SoDirectionalLightManip(3IV)

SoDirectionalLightManip - directional light node with 3D interface for editing direction

As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.

NAME
     SoDirectionalLightManip - directional light node with 3D interface for
     editing direction

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoLight > SoDirectionalLight >
     SoDirectionalLightManip

SYNOPSIS
     #include <Inventor/manips/SoDirectionalLightManip.h>

          Fields from class SoDirectionalLight:

     SoSFVec3f           direction

          Fields from class SoLight:

     SoSFBool            on
     SoSFFloat           intensity
     SoSFColor           color

          Methods from class SoDirectionalLightManip:

                         SoDirectionalLightManip()
     SoDragger *         getDragger()
     SbBool              replaceNode(SoPath *p )
     SbBool              replaceManip(SoPath *p, SoDirectionalLight *newOne )
                              const
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     SoDirectionalLightManip is the base class for all SoDirectionalLight
     nodes that have a built-in 3D user interface (this is the only such class
     provided with the Inventor toolkit). Since it is derived from
     SoDirectionalLight, any changes to its fields result in a change of
     lighting for nodes that follow it in the scene graph. In this case, the
     interface edits the direction field. Also, the color of the manipulator's
     geometry will reflect the color of the light (but you cannot edit the
     color using this manipulator).

     Typically, you will want to replace a regular SoDirectionalLight with an
     SoDirectionalLightManip (as when the user selects a light to be edited),
     or vice versa (as when the user is done moving the light and the
     interface should go away). Use the replaceNode() method  to insert a
     manipulator into a scene graph, and the replaceManip() method  to remove
     it when done.

     The SoDirectionalLightManip utilizes an SoDirectionalLightDragger to
     provide a 3D interface. However, the manipulator differs from the
     dragger; it lights other objects in the scene because, as an
     SoDirectionalLight, it alters the state. The field values and movement of
     the dragger, on the other hand, affect only the dragger itself. To find
     out more about how the interface works and what each part will do, see
     the reference page for SoDirectionalLightDragger. The interfaces of the
     dragger and the manipulator are identical.

     The SoDirectionalLightManip utilizes its dragger by adding it as a hidden
     child. When an action is applied to the manipulator, such as rendering or
     handling events, the manipulator first traverses the dragger, and then
     the manipulator adds its lighting parameters to the state. When you
     click-drag-release over the manipulator, it passes these events down to
     the dragger, which moves as a result ("I can't help it, I'm a dragger!").

     The manipulator maintains consistency between the fields of the dragger
     and its own fields. Let's say you use the mouse to rotate the dragger.
     Callbacks ensure that the direction field of the manipulator will change
     by the same amount, thus changing the lighting of nodes which follow in
     the scene graph. Similarly, if you set the direction field of the
     SoDirectionalLightManip, the manipulator will orient the dragger
     accordingly.

     Because the dragger is a hidden child, you can see the dragger on screen
     and interact with it, but the dragger does not show up when you write the
     manipulator to file. Also, any SoPath will end at the manipulator. (See
     the Actions section of this reference page for a complete description of
     when the dragger is traversed).

     If you want to get a pointer to the dragger you can get it from the
     manipulator using the getDragger() method. You will need to do this if
     you want to change the geometry of a manipulator, since the geometry
     actually belongs to the dragger.

METHODS
                         SoDirectionalLightManip()
          Constructor.

     SoDragger *         getDragger()
          Returns a pointer to the dragger being used by this manipulator.
          Given this pointer, you can customize the dragger just like you
          would any other dragger. You can change geometry using the setPart()
          method, or add callbacks using the methods found in the SoDragger
          reference page.

     SbBool              replaceNode(SoPath *p )
          Replaces the tail of the path with this manipulator. The tail of the
          path must be an SoDirectionalLight node (or subclass thereof). If
          the path has a nodekit, this will try to use setPart() to insert the
          manipulator. Otherwise, the manipulator requires that the next to
          last node in the path chain be a group.

          The field values from the directional light node will be copied to
          this manipulator, and the light node will be replaced.

          The manipulator will not call ref() on the node it is replacing. The
          old node will disappear if it has no references other than from the
          input path p and its parent, since this manipulator will be
          replacing it in both of those places. Nor will the manipulator make
          any changes to field connections of the old node. The calling
          process is thus responsible for keeping track of its own nodes and
          field connections.

     SbBool              replaceManip(SoPath *p, SoDirectionalLight *newOne )
                              const
          Replaces the tail of the path, which must be this manipulator, with
          the given SoDirectionalLight node. If the path has a nodekit, this
          will try to use setPart() to insert the new node. Otherwise, the
          manipulator requires that the next to last node in the path chain be
          a group.

          The field values from the manipulator will be copied to the
          directional light node, and the manipulator will be replaced.

          The manipulator will not call ref() or unref() on the node which is
          replacing it, nor will it make any changes to field connections. The
          calling process is thus responsible for keeping track of its own
          nodes and field connections.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
     SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
          First, traverses the dragger the way an SoGroup would. All draggers
          place themselves in space, but leave the current transformation
          unchanged when finished. Then the SoDirectionalLightManip adds a
          directional light to the state just like its base class,
          SoDirectionalLight.

     SoSearchAction
          Searches just like an SoDirectionalLight. Does not search the
          dragger, which is a hidden child.

     SoWriteAction
          Writes out just like an SoDirectionalLight. Does not write the
          dragger, which is a hidden child. If you really need to write
          valuable information about the dragger, such as customized geometry,
          you can retrieve the dragger with the getDragger() method and then
          write it out separately.


FILE FORMAT/DEFAULTS
     DirectionalLightManip {
          on         TRUE
          intensity  1
          color      1 1 1
          direction  0 0 -1
     }

SEE ALSO
     SoDragger, SoDirectionalLight, SoDirectionalLightDragger,
     SoPointLightManip, SoSpotLightManip