SoComplexity(3IV)

SoComplexity - shape complexity node

As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.

NAME
     SoComplexity - shape complexity node

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoComplexity

SYNOPSIS
     #include <Inventor/nodes/SoComplexity.h>

     enum Type {
          SoComplexity::SCREEN_SPACE  Set complexity based on screen size
          SoComplexity::OBJECT_SPACE  Set complexity independent of screen
                                           size
          SoComplexity::BOUNDING_BOX  Draw all shapes as bounding boxes
     }

          Fields from class SoComplexity:

     SoSFEnum            type
     SoSFFloat           value
     SoSFFloat           textureQuality

          Methods from class SoComplexity:

                         SoComplexity()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     This node sets the current shape complexity value. This is a heuristic
     value which provides a hint at what geometric complexity to render shape
     nodes. Values range from 0 to 1, where 0 means minimum complexity and 1
     means maximum complexity. Each shape node interprets complexity in its
     own way.

     Shape complexity always affects rendering and primitive generation for
     the SoCallbackAction. For some shapes, it also affects picking.

     There are three ways to interpret shape complexity, depending on the type
     field. BOUNDING_BOX complexity ignores the value field and renders all
     shapes as bounding boxes, using the current material, drawing style, etc.
     The other two types use the value field to determine the tessellation of
     shapes into polygons. OBJECT_SPACE complexity uses value directly to
     determine the tessellation. SCREEN_SPACE complexity depends on value and
     the projected size of the shape on the screen; a value of 0 produces the
     minimum tessellation for a shape, and a value of 1 produces a
     tessellation that is fine enough that each edge of a polygon is about 1
     or two pixels in length. Since the projected size depends on the camera
     position, objects may be tessellated differently every frame if the
     camera is moving; note that this may have adverse effects on render
     caching in SoSeparator nodes.

     The SoComplexity node also sets a hint for the quality of textures
     applied to shapes, based on the value of the textureQuality field. The
     texture quality will take effect at the next Texture2 node; Texture2
     nodes previously traversed will not be affected.

FIELDS
     SoSFEnum            type
          How shape complexity is interpreted.

     SoSFFloat           value
          Complexity value.

     SoSFFloat           textureQuality
          Hint about texture quality. A value of 0 indicates that the fastest
          texturing should be used, while a value of 1 indicates that the best
          quality texturing should be used.
METHODS
                         SoComplexity()
          Creates a complexity node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
     SoRayPickAction
          Sets the current complexity in the state.


FILE FORMAT/DEFAULTS
     Complexity {
          type            OBJECT_SPACE
          value           0.5
          textureQuality  0.5
     }

SEE ALSO
     SoShape, SoShapeHints, SoTexture2