SoDirectionalLightManip(3IV)
SoDirectionalLightManip (SoDirLtManip) - directional light node with 3D interface for editing direction
As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.
NAME SoDirectionalLightManip (SoDirLtManip) - directional light node with 3D interface for editing direction INHERITS FROM SoBase > SoFieldContainer > SoNode > SoLight > SoDirectionalLight > SoDirectionalLightManip SYNOPSIS #include <Inventor_c/manips/SoDirectionalLightManip.h> typedef SoDirectionalLightManip SoDirLtManip Fields from class SoDirectionalLight: SoSFVec3f direction Fields from class SoLight: SoSFBool on SoSFFloat intensity SoSFColor color Functions from class SoDirectionalLightManip: SoDirectionalLightManip * SoDirLtManipCreate() SoDragger * SoDirLtManipGetDrag(SoDirLtManip *this) SbBool SoDirLtManipReplaceNode(SoDirLtManip *this, SoPath *p ) SbBool SoDirLtManipReplaceManip(const SoDirLtManip *this, SoPath *p, SoDirectionalLight *newOne ) SoType SoDirLtManipGetClassTypeId() Functions from class SoNode: void SoDirLtManipSetOverride(SoDirLtManip *this, SbBool state) SbBool SoDirLtManipIsOverride(const SoDirLtManip *this) SoNode * SoDirLtManipCopy(const SoDirLtManip *this, SbBool copyConnections = FALSE) SbBool SoDirLtManipAffectsState(const SoDirLtManip *this) SoNode * SoDirLtManipGetByName(const char *name) int SoDirLtManipGetByNameList(const char *name, SoNodeList *list) Functions from class SoFieldContainer: void SoDirLtManipSetToDflts(SoDirLtManip *this) SbBool SoDirLtManipHasDfltVals(const SoDirLtManip *this) SbBool SoDirLtManipFldsAreEq(const SoDirLtManip *this, const SoFieldContainer *fc) void SoDirLtManipCopyFieldVals(SoDirLtManip *this, const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool SoDirLtManipSet(SoDirLtManip *this, const char *fieldDataString) void SoDirLtManipGet(SoDirLtManip *this, SbString *fieldDataString) int SoDirLtManipGetFields(const SoDirLtManip *this, SoFieldList *resultList) SoField * SoDirLtManipGetField(const SoDirLtManip *this, const char *fieldName) SbBool SoDirLtManipGetFieldName(const SoDirLtManip *this, const SoField *field, SbName *fieldName) SbBool SoDirLtManipIsNotifyEnabled(const SoDirLtManip *this) SbBool SoDirLtManipEnableNotify(SoDirLtManip *this, SbBool flag) Functions from class SoBase: void SoDirLtManipRef(SoDirLtManip *this) void SoDirLtManipUnref(const SoDirLtManip *this) void SoDirLtManipUnrefNoDelete(const SoDirLtManip *this) void SoDirLtManipTouch(SoDirLtManip *this) SoType SoDirLtManipGetTypeId(const SoDirLtManip *this) SbBool SoDirLtManipIsOfType(const SoDirLtManip *this, SoType type) void SoDirLtManipSetName(SoDirLtManip *this, const char *name) SbName SoDirLtManipGetName(const SoDirLtManip *this) DESCRIPTION SoDirectionalLightManip is the base class for all SoDirectionalLight nodes that have a built-in 3D user interface (this is the only such class provided with the Inventor toolkit). Since it is derived from SoDirectionalLight, any changes to its fields result in a change of lighting for nodes that follow it in the scene graph. In this case, the interface edits the direction field. Also, the color of the manipulator's geometry will reflect the color of the light (but you cannot edit the color using this manipulator). Typically, you will want to replace a regular SoDirectionalLight with an SoDirectionalLightManip (as when the user selects a light to be edited), or vice versa (as when the user is done moving the light and the interface should go away). Use the SoDirLtManipReplaceNode() function to insert a manipulator into a scene graph, and the SoDirLtManipReplaceManip() function to remove it when done. The SoDirectionalLightManip utilizes an SoDirectionalLightDragger to provide a 3D interface. However, the manipulator differs from the dragger; it lights other objects in the scene because, as an SoDirectionalLight, it alters the state. The field values and movement of the dragger, on the other hand, affect only the dragger itself. To find out more about how the interface works and what each part will do, see the reference page for SoDirectionalLightDragger. The interfaces of the dragger and the manipulator are identical. The SoDirectionalLightManip utilizes its dragger by adding it as a hidden child. When an action is applied to the manipulator, such as rendering or handling events, the manipulator first traverses the dragger, and then the manipulator