SbVec4f(3IV)

SbVec4f (SbV4f) - 4D vector class

As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.

NAME
     SbVec4f (SbV4f) - 4D vector class

INHERITS FROM
     SbVec4f

SYNOPSIS
     #include <Inventor_c/SbLinear.h>

     typedef SbVec4f     SbV4f

          Functions from class SbVec4f:

     SbBool              SbV4fEquals(const SbV4f *this, const SbVec4f v, float
                              tolerance)
     void                SbV4fGetReal(const SbV4f *this, SbVec3f *v)
                         SbV4fNorm(SbV4f *this)
     int                 SbV4fIsEq(SbV4f *this, const SbVec4f *v1, const
                              SbVec4f *v2)
     int                 SbV4fIsNEq(SbV4f *this, const SbVec4f *v1, const
                              SbVec4f *v2)

          Macros from class SbVec4f:

     SbV4fDot(SbVec4f vec0, SbVec4f vec1)
     SbV4fGetXYZW(float array[4], SbVec4f vec)
     SbV4fGetX_Y_Z_W(float x, float y, float z, float w, SbVec4f vec)
     SbV4fLen(SbVec4f vec)
     SbV4fNegate(SbVec4f vec)
     SbV4fSetXYZW(SbVec4f vec, float array[4])
     SbV4fSetX_Y_Z_W(SbVec4f vec, float x, float y, float z, float w)
     SbV4fAdd(SbVec4f dest, SbVec4f src1, SbVec4f src2)
     SbV4fSub(SbVec4f dest, SbVec4f src1, SbVec4f src2)
     SbV4fMultBy(SbVec4f vec, float scalar)
     SbV4fDivBy(SbVec4f vec, float scalar)


DESCRIPTION
     4D vector class used to store homogeneous coordinates. This class is used
     in Inventor for arguments and return values.  This object does not have
     Create or Delete functions because it is considered a simple datatype;
     instances of this class may be declared directly as local or global
     variables in C. C programmers can access the components of the vector as
     though it were a simple structure or use the access and operation
     functions described in this reference page:

          struct SbVec4f { float vec[4]; };

          SbVec2f   v1, v2;

          /* The next two lines produce equivalent vectors. */
          v1.vec[0] = 1.0; v1.vec[1] = 1.0; v1.vec[2] = 1.0; v1.vec[3] = 1.0;
          SbV4fSetX_Y_Z_W( v2, 1.0, 1.0, 1.0, 1,0 );



FUNCTIONS
     SbBool              SbV4fEquals(const SbV4f *this, const SbVec4f v, float
                              tolerance)
          Equality comparison within given tolerance - the square of the
          length of the maximum distance between the two vectors.

     void                SbV4fGetReal(const SbV4f *this, SbVec3f *v)
          Returns the real portion of the vector by dividing by the fourth
          value.

                         SbV4fNorm(SbV4f *this)
          Changes vector to be unit length.

     int                 SbV4fIsEq(SbV4f *this, const SbVec4f *v1, const
                              SbVec4f *v2)
     int                 SbV4fIsNEq(SbV4f *this, const SbVec4f *v1, const
                              SbVec4f *v2)
          Equality comparison operators.


MACROS
     SbV4fDot(SbVec4f vec0, SbVec4f vec1)
          Returns dot (inner) product of two vectors.

     SbV4fGetXYZW(float array[4], SbVec4f vec)
     SbV4fGetX_Y_Z_W(float x, float y, float z, float w, SbVec4f vec)
          Returns vector components.

     SbV4fLen(SbVec4f vec)
          Returns geometric length of vector.

     SbV4fNegate(SbVec4f vec)
          Negates each component of vector in place.

     SbV4fSetXYZW(SbVec4f vec, float array[4])
     SbV4fSetX_Y_Z_W(SbVec4f vec, float x, float y, float z, float w)
          Sets the vector components.

     SbV4fAdd(SbVec4f dest, SbVec4f src1, SbVec4f src2)
     SbV4fSub(SbVec4f dest, SbVec4f src1, SbVec4f src2)
          Component-wise binary vector addition and subtraction operators.

     SbV4fMultBy(SbVec4f vec, float scalar)
     SbV4fDivBy(SbVec4f vec, float scalar)
          Component-wise scalar multiplication and division operators.

FILE FORMAT/DEFAULTS
     Vec4f {
     }

SEE ALSO
     SbVec2f, SbVec3f, SbVec2s, SbRotation