SoLight(3IV)

SoLight - abstract base class for all light source nodes

As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.

NAME
     SoLight - abstract base class for all light source nodes

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoLight

SYNOPSIS
     #include <Inventor/nodes/SoLight.h>

          Fields from class SoLight:

     SoSFBool            on
     SoSFFloat           intensity
     SoSFColor           color

          Methods from class SoLight:

     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     SoLight is the abstract base class for all light nodes. A light node
     defines an illumination source that may affect subsequent shapes in the
     scene graph, depending on the current lighting style. Light sources are
     affected by the current transformation. A light node under a separator
     does not affect any objects outside that separator.

     You can also use a node kit to create a light; see the reference page for
     SoLightKit.

FIELDS
     SoSFBool            on
          Determines whether the source is active or inactive. When inactive,
          the source does not illuminate at all.

     SoSFFloat           intensity
          Illumination intensity of light source. Valid values range from 0.0
          (no illumination) to 1.0 (maximum illumination).

     SoSFColor           color
          Light source illumination color.


METHODS
     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction
          Activates this light (if so specified) during traversal. All shape
          nodes that come after this light in the scene graph are illuminated
          by this light.


FILE FORMAT/DEFAULTS
     This is an abstract class. See the reference page of a derived class for
     the format and default values.

SEE ALSO
     SoDirectionalLight, SoEnvironment, SoLightKit, SoLightModel, SoMaterial,
     SoPointLight, SoSpotLight