SoSpotLightManip(3IV)

SoSpotLightManip (SoSpotLtManip) - spotlight node with 3D interface for editing location, direction, and beam width

As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.

NAME
     SoSpotLightManip (SoSpotLtManip) - spotlight node with 3D interface for
     editing location, direction, and beam width

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoLight > SoSpotLight >
     SoSpotLightManip

SYNOPSIS
     #include <Inventor_c/manips/SoSpotLightManip.h>

     typedef SoSpotLightManip  SoSpotLtManip

          Fields from class SoSpotLight:

     SoSFVec3f           location
     SoSFVec3f           direction
     SoSFFloat           dropOffRate
     SoSFFloat           cutOffAngle

          Fields from class SoLight:

     SoSFBool            on
     SoSFFloat           intensity
     SoSFColor           color

          Functions from class SoSpotLightManip:

     SoSpotLightManip *  SoSpotLtManipCreate()
     SoDragger *         SoSpotLtManipGetDrag(SoSpotLtManip *this)
     SbBool              SoSpotLtManipReplaceNode(SoSpotLtManip *this, SoPath
                              *p )
     SbBool              SoSpotLtManipReplaceManip(const SoSpotLtManip *this,
                              SoPath *p, SoSpotLight *newOne )
     SoType              SoSpotLtManipGetClassTypeId()

          Functions from class SoNode:

     void                SoSpotLtManipSetOverride(SoSpotLtManip *this, SbBool
                              state)
     SbBool              SoSpotLtManipIsOverride(const SoSpotLtManip *this)
     SoNode *            SoSpotLtManipCopy(const SoSpotLtManip *this, SbBool
                              copyConnections = FALSE)
     SbBool              SoSpotLtManipAffectsState(const SoSpotLtManip *this)
     SoNode *            SoSpotLtManipGetByName(const char *name)
     int                 SoSpotLtManipGetByNameList(const char *name,
                              SoNodeList *list)

          Functions from class SoFieldContainer:

     void                SoSpotLtManipSetToDflts(SoSpotLtManip *this)

     SbBool              SoSpotLtManipHasDfltVals(const SoSpotLtManip *this)
     SbBool              SoSpotLtManipFldsAreEq(const SoSpotLtManip *this,
                              const SoFieldContainer *fc)
     void                SoSpotLtManipCopyFieldVals(SoSpotLtManip *this, const
                              SoFieldContainer *fc, SbBool copyConnections =
                              FALSE)
     SbBool              SoSpotLtManipSet(SoSpotLtManip *this, const char
                              *fieldDataString)
     void                SoSpotLtManipGet(SoSpotLtManip *this, SbString
                              *fieldDataString)
     int                 SoSpotLtManipGetFields(const SoSpotLtManip *this,
                              SoFieldList *resultList)
     SoField *           SoSpotLtManipGetField(const SoSpotLtManip *this,
                              const char *fieldName)
     SbBool              SoSpotLtManipGetFieldName(const SoSpotLtManip *this,
                              const SoField *field, SbName *fieldName)
     SbBool              SoSpotLtManipIsNotifyEnabled(const SoSpotLtManip
                              *this)
     SbBool              SoSpotLtManipEnableNotify(SoSpotLtManip *this, SbBool
                              flag)

          Functions from class SoBase:

     void                SoSpotLtManipRef(SoSpotLtManip *this)
     void                SoSpotLtManipUnref(const SoSpotLtManip *this)
     void                SoSpotLtManipUnrefNoDelete(const SoSpotLtManip *this)
     void                SoSpotLtManipTouch(SoSpotLtManip *this)
     SoType              SoSpotLtManipGetTypeId(const SoSpotLtManip *this)
     SbBool              SoSpotLtManipIsOfType(const SoSpotLtManip *this,
                              SoType type)
     void                SoSpotLtManipSetName(SoSpotLtManip *this, const char
                              *name)
     SbName              SoSpotLtManipGetName(const SoSpotLtManip *this)


DESCRIPTION
     SoSpotLightManip is the base class for all SoSpotLight nodes that have a
     built-in 3D user interface (this is the only such class provided with the
     Inventor toolkit). Since it is derived from SoSpotLight, any changes to
     its fields result in a change of lighting for nodes that follow it in the
     scene graph. In this case, the interface edits the location, direction,
     and cutOffAngle fields. Also, the color of the manipulator's geometry
     will reflect the color of the light (but you can not edit the color using
     this manipulator).

     Typically, you will want to replace a regular SoSpotLight with an
     SoSpotLightManip (as when the user selects a light to be edited), or vice
     versa (as when the user is done moving the light and the interface should
     go away). Use the  SoSpotLtManipReplaceNode() function to insert a
     manipulator into a scene graph, and the  SoSpotLtManipReplaceManip()
     function to remove it when done.

