SoSpotLight(3IV)

SoSpotLight - node representing a spotlight source

As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.

NAME
     SoSpotLight - node representing a spotlight source

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoLight > SoSpotLight

SYNOPSIS
     #include <Inventor/nodes/SoSpotLight.h>

          Fields from class SoSpotLight:

     SoSFVec3f           location
     SoSFVec3f           direction
     SoSFFloat           dropOffRate
     SoSFFloat           cutOffAngle

          Fields from class SoLight:

     SoSFBool            on
     SoSFFloat           intensity
     SoSFColor           color

          Methods from class SoSpotLight:

                         SoSpotLight()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)
          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     This node defines a spotlight style light source. A spotlight is placed
     at a fixed location in 3-space and illuminates in a cone along a
     particular direction. The intensity of the illumination drops off
     exponentially as a ray of light diverges from this direction toward the
     edges of the cone. The rate of drop-off and the angle of the cone are
     controlled by the dropOffRate and cutOffAngle fields.

FIELDS
     SoSFVec3f           location
          Location of the source.

     SoSFVec3f           direction
          Principal direction of illumination (center axis of cone).

     SoSFFloat           dropOffRate
          Rate of intensity drop-off per change in angle from primary
          direction: 0 = constant intensity, 1 = very sharp drop-off

     SoSFFloat           cutOffAngle
          Angle (in radians) outside of which intensity is zero, measured from
          the center axis of the cone to an edge.


METHODS
                         SoSpotLight()
          Creates a spotlight source node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction
          Activates this light (if so specified) during traversal. All shape
          nodes that come after this light in the scene graph are illuminated
          by this light. The light's location is affected by the current
          transformation.

FILE FORMAT/DEFAULTS
     SpotLight {
          on           TRUE
          intensity    1
          color        1 1 1
          location     0 0 1
          direction    0 0 -1
          dropOffRate  0
          cutOffAngle  0.785398
     }

SEE ALSO
     SoDirectionalLight, SoPointLight