SbSphereProjector(3IV)

SbSphereProjector - sphere projector

As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.

NAME
     SbSphereProjector - sphere projector

INHERITS FROM
     SbProjector > SbSphereProjector

SYNOPSIS
     #include <Inventor/projectors/SbSphereProjector.h>

          Methods from class SbSphereProjector:

     SbVec3f             projectAndGetRotation(const SbVec2f &point,
                              SbRotation &rot)
     virtual SbRotation  getRotation(const SbVec3f &point1, const SbVec3f
                              &point2)
     void                setSphere(const SbSphere &sph)
     const SbSphere &    getSphere() const
     void                setOrientToEye(SbBool orientToEye)
     SbBool              isOrientToEye() const
     void                setFront(SbBool isFront)
     SbBool              isFront() const
     SbBool              isPointInFront(const SbVec3f &point) const

          Methods from class SbProjector:

     virtual SbVec3f        project(const SbVec2f &point)
     virtual void           setViewVolume(const SbViewVolume &vol)
     const SbViewVolume &   getViewVolume() const
     virtual void           setWorkingSpace(const SbMatrix &space)
     const SbMatrix &       getWorkingSpace() const
     virtual SbProjector *  copy() const


DESCRIPTION
     SbSphereProjector is an abstract base class for projectors that use a
     sphere in their projection. Sphere projectors are typically used to write
     interactive 3D manipulators and viewers.

METHODS
     SbVec3f             projectAndGetRotation(const SbVec2f &point,
                              SbRotation &rot)
          Apply the projector using the given point, returning the point in
          three dimensions that it projects to. This also returns in rot a
          rotation on the surface of the sphere from the last projected point
          to this one. The passed point should be normalized (i.e. lie in the
          range [0.0,1.0]), with (0,0) at the lower-left.

     virtual SbRotation  getRotation(const SbVec3f &point1, const SbVec3f
                              &point2)
          Get a rotation given two points on this sphere projector. The
          rotation will be on the surface of the sphere.
     void                setSphere(const SbSphere &sph)
     const SbSphere &    getSphere() const
          Set and get the sphere on which to project points. The default
          sphere has radius 1.0.

     void                setOrientToEye(SbBool orientToEye)
     SbBool              isOrientToEye() const
          Set and get whether the projector should always be oriented towards
          the eye. Set to FALSE if the tolerance should be evaluated in
          working space.

     void                setFront(SbBool isFront)
     SbBool              isFront() const
     SbBool              isPointInFront(const SbVec3f &point) const
          Set and get whether the projector should intersect the half of the
          sphere that faces the eye. Set to FALSE if the projector should
          intersect with the rear half.


FILE FORMAT/DEFAULTS
     SphereProjector {
     }

SEE ALSO
     SbCylinderProjector, SbCylinderPlaneProjector,
     SbCylinderSectionProjector, SbCylinderSheetProjector, SbLineProjector,
     SbPlaneProjector, SbSpherePlaneProjector, SbSphereSectionProjector,
     SbSphereSheetProjector