SoCallbackAction(3IV)
SoCallbackAction (SoCBAct) - performs a generic traversal of the scene graph
As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.
NAME SoCallbackAction (SoCBAct) - performs a generic traversal of the scene graph INHERITS FROM SoAction > SoCallbackAction SYNOPSIS #include <Inventor_c/actions/SoCallbackAction.h> typedef void SoTriangleCB(void *userData, SoCallbackAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3) typedef void SoLineSegmentCB(void *userData, SoCallbackAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2) typedef void SoPointCB(void *userData, SoCallbackAction *action, const SoPrimitiveVertex *v) typedef SoCallbackAction::Response SoCallbackActionCB(void *userData, SoCallbackAction *action, const SoNode *node) typedef SoCallbackAction SoCBAct enum SoCallbackActionResponse { CONTINUE Continue traversal as if nothing happened ABORT Abort traversal PRUNE Do not traverse node's children, but continue traversal } Functions from class SoCallbackAction: SoCallbackAction * SoCBActCreate() void SoCBActAddPreCB(SoCBAct *this, SoType type, SoCallbackActionCB *cb, void *data) void SoCBActAddPostCB(SoCBAct *this, SoType type, SoCallbackActionCB *cb, void *data) void SoCBActAddPreTailCB(SoCBAct *this, SoCallbackActionCB *cb, void *data) void SoCBActAddPostTailCB(SoCBAct *this, SoCallbackActionCB *cb, void *data) void SoCBActAddTriCB(SoCBAct *this, SoType type, SoTriangleCB *cb, void *data) void SoCBActAddLineSegCB(SoCBAct *this, SoType type, SoLineSegmentCB *cb, void *data) void SoCBActAddPntCB(SoCBAct *this, SoType type, SoPointCB *cb, void *data) float SoCBActGetCmplx(const SoCBAct *this) SoComplexity::Type SoCBActGetCmplxType(const SoCBAct *this) int32_t SoCBActGetNumCoord(const SoCBAct *this) const SbVec3f * SoCBActGetCoord3(const SoCBAct *this, int index) const SbVec4f * SoCBActGetCoord4(const SoCBAct *this, int index) SoDrawStyle::Style SoCBActGetDrawStyle(const SoCBAct *this) unsigned short SoCBActGetLinePattern(const SoCBAct *this) float SoCBActGetLineWidth(const SoCBAct *this) float SoCBActGetPointSize(const SoCBAct *this) const SbName * SoCBActGetFontName(const SoCBAct *this) float SoCBActGetFontSize(const SoCBAct *this) SoLightModel::Model SoCBActGetLModel(const SoCBAct *this) const SbVec3f * SoCBActGetLtAtten(const SoCBAct *this) void SoCBActGetMtl(const SoCBAct *this, SbColor *ambient, SbColor *diffuse, SbColor *specular, SbColor *emission, float *shininess, float *transparency, int mtlIndex = 0) SoMaterialBinding::Binding SoCBActGetMtlBind(const SoCBAct *this) long SoCBActGetNumNorms(const SoCBAct *this) const SbVec3f * SoCBActGetNorms(const SoCBAct *this, int index) SoNormalBinding::Binding SoCBActGetNormBind(const SoCBAct *this) int32_t SoCBActGetNumProfCoord(const SoCBAct *this) const SbVec2f * SoCBActGetProfCoord2(const SoCBAct *this, int index) const SbVec3f * SoCBActGetProfCoord3(const SoCBAct *this, int index) const SoNodeList * SoCBActGetProf(const SoCBAct *this) SoShapeHints::VertexOrdering SoCBActGetVertOrder(const SoCBAct *this) SoShapeHints::ShapeType SoCBActGetShapeType(const SoCBAct *this) SoShapeHints::FaceType SoCBActGetFaceType(const SoCBAct *this) float SoCBActGetCreaseAngle(const SoCBAct *this) int32_t SoCBActGetNumTexCoord(const SoCBAct *this) const SbVec2f * SoCBActGetTexCoord2(const SoCBAct *this, int index) const SbVec4f * SoCBActGetTexCoord4(const SoCBAct *this, int index) SoTextureCoordinateBinding::Binding SoCBActGetTexCoordBind(const SoCBAct *this) const SbColor * SoCBActGetTexBlendCol(const SoCBAct *this) const unsigned char * SoCBActGetTexImage(const