SoXtDirectionalLightEditor(3IV)

SoXtDirectionalLightEditor - component for editing directional lights

As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.

NAME
     SoXtDirectionalLightEditor - component for editing directional lights

INHERITS FROM
     SoXtComponent > SoXtDirectionalLightEditor

SYNOPSIS
     #include <Inventor/Xt/SoXtDirectionalLightEditor.h>

     typedef void        SoXtDirectionalLightEditorCB(void *userData, const
                              SoDirectionalLight *light)

          Methods from class SoXtDirectionalLightEditor:

                                 SoXtDirectionalLightEditor(Widget parent =
                                      NULL, const char *name = NULL, SbBool
                                      buildInsideParent = TRUE)
                                 ~SoXtDirectionalLightEditor()
     void                        attach(SoPath *pathToLight)
     void                        detach()
     SbBool                      isAttached()
     void                        addLightChangedCallback(SoXtDirectionalLightEditorCB
                                      *f, void *userData = NULL)
     void                        removeLightChangedCallback(SoXtDirectionalLightEditorCB
                                      *f, void *userData = NULL)
     void                        setLight(const SoDirectionalLight &newLight)
     const SoDirectionalLight &  getLight() const

          Methods from class SoXtComponent:

     virtual void            show()
     virtual void            hide()
     SbBool                  isVisible()
     Widget                  getWidget() const
     SbBool                  isTopLevelShell() const
     Widget                  getShellWidget() const
     Widget                  getParentWidget() const
     void                    setSize(const SbVec2s &size)
     SbVec2s                 getSize()
     Display *               getDisplay()
     void                    setTitle(const char *newTitle)
     const char *            getTitle() const
     void                    setIconTitle(const char *newIconTitle)
     const char *            getIconTitle() const
     void                    setWindowCloseCallback(SoXtComponentCB *func,
                                  void *data = NULL)
     static SoXtComponent *  getComponent(Widget w)
     const char *            getWidgetName() const
     const char *            getClassName() const
DESCRIPTION
     This class is used to edit an SoDirectionalLight node (color, intensity,
     and direction are changed). In addition to directly editing directional
     light nodes, the editor can also be used with callbacks which will be
     called whenever the light is changed. The component consists of a render
     area and a value slider in the main window, with controls to display a
     color picker. In the render area there appears a sphere representing the
     world, and a directional light manipulator representing the direction of
     the light. Picking on the manipulator and moving the mouse provides
     direct manipulation of the light direction. The color picker is used to
     edit the color, and the value slider edits the intensity.

     The editor can currently be attached to only one light at a time.
     Attaching to two different lights will automatically detach the first one
     before attaching the second.

METHODS
                                 SoXtDirectionalLightEditor(Widget parent =
                                      NULL, const char *name = NULL, SbBool
                                      buildInsideParent = TRUE)
                                 ~SoXtDirectionalLightEditor()
          Constructor and destructor.

     void                        attach(SoPath *pathToLight)
     void                        detach()
          Attach/detach the editor to/from a directional light. When attached,
          changes made in the editor directly affect the attached light.

     SbBool                      isAttached()
          Returns TRUE if the editor is attached.

     void                        addLightChangedCallback(SoXtDirectionalLightEditorCB
                                      *f, void *userData = NULL)
     void                        removeLightChangedCallback(SoXtDirectionalLightEditorCB
                                      *f, void *userData = NULL)
          Additional way of using the directional light editor, by registering
          a callback and setting the light.

     void                        setLight(const SoDirectionalLight &newLight)
     const SoDirectionalLight &  getLight() const
          Set new light values, and get the current light values.


SEE ALSO
     SoXtComponent, SoDirectionalLight