sphcol(3L)

sphclr - set the diffuse r, g, b color components of bitmapped spheres.

As shipped in IRIX 6.5.15. Unchanged since IRIX 6.5.

NAME
     sphclr - set the diffuse r, g, b color components of bitmapped spheres.

FORTRAN 77 SPECIFICATION
     #include <gl/fsphere.h>

     subroutine sphclr(clr)
     real clr(4)

PARAMETERS
     clr    the specification of the diffuse color for bitmap spheres



DESCRIPTION
     sphclr specifies the diffuse color for the bitmapped spheres drawn with
     calls to sphdra that are located between sphbbp and sphebp.

     sphclr must only be called between sphbbp and sphebp or the results are
     undefined.

SEE ALSO
     libsphere, sphmod, sphobj, sphdra, sphgnp, sphfre, sphbbp, sphebp

NOTE
     sphclr only affects bitmapped spheres which are currently only
     implemented on the RealityEngine.  The routine receives an array of four
     floating-point elements.  In the current implementation on the
     RealityEngine, the first three elements specify r, g, and b,
     respectively, and the fourth component is not used and should be set to
     1.0.

BUGS
     sphclr is currently not available in FORTRAN.