SoCBAct *this, SbVec2s *size, int *numComps) const SbMatrix * SoCBActGetTexMx(const SoCBAct *this) SoTexture2::Model SoCBActGetTexModel(const SoCBAct *this) SoTexture2::Wrap SoCBActGetTexWrapS(const SoCBAct *this) SoTexture2::Wrap SoCBActGetTexWrapT(const SoCBAct *this) const SbMatrix * SoCBActGetModelMx(const SoCBAct *this) SoUnits::Units SoCBActGetUnits(const SoCBAct *this) float SoCBActGetFocDist(const SoCBAct *this) const SbMatrix * SoCBActGetProjMx(const SoCBAct *this) const SbMatrix * SoCBActGetViewMx(const SoCBAct *this) const SbViewVolume * SoCBActGetViewVol(const SoCBAct *this) SoPickStyle::Style SoCBActGetPickStyle(const SoCBAct *this) int32_t SoCBActGetSwitch(const SoCBAct *this) Functions from class SoAction: void SoCBActApply(SoCBAct *this, SoNode *node) void SoCBActApplyPath(SoCBAct *this, SoPath *path) void SoCBActApplyPathList(SoCBAct *this, const SoPathList *pathList, SbBool obeysRules = FALSE) SoType SoCBActGetClassTypeId() SoType SoCBActGetTypeId(SoCBAct *this) SbBool SoCBActIsOfType(SoCBAct *this, SoType type) void SoCBActInvalidateState(SoCBAct *this) DESCRIPTION This action defines a generic traversal of the scene graph. The user can specify callback functions for node types or paths; when those node types or paths are encountered during traversal, the user's callback function is called. In addition, callback functions can be registered for primitives generated by shapes in the scene graph. Most shape types can generate primitives that represent or approximate their geometries. Triangle primitives are used for all surfaces (such as cubes, face sets, or 3D text), line segment primitives are used for line shapes, and point primitives are used for point shapes. Note that the type of primitives generated for a shape is the same, regardless of drawing style or other properties. Most of the functions on this class access information from the traversal state. They should be called only by callback functions that are invoked during traversal, so there is a valid state to work with. FUNCTIONS SoCallbackAction * SoCBActCreate() The constructor. void SoCBActAddPreCB(SoCBAct *this, SoType type, SoCallbackActionCB *cb, void *data) void SoCBActAddPostCB(SoCBAct *this, SoType type, SoCallbackActionCB *cb, void *data) These add a callback function to call when a node of the given type is encountered during traversal. The PreCallback is called just before the node is traversed, and the PostCallback is called just after. The value returned by a callback function indicates whether the action should continue with the traversal. void SoCBActAddPreTailCB(SoCBAct *this, SoCallbackActionCB *cb, void *data) void SoCBActAddPostTailCB(SoCBAct *this, SoCallbackActionCB *cb, void *data) These can be used to set up callback functions to call when the action is applied to a path. The functions are called just before or after the node at the tail of the path is traversed. void SoCBActAddTriCB(SoCBAct *this, SoType type, SoTriangleCB *cb, void *data) void SoCBActAddLineSegCB(SoCBAct *this, SoType type, SoLineSegmentCB *cb, void *data) void SoCBActAddPntCB(SoCBAct *this, SoType type, SoPointCB *cb, void *data) Routines to add callbacks for generated primitives (triangles, line segments, and points) for all shapes of the given type. The callback function will be called for each primitive generated for all shapes of or derived from that type. float SoCBActGetCmplx(const SoCBAct *this) SoComplexity::Type SoCBActGetCmplxType(const SoCBAct *this) Returns complexity information from the state. int32_t SoCBActGetNumCoord(const