SbSphereProjector(3IV)
SbSphereProjector (SbSphProj) - sphere projector
As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.
NAME SbSphereProjector (SbSphProj) - sphere projector INHERITS FROM SbProjector > SbSphereProjector SYNOPSIS #include <Inventor_c/projectors/SbSphereProjector.h> typedef SbSphereProjector SbSphProj Functions from class SbSphereProjector: SbVec3f SbSphProjProjectGetRot(SbSphProj *this, const SbVec2f *point, SbRotation *rot) SbRotation SbSphProjGetRot(SbSphProj *this, const SbVec3f *point1, const SbVec3f *point2) void SbSphProjSetSph(SbSphProj *this, const SbSphere *sph) const SbSphere * SbSphProjGetSph(const SbSphProj *this) void SbSphProjSetOrientToEye(SbSphProj *this, SbBool orientToEye) SbBool SbSphProjIsOrientToEye(const SbSphProj *this) void SbSphProjSetFront(SbSphProj *this, SbBool isFront) SbBool SbSphProjIsFront(const SbSphProj *this) SbBool SbSphProjIsPointInFront(const SbSphProj *this, const SbVec3f *point) Functions from class SbProjector: SbVec3f SbSphProjProject(SbSphProj *this, const SbVec2f *point) void SbSphProjSetViewVol(SbSphProj *this, const SbViewVolume *vol) const SbViewVolume * SbSphProjGetViewVol(const SbSphProj *this) void SbSphProjSetWorkSpace(SbSphProj *this, const SbMatrix *space) const SbMatrix * SbSphProjGetWorkSpace(const SbSphProj *this) SbProjector * SbSphProjCopy(const SbSphProj *this) DESCRIPTION SbSphereProjector is an abstract base class for projectors that use a sphere in their projection. Sphere projectors are typically used to write interactive 3D manipulators and viewers. FUNCTIONS SbVec3f SbSphProjProjectGetRot(SbSphProj *this, const SbVec2f *point, SbRotation *rot) Apply the projector using the given point, returning the point in three dimensions that it projects to. This also returns in rot a rotation on the surface of the sphere from the last projected point to this one. The passed point should be normalized (i.e. lie in the range [0.0,1.0]), with (0,0) at the lower-left. SbRotation SbSphProjGetRot(SbSphProj *this, const SbVec3f *point1, const SbVec3f *point2) Get a rotation given two points on this sphere projector. The rotation will be on the surface of the sphere. void SbSphProjSetSph(SbSphProj *this, const SbSphere *sph) const SbSphere * SbSphProjGetSph(const SbSphProj *this) Set and get the sphere on which to project points. The default sphere has radius 1.0. void SbSphProjSetOrientToEye(SbSphProj *this, SbBool orientToEye) SbBool SbSphProjIsOrientToEye(const SbSphProj *this) Set and get whether the projector should always be oriented towards the eye. Set to FALSE if the tolerance should be evaluated in working space. void SbSphProjSetFront(SbSphProj *this, SbBool isFront) SbBool SbSphProjIsFront(const SbSphProj *this) SbBool SbSphProjIsPointInFront(const SbSphProj *this, const SbVec3f *point) Set and get whether the projector should intersect the half of the sphere that faces the eye. Set to FALSE if the projector should intersect with the rear half. FILE FORMAT/DEFAULTS SphereProjector { } SEE ALSO SbCylinderProjector, SbCylinderPlaneProjector, SbCylinderSectionProjector, SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereSectionProjector, SbSphereSheetProjector