SoPrimitiveVertex(3IV)

SoPrimitiveVertex - represents a vertex of a generated primitive

As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.

NAME
     SoPrimitiveVertex - represents a vertex of a generated primitive

INHERITS FROM
     SoPrimitiveVertex

SYNOPSIS
     #include <Inventor/SoPrimitiveVertex.h>

          Methods from class SoPrimitiveVertex:

                          SoPrimitiveVertex()
                          SoPrimitiveVertex(const SoPrimitiveVertex &pv)
                          ~SoPrimitiveVertex()
     const SbVec3f &      getPoint() const
     const SbVec3f &      getNormal() const
     const SbVec4f &      getTextureCoords() const
     int                  getMaterialIndex() const
     const SoDetail *     getDetail() const
     SoPrimitiveVertex &  operator =(const SoPrimitiveVertex &pv)


DESCRIPTION
     An SoPrimitiveVertex represents a vertex of a primitive (triangle, line
     segment, or point) that is being generated by an SoCallbackAction. It
     contains an object-space point, normal, texture coordinates, material
     index, and a pointer to an instance of an SoDetail subclass. This detail
     may contain more information about the vertex, or may be a NULL pointer
     if there is no such info.

     Instances of SoPrimitiveVertex are typically created on the stack by
     shape classes while they are generating primitives. Anyone who wants to
     save them as return values from SoCallbackAction should probably make
     copies of them.

METHODS
                          SoPrimitiveVertex()
                          SoPrimitiveVertex(const SoPrimitiveVertex &pv)
                          ~SoPrimitiveVertex()
          Constructors and destructor. Note that copying a primitive vertex
          copies the detail pointer, and not the detail itself.

     const SbVec3f &      getPoint() const
     const SbVec3f &      getNormal() const
     const SbVec4f &      getTextureCoords() const
          These return the surface point, normal, and texture coordinates in
          object space.

     int                  getMaterialIndex() const
          Returns the index into the current set of materials of the material
          active at the vertex.
     const SoDetail *     getDetail() const
          Returns the detail giving more information about the vertex. Note
          that this pointer may be NULL if there is no more info.

     SoPrimitiveVertex &  operator =(const SoPrimitiveVertex &pv)
          Copies the given vertex. Note that just the pointer to the detail is
          copied, and not the detail itself.