SoCBAct *this) const SbVec3f * SoCBActGetCoord3(const SoCBAct *this, int index) const SbVec4f * SoCBActGetCoord4(const SoCBAct *this, int index) Returns the current coordinates from the state. SoDrawStyle::Style SoCBActGetDrawStyle(const SoCBAct *this) unsigned short SoCBActGetLinePattern(const SoCBAct *this) float SoCBActGetLineWidth(const SoCBAct *this) float SoCBActGetPointSize(const SoCBAct *this) Returns the current drawing style information from the state. const SbName * SoCBActGetFontName(const SoCBAct *this) float SoCBActGetFontSize(const SoCBAct *this) Returns the current font information from the state. SoLightModel::Model SoCBActGetLModel(const SoCBAct *this) const SbVec3f * SoCBActGetLtAtten(const SoCBAct *this) Returns the current lighting model information from the state. void SoCBActGetMtl(const SoCBAct *this, SbColor *ambient, SbColor *diffuse, SbColor *specular, SbColor *emission, float *shininess, float *transparency, int mtlIndex = 0) SoMaterialBinding::Binding SoCBActGetMtlBind(const SoCBAct *this) Returns the current material information from the state. Providing a mtlIndex will return the material defined for that index. long SoCBActGetNumNorms(const SoCBAct *this) const SbVec3f * SoCBActGetNorms(const SoCBAct *this, int index) SoNormalBinding::Binding SoCBActGetNormBind(const SoCBAct *this) Returns the current normal information from the state. int32_t SoCBActGetNumProfCoord(const SoCBAct *this) const SbVec2f * SoCBActGetProfCoord2(const SoCBAct *this, int index) const SbVec3f * SoCBActGetProfCoord3(const SoCBAct *this, int index) const SoNodeList * SoCBActGetProf(const SoCBAct *this) Returns the current profiles and their coordinates from the state. SoShapeHints::VertexOrdering SoCBActGetVertOrder(const SoCBAct *this) SoShapeHints::ShapeType SoCBActGetShapeType(const SoCBAct *this) SoShapeHints::FaceType SoCBActGetFaceType(const SoCBAct *this) float SoCBActGetCreaseAngle(const SoCBAct *this) Returns the current shape hints from the state. int32_t SoCBActGetNumTexCoord(const SoCBAct *this) const SbVec2f * SoCBActGetTexCoord2(const SoCBAct *this, int index) const SbVec4f * SoCBActGetTexCoord4(const SoCBAct *this, int index) SoTextureCoordinateBinding::Binding SoCBActGetTexCoordBind(const SoCBAct *this) const SbColor * SoCBActGetTexBlendCol(const SoCBAct *this) const unsigned char * SoCBActGetTexImage(const SoCBAct *this, SbVec2s *size, int *numComps) Returns texture information from the state. SoCBActGetNumTexCoord() returns 0 if texture coordinates are generated by a function. SoCBActGetTexImage() returns NULL if no texture is enabled. const SbMatrix * SoCBActGetTexMx(const SoCBAct *this) SoTexture2::Model SoCBActGetTexModel(const SoCBAct *this) SoTexture2::Wrap SoCBActGetTexWrapS(const SoCBAct *this) SoTexture2::Wrap SoCBActGetTexWrapT(const SoCBAct *this) Returns the current texture mapping information from the state. const SbMatrix * SoCBActGetModelMx(const SoCBAct *this) SoUnits::Units SoCBActGetUnits(const SoCBAct *this) Returns the current modeling transformation and the current units from the state. float SoCBActGetFocDist(const SoCBAct *this) const SbMatrix * SoCBActGetProjMx(const SoCBAct *this) const SbMatrix * SoCBActGetViewMx(const SoCBAct *this) const SbViewVolume * SoCBActGetViewVol(const SoCBAct *this) Returns the current camera and viewing information from the state. SoPickStyle::Style SoCBActGetPickStyle(const SoCBAct *this) Returns the current picking style. int32_t SoCBActGetSwitch(const SoCBAct *this) Returns the current switch value. SEE ALSO SoCallback, SoEventCallback, SoShape