SoGLRenderAction(3IV)
SoGLRenderAction (SoGLRenderAct) - renders a scene graph using OpenGL
As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.
NAME SoGLRenderAction (SoGLRenderAct) - renders a scene graph using OpenGL INHERITS FROM SoAction > SoGLRenderAction SYNOPSIS #include <Inventor_c/actions/SoGLRenderAction.h> typedef AbortCode SoGLRenderAbortCB(void *userData) typedef void SoGLRenderPassCB(void *userData) typedef SoGLRenderAction SoGLRenderAct enum SoGLRenderActionTransparencyType { SO_GL_RENDER_ACT_SCREEN_DOOR Uses stipple patterns for screen-door transparency SO_GL_RENDER_ACT_ADD Uses additive alpha blending SO_GL_RENDER_ACT_DELAYED_ADD Uses additive blending, rendering all transparent objects after opaque ones SO_GL_RENDER_ACT_SORTED_OBJECT_ADD Same as DELAYED_ADD, but sorts transparent objects by distances of bounding boxes from camera SO_GL_RENDER_ACT_BLEND Uses multiplicative alpha blending SO_GL_RENDER_ACT_DELAYED_BLEND Uses multiplicative alpha blending, rendering all transparent objects after opaque ones SO_GL_RENDER_ACT_SORTED_OBJECT_BLEND Same as DELAYED_BLEND, but sorts transparent objects by distances of bounding boxes from camera } enum SoGLRenderActionAbortCode { SO_GL_RENDER_ACT_CONTINUE Continue traversal as usual SO_GL_RENDER_ACT_ABORT Stop traversing the rest of the graph SO_GL_RENDER_ACT_PRUNE Do not traverse this node or its children, but continue SO_GL_RENDER_ACT_DELAY Delay rendering of this node until the second pass } Functions from class SoGLRenderAction: SoGLRenderAction * SoGLRenderActCreate(const SbViewportRegion *viewportRegion) void SoGLRenderActSetVPReg(SoGLRenderAct *this, const SbViewportRegion *newRegion) const SbViewportRegion * SoGLRenderActGetVPReg(const SoGLRenderAct *this) void SoGLRenderActSetUpdateArea(SoGLRenderAct *this, const SbVec2f *origin, const SbVec2f *size) void SoGLRenderActGetUpdateArea(const SoGLRenderAct *this, SbVec2f *origin, SbVec2f *size) void SoGLRenderActSetAbortCB(SoGLRenderAct *this, SoGLRenderAbortCB *func, void *userData) void SoGLRenderActSetTranspType(SoGLRenderAct *this, TransparencyType type) TransparencyType SoGLRenderActGetTranspType(const SoGLRenderAct *this) void SoGLRenderActSetSmoothing(SoGLRenderAct *this, SbBool smooth) SbBool SoGLRenderActIsSmoothing(const SoGLRenderAct *this) void SoGLRenderActSetNumPasses(SoGLRenderAct *this, int num) int SoGLRenderActGetNumPasses(const SoGLRenderAct *this) void SoGLRenderActSetPassUpdate(SoGLRenderAct *this, SbBool flag) SbBool SoGLRenderActIsPassUpdate(const SoGLRenderAct *this) void SoGLRenderActSetPassCB(SoGLRenderAct *this, SoGLRenderPassCB *func, void *userData) void SoGLRenderActSetCacheContext(SoGLRenderAct *this, uint32_t context) uint32_t SoGLRenderActGetCacheContext(const SoGLRenderAct *this) Functions from class SoAction: void SoGLRenderActApply(SoGLRenderAct *this, SoNode *node) void SoGLRenderActApplyPath(SoGLRenderAct *this, SoPath *path) void SoGLRenderActApplyPathList(SoGLRenderAct *this, const SoPathList *pathList, SbBool obeysRules = FALSE) SoType SoGLRenderActGetClassTypeId() SoType SoGLRenderActGetTypeId(SoGLRenderAct *this) SbBool SoGLRenderActIsOfType(SoGLRenderAct *this, SoType type) void SoGLRenderActInvalidateState(SoGLRenderAct *this) DESCRIPTION This class traverses a scene graph and renders it using the OpenGL graphics library. It assumes that a valid window has been created and initialized for proper OpenGL rendering. The SoXtRenderArea class or any of its subclasses may be used to create such a window. FUNCTIONS SoGLRenderAction * SoGLRenderActCreate(const SbViewportRegion *viewportRegion) Constructor. The parameter defines the viewport region