SoGetMatrixAction(3IV)
SoGetMatrixAction (SoMxAct) - computes transformation matrix for subgraph
As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.
NAME SoGetMatrixAction (SoMxAct) - computes transformation matrix for subgraph INHERITS FROM SoAction > SoGetMatrixAction SYNOPSIS #include <Inventor_c/actions/SoGetMatrixAction.h> typedef SoGetMatrixAction SoMxAct Functions from class SoGetMatrixAction: SoGetMatrixAction * SoMxActCreate(const SbViewportRegion *newRegion) void SoMxActSetVPReg(SoMxAct *this, const SbViewportRegion *newRegion) const SbViewportRegion * SoMxActGetVPReg(const SoMxAct *this) SbMatrix * SoMxActGetMx(SoMxAct *this) SbMatrix * SoMxActGetInv(SoMxAct *this) SbMatrix * SoMxActGetTexMx(SoMxAct *this) SbMatrix * SoMxActGetTexInv(SoMxAct *this) Functions from class SoAction: void SoMxActApply(SoMxAct *this, SoNode *node) void SoMxActApplyPath(SoMxAct *this, SoPath *path) void SoMxActApplyPathList(SoMxAct *this, const SoPathList *pathList, SbBool obeysRules = FALSE) SoType SoMxActGetClassTypeId() SoType SoMxActGetTypeId(SoMxAct *this) SbBool SoMxActIsOfType(SoMxAct *this, SoType type) void SoMxActInvalidateState(SoMxAct *this) DESCRIPTION This action computes transformation matrices for a given subgraph. It computes the cumulative transformation matrix and its inverse, along with a cumulative texture transformation matrix and its inverse. This action is unlike most others in that it does not traverse downwards from groups. When applied to a node, it computes the matrix for just that node. (This makes sense for transformation nodes, but not for others, really.) It is much more useful when applied to a path. When applied to a path, it gathers the transformation info for all nodes in the path and those that affect nodes in the path, but it stops when it hits the last node in the path; it does not traverse downwards from it as other actions (such as rendering) do. This behavior makes the most sense for this action. FUNCTIONS SoGetMatrixAction * SoMxActCreate(const SbViewportRegion *newRegion) Constructor takes viewport region to use for picking. Even though the matrix computation may not involve a window per se, some nodes need this information to determine their placement. void SoMxActSetVPReg(SoMxAct *this, const SbViewportRegion *newRegion) const SbViewportRegion * SoMxActGetVPReg(const SoMxAct *this) Sets/returns current viewport region to use for action. SbMatrix * SoMxActGetMx(SoMxAct *this) SbMatrix * SoMxActGetInv(SoMxAct *this) Returns cumulative transformation matrix and its inverse. Warning: the matrices returned by these routines should not be changed (unless you are implementing your own transformation nodes). SbMatrix * SoMxActGetTexMx(SoMxAct *this) SbMatrix * SoMxActGetTexInv(SoMxAct *this) Returns cumulative texture transformation matrix and its inverse. Warning: the matrices returned by these routines should not be changed (unless you are implementing your own transformation nodes). SEE ALSO SoGetBoundingBoxAction