SbCylinderPlaneProjector(3IV)
SbCylinderPlaneProjector (SbCylPlnProj) - cylinder-plane projector
As shipped in IRIX 6.5.30. Added in IRIX 6.5.22.
NAME SbCylinderPlaneProjector (SbCylPlnProj) - cylinder-plane projector INHERITS FROM SbProjector > SbCylinderProjector > SbCylinderSectionProjector > SbCylinderPlaneProjector SYNOPSIS #include <Inventor_c/projectors/SbCylinderPlaneProjector.h> typedef SbCylinderPlaneProjector SbCylPlnProj Functions from class SbCylinderPlaneProjector: SbCylinderPlaneProjector * SbCylPlnProjCreate(float edgeTol = .9, SbBool orientToEye = TRUE) SbCylinderPlaneProjector * SbCylPlnProjCreateCyl(const SbCylinder *cyl, float edgeTol = .9, SbBool orientToEye = TRUE) void SbCylPlnProjDelete(SbCylPlnProj *this) Functions from class SbCylinderSectionProjector: void SbCylPlnProjSetTol(SbCylPlnProj *this, float edgeTol) float SbCylPlnProjGetTol(const SbCylPlnProj *this) SbBool SbCylPlnProjIsWithinTol(SbCylPlnProj *this, const SbVec3f *point) Functions from class SbCylinderProjector: SbVec3f SbCylPlnProjProjectGetRot(SbCylPlnProj *this, const SbVec2f *point, SbRotation *rot) SbRotation SbCylPlnProjGetRot(SbCylPlnProj *this, const SbVec3f *point1, const SbVec3f *point2) void SbCylPlnProjSetCyl(SbCylPlnProj *this, const SbCylinder *cyl) const SbCylinder * SbCylPlnProjGetCyl(const SbCylPlnProj *this) void SbCylPlnProjSetOrientToEye(SbCylPlnProj *this, SbBool orientToEye) SbBool SbCylPlnProjIsOrientToEye(const SbCylPlnProj *this) void SbCylPlnProjSetFront(SbCylPlnProj *this, SbBool isFront) SbBool SbCylPlnProjIsFront(const SbCylPlnProj *this) SbBool SbCylPlnProjIsPointInFront(const SbCylPlnProj *this, const SbVec3f *point) Functions from class SbProjector: SbVec3f SbCylPlnProjProject(SbCylPlnProj *this, const SbVec2f *point) void SbCylPlnProjSetViewVol(SbCylPlnProj *this, const SbViewVolume *vol) const SbViewVolume * SbCylPlnProjGetViewVol(const SbCylPlnProj *this) void SbCylPlnProjSetWorkSpace(SbCylPlnProj *this, const SbMatrix *space) const SbMatrix * SbCylPlnProjGetWorkSpace(const SbCylPlnProj *this) SbProjector * SbCylPlnProjCopy(const SbCylPlnProj *this) DESCRIPTION SbCylinderPlaneProjector projects a window space point (usually based on the mouse location) onto a surface defined by a cylinder and plane cutting through the cylinder. Two projected points can produce a rotation along the cylinder's axis. When the mouse position projects onto the plane, the rotations will be as if the plane is being dragged, causing the cylinder to roll beneath it. Incremental changes (delta rotation) can be computed during interactive sessions. Cylinder projectors are typically used to write interactive 3D manipulators and viewers. FUNCTIONS SbCylinderPlaneProjector * SbCylPlnProjCreate(float edgeTol = .9, SbBool orientToEye = TRUE) SbCylinderPlaneProjector * SbCylPlnProjCreateCyl(const SbCylinder *cyl, float edgeTol = .9, SbBool orientToEye = TRUE) Constructors. The first uses a default cylinder aligned with the Y axis with radius 1.0; the cylinder is supplied in the second. The position of the plane is specified as a fraction of the cylinder radius with the parameter edgeTol. A tolerance value of 1.0 positions the plane down the center of the cylinder. A tolerance value of 0.5 defines the longitudinal plane halfway between the center and the outside edge of the cylinder. The default value is .9, so that almost half the cylinder is in front of the plane. The orientToEye parameter determines whether the plane is perpendicular to the eye, or perpendicular to the cylinder's Z axis. Setting that parameter to TRUE (the default) specifies that the plane be perpendicular to the eye, which is most often the desired behavior. The default view volume is undefined, and the working space is identity. void SbCylPlnProjDelete(SbCylPlnProj *this) Destructor. FILE FORMAT/DEFAULTS CylinderPlaneProjector { } SEE ALSO SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereProjector, SbSphereSectionProjector, SbSphereSheetProjector