them, and
     then copies the results into one or more output fields. Both the inputs
     and the outputs can be connected to other fields or engines in the scene
     graph.  When an engine's output values change, those new values are sent
     to any fields or engines connected to them.

FUNCTIONS
     SoType              SoEngineGetTypeId()
          Returns the type identifier for the SoEngine class.

     int                 SoEngineGetOuts(const SoEngine *this,
                              SoEngineOutputList *list)
          Returns a list of outputs in this engine. Use getOutputName to get
          the names of the outputs, and use  SoEngineOutputGetConnectionType
          to determine their types.

     SoEngineOutput *    SoEngineGetOut(const SoEngine *this, const char
                              *outputName)
          Returns a pointer to the engine output with the given name. If no
          such output exists, NULL is returned.

     SbBool              SoEngineGetOutName(const SoEngine *this, const
                              SoEngineOutput *output, SbName *outputName)
          Returns (in outputName) the name of the engine output (output).
          Returns FALSE if the engine output is not contained within the
          engine instance.

     SoEngine *          SoEngineCopy(const SoEngine *this)
          Creates and returns an exact copy of the engine. All connections to
          inputs are copied as is (without copying what's at the other end).

     SoEngine *          SoEngineGetByName(const char *name)
     int                 SoEngineGetByNameList(const char *name, SoEngineList
                              *list)
          Look up engine(s) by name.

FILE FORMAT/DEFAULTS
     This is an abstract class. See the reference page of a derived class for
     the format and default values.

SEE ALSO
     SoBoolOperation, SoCalculator, SoComposeMatrix, SoComposeRotation,
     SoComposeRotationFromTo, SoComposeVec2f, SoComposeVec3f, SoComposeVec4f,
     SoComputeBoundingBox, SoConcatenate, SoCounter, SoDecomposeMatrix,
     SoDecomposeRotation, SoDecomposeVec2f, SoDecomposeVec3f,
     SoDecomposeVec4f, SoElapsedTime, SoGate, SoInterpolate, SoOnOff,
     SoOneShot, SoSelectOne, SoTimeCounter, SoTransformVec3f, SoTriggerAny