SoRotor(3IV)
SoRotor (SoRotor) - animated rotation node
As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.
NAME SoRotor (SoRotor) - animated rotation node INHERITS FROM SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotation > SoRotor SYNOPSIS #include <Inventor_c/nodes/SoRotor.h> Fields from class SoRotor: SoSFFloat speed SoSFBool on Fields from class SoRotation: SoSFRotation rotation Functions from class SoRotor: SoRotor * SoRotorCreate() SoType SoRotorGetClassTypeId() Functions from class SoNode: void SoRotorSetOverride(SoRotor *this, SbBool state) SbBool SoRotorIsOverride(const SoRotor *this) SoNode * SoRotorCopy(const SoRotor *this, SbBool copyConnections = FALSE) SbBool SoRotorAffectsState(const SoRotor *this) SoNode * SoRotorGetByName(const char *name) int SoRotorGetByNameList(const char *name, SoNodeList *list) Functions from class SoFieldContainer: void SoRotorSetToDflts(SoRotor *this) SbBool SoRotorHasDfltVals(const SoRotor *this) SbBool SoRotorFldsAreEq(const SoRotor *this, const SoFieldContainer *fc) void SoRotorCopyFieldVals(SoRotor *this, const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool SoRotorSet(SoRotor *this, const char *fieldDataString) void SoRotorGet(SoRotor *this, SbString *fieldDataString) int SoRotorGetFields(const SoRotor *this, SoFieldList *resultList) SoField * SoRotorGetField(const SoRotor *this, const char *fieldName) SbBool SoRotorGetFieldName(const SoRotor *this, const SoField *field, SbName *fieldName) SbBool SoRotorIsNotifyEnabled(const SoRotor *this) SbBool SoRotorEnableNotify(SoRotor *this, SbBool flag) Functions from class SoBase: void SoRotorRef(SoRotor *this) void SoRotorUnref(const SoRotor *this) void SoRotorUnrefNoDelete(const SoRotor *this) void SoRotorTouch(SoRotor *this) SoType SoRotorGetTypeId(const SoRotor *this) SbBool SoRotorIsOfType(const SoRotor *this, SoType type) void SoRotorSetName(SoRotor *this, const char *name) SbName SoRotorGetName(const SoRotor *this) DESCRIPTION The SoRotor class is derived from SoRotation, so it applies a rotation to the current transformation. Using engines connected to the realTime global field, the rotation value is animated over time, achieving a spinning effect. The period of the rotation can be adjusted by changing the speed field. The current rotation at any time is available in the rotation field, inherited from SoRotation. This field can also be set to specify the axis of rotation. Note that unless a non-zero rotation is specified for the rotation, the node will not know which axis to use. For example, to set a rotor to spin about the y-axis, use the following: SoSRotSetAxisAngle(&(rotor->rotation), &axis, 0.1); where axis is a vector containing (0,1,0). Any non-zero angle can be used in this code. FIELDS SoSFFloat speed Defines the speed of the rotor, in revolutions per second. SoSFBool on Allows applications to enable or disable the motion easily. FUNCTIONS SoRotor * SoRotorCreate() Creates a rotor node with default settings. SoType SoRotorGetClassTypeId() Returns type identifier for this class. ACTION BEHAVIOR SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction Concatenates current rotation value with the current transformation matrix. SoGetMatrixAction Returns transformation matrix specified by the rotation. FILE FORMAT/DEFAULTS Rotor { rotation 0 0 1 0 speed 1 on TRUE } SEE ALSO SoPendulum, SoShuttle