SoNormalBinding(3IV)
SoNormalBinding - node that specifies how multiple surface normals are bound to shapes
As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.
NAME SoNormalBinding - node that specifies how multiple surface normals are bound to shapes INHERITS FROM SoBase > SoFieldContainer > SoNode > SoNormalBinding SYNOPSIS #include <Inventor/nodes/SoNormalBinding.h> enum Binding { SoNormalBinding::OVERALL Whole object has same normal SoNormalBinding::PER_PART One normal for each part of object SoNormalBinding::PER_PART_INDEXED One normal for each part, indexed SoNormalBinding::PER_FACE One normal for each face of object SoNormalBinding::PER_FACE_INDEXED One normal for each face, indexed SoNormalBinding::PER_VERTEX One normal for each vertex of object SoNormalBinding::PER_VERTEX_INDEXED One normal for each vertex, indexed } Fields from class SoNormalBinding: SoSFEnum value Methods from class SoNormalBinding: SoNormalBinding() static SoType getClassTypeId() Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const DESCRIPTION This node specifies how the current normals are bound to shapes that follow in the scene graph. Each shape node may interpret bindings differently. The bindings for faces and vertices are meaningful only for shapes that are made from faces and vertices. Similarly, the indexed bindings are only used by the shapes that allow indexing. For bindings that require multiple normals, be sure to have at least as many normals defined as are necessary; otherwise, errors will occur. FIELDS SoSFEnum value Specifies how to bind normals to shapes. METHODS SoNormalBinding() Creates a normal binding node with default settings. static SoType getClassTypeId() Returns type identifier for this class. ACTION BEHAVIOR SoGLRenderAction, SoCallbackAction, SoRayPickAction Sets the current normal binding type. FILE FORMAT/DEFAULTS NormalBinding { value PER_VERTEX_INDEXED } SEE ALSO SoMaterialBinding, SoNormal, SoTextureCoordinateBinding, SoVertexShape