SbCylinderSheetProjector(3IV)

SbCylinderSheetProjector - cylinder-sheet projector

As shipped in IRIX 6.5.22. Added in IRIX 6.5.22.

NAME
     SbCylinderSheetProjector - cylinder-sheet projector

INHERITS FROM
     SbProjector > SbCylinderProjector > SbCylinderSheetProjector

SYNOPSIS
     #include <Inventor/projectors/SbCylinderSheetProjector.h>

          Methods from class SbCylinderSheetProjector:

                         SbCylinderSheetProjector(SbBool orientToEye = TRUE)
                         SbCylinderSheetProjector(const SbCylinder &cyl,
                              SbBool orientToEye = TRUE)
                         ~SbCylinderSheetProjector()

          Methods from class SbCylinderProjector:

     SbVec3f             projectAndGetRotation(const SbVec2f &point,
                              SbRotation &rot)
     virtual SbRotation  getRotation(const SbVec3f &point1, const SbVec3f
                              &point2)
     void                setCylinder(const SbCylinder &cyl)
     const SbCylinder &  getCylinder() const
     void                setOrientToEye(SbBool orientToEye)
     SbBool              isOrientToEye() const
     void                setFront(SbBool isFront)
     SbBool              isFront() const
     SbBool              isPointInFront(const SbVec3f &point) const

          Methods from class SbProjector:

     virtual SbVec3f        project(const SbVec2f &point)
     virtual void           setViewVolume(const SbViewVolume &vol)
     const SbViewVolume &   getViewVolume() const
     virtual void           setWorkingSpace(const SbMatrix &space)
     const SbMatrix &       getWorkingSpace() const
     virtual SbProjector *  copy() const


DESCRIPTION
     SbCylinderSheetProjector projects a window space point (usually based on
     the mouse location) onto the surface of a cylinder with a hyperbolic
     sheet draped over it. This allows smooth transitions onto and off of the
     cylinder.  Two projected points can produce a rotation along the
     cylinder's axis. When the mouse position projects on to the sheet, the
     rotations will be as if the sheet is being dragged, causing the cylinder
     to roll beneath it.

     Incremental changes (delta rotation) can be computed during interactive
     sessions. Cylinder projectors are typically used to write interactive 3D
     manipulators and viewers.
METHODS
                         SbCylinderSheetProjector(SbBool orientToEye = TRUE)
                         SbCylinderSheetProjector(const SbCylinder &cyl,
                              SbBool orientToEye = TRUE)
          Constructors. The first uses a default cylinder aligned with the Y
          axis with radius 1.0; the cylinder is supplied in the second. The
          orientToEye parameter determines whether the sheet is perpendicular
          to the eye, or perpendicular to the cylinder's Z axis. Setting that
          parameter to TRUE (the default) specifies that the plane be
          perpendicular to the eye, which is most often the desired behavior.

          The default view volume is undefined, and the working space is
          identity.

                         ~SbCylinderSheetProjector()
          Destructor.


FILE FORMAT/DEFAULTS
     CylinderSheetProjector {
     }

SEE ALSO
     SbCylinderSectionProjector, SbCylinderPlaneProjector, SbLineProjector,
     SbPlaneProjector, SbSpherePlaneProjector, SbSphereProjector,
     SbSphereSectionProjector, SbSphereSheetProjector