SoAnnotation(3IV)
SoAnnotation (SoAnnot) - Annotation group node
As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.
NAME SoAnnotation (SoAnnot) - Annotation group node INHERITS FROM SoBase > SoFieldContainer > SoNode > SoGroup > SoSeparator > SoAnnotation SYNOPSIS #include <Inventor_c/nodes/SoAnnotation.h> typedef SoAnnotation SoAnnot Fields from class SoSeparator: SoSFEnum renderCaching SoSFEnum boundingBoxCaching SoSFEnum renderCulling SoSFEnum pickCulling Functions from class SoAnnotation: SoAnnotation * SoAnnotCreate() SoType SoAnnotGetClassTypeId() Functions from class SoSeparator: void SoAnnotSetNumRenderCaches(int howMany) int SoAnnotGetNumRenderCaches() Functions from class SoGroup: void SoAnnotAddChild(SoAnnot *this, SoNode *child) void SoAnnotInsertChild(SoAnnot *this, SoNode *child, int newChildIndex) SoNode * SoAnnotGetChild(const SoAnnot *this, int index) int SoAnnotFindChild(const SoAnnot *this, const SoNode *child) int SoAnnotGetNumChildren(const SoAnnot *this) void SoAnnotRemoveChild(SoAnnot *this, int index) void SoAnnotRemoveChildNode(SoAnnot *this, SoNode *child) void SoAnnotRemoveAllChildren(SoAnnot *this) void SoAnnotReplaceChild(SoAnnot *this, int index, SoNode *newChild) void SoAnnotReplaceChildNode(SoAnnot *this, SoNode *oldChild, SoNode *newChild) Functions from class SoNode: void SoAnnotSetOverride(SoAnnot *this, SbBool state) SbBool SoAnnotIsOverride(const SoAnnot *this) SoNode * SoAnnotCopy(const SoAnnot *this, SbBool copyConnections = FALSE) SbBool SoAnnotAffectsState(const SoAnnot *this) SoNode * SoAnnotGetByName(const char *name) int SoAnnotGetByNameList(const char *name, SoNodeList *list) Functions from class SoFieldContainer: void SoAnnotSetToDflts(SoAnnot *this) SbBool SoAnnotHasDfltVals(const SoAnnot *this) SbBool SoAnnotFldsAreEq(const SoAnnot *this, const SoFieldContainer *fc) void SoAnnotCopyFieldVals(SoAnnot *this, const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool SoAnnotSet(SoAnnot *this, const char *fieldDataString) void SoAnnotGet(SoAnnot *this, SbString *fieldDataString) int SoAnnotGetFields(const SoAnnot *this, SoFieldList *resultList) SoField * SoAnnotGetField(const SoAnnot *this, const char *fieldName) SbBool SoAnnotGetFieldName(const SoAnnot *this, const SoField *field, SbName *fieldName) SbBool SoAnnotIsNotifyEnabled(const SoAnnot *this) SbBool SoAnnotEnableNotify(SoAnnot *this, SbBool flag) Functions from class SoBase: void SoAnnotRef(SoAnnot *this) void SoAnnotUnref(const SoAnnot *this) void SoAnnotUnrefNoDelete(const SoAnnot *this) void SoAnnotTouch(SoAnnot *this) SoType SoAnnotGetTypeId(const SoAnnot *this) SbBool SoAnnotIsOfType(const SoAnnot *this, SoType type) void SoAnnotSetName(SoAnnot *this, const char *name) SbName SoAnnotGetName(const SoAnnot *this) DESCRIPTION This group node delays rendering its children until all other nodes have been traversed, turning off depth buffer comparisons first. The result is that the shapes under the annotation node are rendered on top of the rest of the scene. This node is derived from SoSeparator, so it saves and restores traversal state for all actions. Note that if more than one annotation node is present in a graph, the order in which they are traversed determines the stacking order - later nodes are rendered on top of earlier ones. Also note that since depth buffer comparisons are disabled, complex 3D objects may not be rendered correctly when used under annotation nodes. Also note that the annotation node does nothing special when picking along a ray. That is, it does not modify the sorting order of intersected objects based on which ones are under annotation nodes. If your application uses annotation nodes and you want to ensure that objects under them are picked "in front of" other objects, you can tell the pick action that you want to pick all objects along the ray and then scan through the paths in the resulting picked point instances to see if any of them passes through an annotation node. Your program can then decide what to do in such a case. FUNCTIONS SoAnnotation * SoAnnotCreate() Creates an annotation node with default settings. SoType SoAnnotGetClassTypeId() Returns type identifier for this class. ACTION BEHAVIOR SoGLRenderAction Delays rendering its children until all other nodes have been traversed, turning off depth buffer comparisons first. SoCallbackAction, SoGetBoundingBoxAction, SoGetMatrixAction, SoRayPickAction, SoSearchAction Same as SoSeparator FILE FORMAT/DEFAULTS Annotation { renderCaching AUTO boundingBoxCaching AUTO renderCulling AUTO pickCulling AUTO }