into which rendering will take place. void SoGLRenderActSetVPReg(SoGLRenderAct *this, const SbViewportRegion *newRegion) const SbViewportRegion * SoGLRenderActGetVPReg(const SoGLRenderAct *this) Changes/returns viewport region to use for rendering. void SoGLRenderActSetUpdateArea(SoGLRenderAct *this, const SbVec2f *origin, const SbVec2f *size) void SoGLRenderActGetUpdateArea(const SoGLRenderAct *this, SbVec2f *origin, SbVec2f *size) Sets/returns the current update area, which is the rectangular area of the viewport region that will actually be rendered into. This can be used for partial updates in applications that can manage them. The update area is specified in normalized viewport coordinates, where (0,0) is the lower left corner of the viewport and (1,1) is the upper right corner. The area is specified or returned as an origin and a size. void SoGLRenderActSetAbortCB(SoGLRenderAct *this, SoGLRenderAbortCB *func, void *userData) Sets callback to call during rendering to test for an abort condition. It will be called for each node that is traversed. This allows applications to terminate rendering prematurely if some condition occurs. The callback function should return one of the AbortCode codes to indicate whether traversal should continue. Use of the various codes in a callback can allow applications to modify Inventor's default order of rendering objects in a scene graph. void SoGLRenderActSetTranspType(SoGLRenderAct *this, TransparencyType type) TransparencyType SoGLRenderActGetTranspType(const SoGLRenderAct *this) Sets/returns transparency quality level to use when rendering. The default is SCREEN_DOOR. (Note that SCREEN_DOOR transparency does not work in the case where transparency values are specified for each vertex of a shape. If this is the case, use one of the other transparency types.) void SoGLRenderActSetSmoothing(SoGLRenderAct *this, SbBool smooth) SbBool SoGLRenderActIsSmoothing(const SoGLRenderAct *this) Sets/returns smoothing flag. When on, smoothing uses OpenGL's line- and point-smoothing features to provide cheap antialiasing of lines and points. The default is FALSE. void SoGLRenderActSetNumPasses(SoGLRenderAct *this, int num) int SoGLRenderActGetNumPasses(const SoGLRenderAct *this) Sets/returns number of rendering passes for multipass rendering. Specifying more than one pass will result in antialiasing of the rendered scene, using OpenGL's accumulation buffer. (Camera nodes typically move their viewpoints a little bit for each pass to achieve the antialiasing.) Each additional pass provides better antialiasing, but requires more rendering time The default is 1 pass. void SoGLRenderActSetPassUpdate(SoGLRenderAct *this, SbBool flag) SbBool SoGLRenderActIsPassUpdate(const SoGLRenderAct *this) Sets/returns a flag indicating whether intermediate results are displayed after each antialiasing pass for progressive improvement (default is FALSE). void SoGLRenderActSetPassCB(SoGLRenderAct *this, SoGLRenderPassCB *func, void *userData) Sets a callback function to invoke between passes when antialiasing. Passing NULL (which is the default state) will cause a clear of the color and depth buffers to be performed. void SoGLRenderActSetCacheContext(SoGLRenderAct *this, uint32_t context) uint32_t SoGLRenderActGetCacheContext(const SoGLRenderAct *this) Sets/returns the OpenGL cache context. A cache context is just an integer identifying when OpenGL display lists (which are used for render caching) can be shared between render actions; for example, see the documentation on GLX contexts for information on when OpenGL display lists can be shared between GLX windows. SEE ALSO SoSeparator, SoXtRenderArea