     The SoSpotLightManip utilizes an SoSpotLightDragger to provide a 3D
     interface. However, the manipulator differs from the dragger; it lights
     other objects in the scene because, as an SoSpotLight, it alters the
     state. The fields values and movement of the dragger, on the other hand,
     affect only the dragger itself. To find out more about how the interface
     works and what each part will do, see the reference page for
     SoSpotLightDragger. The interfaces of the dragger and the manipulator are
     identical.

     The SoSpotLightManip utilizes its dragger by adding it as a hidden child.
     When an action is applied to the manipulator, such as rendering or
     handling events, the manipulator first traverses the dragger, and then
     the manipulator adds its lighting parameters to the state. When you
     click-drag-release over the manipulator, it passes these events down to
     the dragger, which moves as a result ("I can't help it, I'm a dragger!").

     The manipulator maintains consistency between the fields of the dragger
     and its own fields. Let's say you use the mouse to widen the cone of the
     dragger. Callbacks insure that the cutOffAngle field of the manipulator
     will change by the same amount, thus changing the lighting of nodes which
     follow in the scene graph. Similarly, if you set the cutOffAngle field of
     the SoSpotLightManip, the manipulator will widen the beam of the dragger
     accordingly.

     Because the dragger is a hidden child, you can see the dragger on screen
     and interact with it, but the dragger does not show up when you write the
     manipulator to file. Also, any SoPath will end at the manipulator. (See
     the Actions section of this reference page for a complete description of
     when the dragger is traversed).

     If you want to get a pointer to the dragger you can get it from the
     manipulator using the SoSpotLtManipGetDragger() method. You will need to
     do this if you want to change the geometry of a manipulator, since the
     geometry actually belongs to the dragger.

FUNCTIONS
     SoSpotLightManip *  SoSpotLtManipCreate()
          Constructor.

     SoDragger *         SoSpotLtManipGetDrag(SoSpotLtManip *this)
          Returns a pointer to the dragger being used by this manipulator.
          Given this pointer, you can customize the dragger just like you
          would any other dragger. You can change geometry using the
          SoDragSetPart() method, or add callbacks using the methods found in
          the SoDragger reference page.

     SbBool              SoSpotLtManipReplaceNode(SoSpotLtManip *this, SoPath
                              *p )
          Replaces the tail of the path with this manipulator. The tail of the
          path must be an SoSpotLight node (or subclass thereof). If the path
          has a nodekit, this will try to use SoBaseKitSetPart() to insert the
          manipulator. Otherwise, the manipulator requires that the next to
          last node in the path chain be a group.

          The field values from the spotlight node will be copied to this
          manipulator, and the light node will be replaced.

          The manipulator will not call SoSpotLtRef() on the node it is
          replacing. The old node will disappear if it has no references other
          than from the input path p and its parent, since this manipulator
          will be replacing it in both of those places. Nor will the
          manipulator make any changes to field connections of the old node.
          The calling process is thus responsible for keeping track of its own
          nodes and field connections.

     SbBool              SoSpotLtManipReplaceManip(const SoSpotLtManip *this,
                              SoPath *p, SoSpotLight *newOne )
          Replaces the tail of the path, which must be this manipulator, with
          the given SoSpotLight node. If the path has a nodekit, this will try
          to use SoBaseKitSetPart() to insert the new node. Otherwise, the
          manipulator requires that the next to last node in the path chain be
          a group.

          The field values from the manipulator will be copied to the
          spotlight node, and the manipulator will be replaced.

          The manipulator will not call  SoSpotLtRef() or SoSpotLtUnref() on
          the node which is replacing it, nor will it make any changes to
          field connections. The calling process is thus responsible for
          keeping track of its own nodes and field connections.

     SoType              SoSpotLtManipGetClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
     SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
          First, traverses the dragger the way an SoGroup would. All draggers
          place themselves in space, but leave the current transformation
          unchanged when finished. Then the SoSpotLightManip adds a spotlight
          to the state, just like its base class, SoSpotLight.

     SoSearchAction
          Searches just like an SoSpotLight. Does not search the dragger,
          which is a hidden child.

     SoWriteAction
          Writes out just like an SoSpotLight. Does not write the dragger,
          which is a hidden child. If you really need to write valuable
          information about the dragger, such as customized geometry, you can
          retrieve the dragger with the SoSpotLtManipGetDragger() method and
          then write it out separately.

FILE FORMAT/DEFAULTS
     SpotLightManip {
          on           TRUE
          intensity    1
          color        1 1 1
          location     0 0 1
          direction    0 0 -1
          dropOffRate  0
          cutOffAngle  0.785398
     }

SEE ALSO
     SoDragger, SoSpotLight, SoSpotLightDragger, SoDirectionalLightManip,
     SoPointLightManip