prosonus(5)
prosonus - high quality sound and music files
As shipped in IRIX 6.5.22. Unchanged since IRIX 6.5.
NAME prosonus - high quality sound and music files SYNOPSIS /usr/share/data/sounds/prosonus DESCRIPTION The directory /usr/share/data/sounds/prosonus contains a collection of music and sound files created by Prosonus especially for your Silicon Graphics IRIS Indigo, Indigo^2, Indy, Personal IRIS 4D/35 or 4D/30 computer system. These files are a small sampling of the music, sound effects and instrument samples that will be available on CD-ROM through Silicon Graphics Software Express and Prosonus. For more information concerning Prosonus CD-ROM products, call SGI Software Express at 1 (800) 800-7441 or contact Prosonus at: Prosonus 10 Indian Way Falmouth, Maine 04105 USA +1 (207) 878-0934 +1 (207) 878-0914 FAX Prosonus music and sound files are licence free when used in private presentations. The files may be shared via NFS with other IRIS computers but they may not be copied to other computers. If the Prosonus files are to be shipped with a product that is intended for resale or broadcast, copyrights or royalties may apply. Please contact Prosonus for questions concerning licensing and resale of Prosonus music and sound files. All the sound and music files are recorded at 44.1 kHz and are in AIFF format. The following sounds are included: Environmental Sounds - in the ambience directory crickets.aiff crickets at night forest.aiff a busy forest rain.aiff light rainfall traffic.aiff city traffic All these sounds are looped (see note 1 below). Instrument Samples - in the instr directory alto_flute_sus.G#4.aiff sustained flute playing G# in octave 4 alto_sax_sus.D#3.aiff sustained sax playing D# in octave 3 braz_hi_shaker.aiff brazilian shaker castenet.aiff celeste.E3.aiff ethereal chime playing E in octave 3 cello_pizz.C4.aiff cello playing pizzicato C in octave 4 (middle C) china20_crown.aiff percussion conga_hi.aiff percussion conga_hi_rim.aiff percussion crash16_hrd.aiff percussion drm_clave.aiff percussion drm_cowbell.aiff percussion drm_scratch.aiff percussion drm_snare.aiff percussion drm_stick_mid.aiff percussion dx_elec_piano.F4.aiff Yamaha DX electric piano playing F in octave 4 hat_closed.aiff percussion hat_open_closed.aiff percussion med_bata1.aiff percussion med_bata2.aiff percussion med_down_rototom.aiff percussion metal_mute_power.E1.aiff muted metal guitar power chord in E, octave 1 metal_triad_power.E1.aiff unmuted power chord in E, octave 1 paul_single_mute.G#1.aiff single pluck in G#, octave 1 on Les Paul pearl_tom_dry_lo.aiff percussion ride_med_22_mid_ro.aiff percussion steel_guitar_6str.D2.aiff guitar chord in D, octave 2 stn_bass_sus_fgr.A0.aiff sustained satin bass playing A in octave 0 strng_orch_sus.F#4.aiff sustained string orchestra playing F#,octave 4 tama_base_drm.aiff percussion tama_snare_fbr.aiff percussion tama_snare_gbrltr.aiff percussion tamborine.aiff percussion trumpet_sus.F5.aiff sustained trumpet playing F in octave 5 warped_harm.aiff percussion woodblock.aiff percussion Most of the non percussion instruments are looped. See note 3 for the MIDI note numbers corresponding to the notes and octaves of these instruments. Musical Tags - in the musictags directory tag2.aiff musical tag tag3.aiff musical tag slinky_slap.aiff slapping a slinky belltree_up2.aiff arpeggio up a belltree harp_glis.Cmj.aiff harp glissando in C major jar.aiff synthetic sound orch_hit.aiff orchestra hit stereo_uparp.aiff stereophonic up arpeggio Sound Effects - in the sfx directory alarm_clock.aiff an old fashioned alarm clock bell.aiff melodic bell bomber.aiff bomber flyby (left to right) cannon.aiff heavy cannon shot click2.aiff a high speed camera shutter click click3.aiff a slower speed camera shutter click cricket.aiff a cricket chirps doorchime.aiff two-tone door chime door_slam.aiff double-ricochet.aiff electronic left-right-left ricochet frog.aiff a frog croaks glass_break.aiff breaking glass tennis.aiff tennis ball hit across the sound stage alarm_clock is looped. Note 1: playaifc(1) and sfplay(1) do not yet understand loop points so they will play the looped sounds through once only. Note 2: multitrack(1) does not understand loop points. If you read a looped AIFF file into multitrack and write it out again, the loop points will be lost. Note 3: The MIDI note numbers corresponding to the given notes on the instrument samples are: Note/Octave MIDI Note Number A0 21 E1 28 G#1 32 D2 38 D#3 51 E3 52 C4 60 F#4 66 G#4 68 F5 77