adds its lighting parameters to the state. When you click-drag-release over the manipulator, it passes these events down to the dragger, which moves as a result ("I can't help it, I'm a dragger!"). The manipulator maintains consistency between the fields of the dragger and its own fields. Let's say you use the mouse to rotate the dragger. Callbacks ensure that the direction field of the manipulator will change by the same amount, thus changing the lighting of nodes which follow in the scene graph. Similarly, if you set the direction field of the SoDirectionalLightManip, the manipulator will orient the dragger accordingly. Because the dragger is a hidden child, you can see the dragger on screen and interact with it, but the dragger does not show up when you write the manipulator to file. Also, any SoPath will end at the manipulator. (See the Actions section of this reference page for a complete description of when the dragger is traversed). If you want to get a pointer to the dragger you can get it from the manipulator using the SoDirLtManipGetDragger() method. You will need to do this if you want to change the geometry of a manipulator, since the geometry actually belongs to the dragger. FUNCTIONS SoDirectionalLightManip * SoDirLtManipCreate() Constructor. SoDragger * SoDirLtManipGetDrag(SoDirLtManip *this) Returns a pointer to the dragger being used by this manipulator. Given this pointer, you can customize the dragger just like you would any other dragger. You can change geometry using the SoDragSetPart() method, or add callbacks using the methods found in the SoDragger reference page. SbBool SoDirLtManipReplaceNode(SoDirLtManip *this, SoPath *p ) Replaces the tail of the path with this manipulator. The tail of the path must be an SoDirectionalLight node (or subclass thereof). If the path has a nodekit, this will try to use SoBaseKitSetPart() to insert the manipulator. Otherwise, the manipulator requires that the next to last node in the path chain be a group. The field values from the directional light node will be copied to this manipulator, and the light node will be replaced. The manipulator will not call SoDirLtRef() on the node it is replacing. The old node will disappear if it has no references other than from the input path p and its parent, since this manipulator will be replacing it in both of those places. Nor will the manipulator make any changes to field connections of the old node. The calling process is thus responsible for keeping track of its own nodes and field connections. SbBool SoDirLtManipReplaceManip(const SoDirLtManip *this, SoPath *p, SoDirectionalLight *newOne ) Replaces the tail of the path, which must be this manipulator, with the given SoDirectionalLight node. If the path has a nodekit, this will try to use SoBaseKitSetPart() to insert the new node. Otherwise, the manipulator requires that the next to last node in the path chain be a group. The field values from the manipulator will be copied to the directional light node, and the manipulator will be replaced. The manipulator will not call SoDirLtRef() or SoDirLtUnref() on the node which is replacing it, nor will it make any changes to field connections. The calling process is thus responsible for keeping track of its own nodes and field connections. SoType SoDirLtManipGetClassTypeId() Returns type identifier for this class. ACTION BEHAVIOR SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoGetMatrixAction, SoHandleEventAction, SoRayPickAction First, traverses the dragger the way an SoGroup would. All draggers place themselves in space, but leave the current transformation unchanged when finished. Then the SoDirectionalLightManip adds a directional light to the state just like its base class, SoDirectionalLight. SoSearchAction Searches just like an SoDirectionalLight. Does not search the dragger, which is a hidden child. SoWriteAction Writes out just like an SoDirectionalLight. Does not write the dragger, which is a hidden child. If you really need to write valuable information about the dragger, such as customized geometry, you can retrieve the dragger with the SoDirLtManipGetDragger() method and then write it out separately. FILE FORMAT/DEFAULTS DirectionalLightManip { on TRUE intensity 1 color 1 1 1 direction 0 0 -1 } SEE ALSO SoDragger, SoDirectionalLight, SoDirectionalLightDragger, SoPointLightManip, SoSpotLightManip