SoDirectionalLight(3IV)

SoDirectionalLight - node representing a directional light source

As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.

NAME
     SoDirectionalLight - node representing a directional light source

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoLight > SoDirectionalLight

SYNOPSIS
     #include <Inventor/nodes/SoDirectionalLight.h>

          Fields from class SoDirectionalLight:

     SoSFVec3f           direction

          Fields from class SoLight:

     SoSFBool            on
     SoSFFloat           intensity
     SoSFColor           color

          Methods from class SoDirectionalLight:

                         SoDirectionalLight()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:
     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     This node defines a directional light source that illuminates along rays
     parallel to a given 3-dimensional vector.

FIELDS
     SoSFVec3f           direction
          Illumination direction vector.


METHODS
                         SoDirectionalLight()
          Creates a directional light source node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction
          Activates this light (if so specified) during traversal. All shape
          nodes that come after this light in the scene graph are illuminated
          by this light. The light's direction is affected by the current
          transformation.


FILE FORMAT/DEFAULTS
     DirectionalLight {
          on         TRUE
          intensity  1
          color      1 1 1
          direction  0 0 -1
     }

SEE ALSO
     SoPointLight, SoSpotLight