mmode(3G)
mmode - sets the current matrix mode
Showing IRIX 6.5.30 (default release). Unchanged since IRIX 6.5.
NAME mmode - sets the current matrix mode FORTRAN 77 SPECIFICATION subroutine mmode(m) integer*4 m PARAMETERS m expects a symbolic constant, one of: MSINGL puts the system into single-matrix mode. In single-matrix mode, all modeling, viewing, and projection transformations are done using a single matrix that combines all these transformations. This is the default matrix mode. MVIEWI puts the system into multi-matrix mode. In this mode, separate ModelView, Projection, and Texture matrices are maintained. The ModelView matrix is modified by all matrix operations, except for perspe, ortho, ortho2, and window. which always replace the current Projection matrix. MPROJE puts the system into multi-matrix mode. In this mode, separate ModelView, Projection, and Texture matrices are maintained. The Projection matrix is modified by all matrix operations. MTEXTU puts the system into multi-matrix mode. In this mode, separate ModelView, Projection, and Texture matrices are maintained. The Texture matrix is modified by all matrix operations, except for perspe, ortho, ortho2, and window. which always replace the current Projection matrix. DESCRIPTION mmode specifies which matrix is the current matrix, and also determines whether the system is in single-matrix mode, or in multi-matrix mode. The matrix mode and current matrix are determined as follows: ____________________________________________ mmode matrix mode current matrix ____________________________________________ MSINGL single only matrix MVIEWI multi ModelView MPROJE multi Projection MTEXTU multi Texture ____________________________________________ | | In single-matrix mode, vertices are transformed directly from object- coordinates to clip-coordinates by a single matrix. All matrix commands operate on this, the only matrix. Single-matrix mode is the default mode, but its use is discouraged, because many of the newer GL rendering features cannot be used while the system is in single-matrix mode. In multi-matrix mode, vertices are transformed from object-coordinates to eye-coordinates by the ModelView matrix, then from eye-coordinates to clip-coordinates by the Projection matrix. A third matrix, the Texture matrix, is maintained to transform texture coordinates. While in multi- matrix mode, mmodes MVIEWI, MPROJE, and MTEXTU specify which of the three matrices is operated on by matrix modification commands. Many GL rendering operations, including lighting, texture mapping, and user- defined clipping planes, require that the matrix mode be multi-matrix. Both the single matrix that is maintained while mmode is MSINGL mode, and the ModelView matrix that is maintained while not in MSINGL mode, have a stack depth of 32. The Projection and Texture matrices are not stacked. Thus matrix commands pushma and popmat should not be called while the matrix mode is MPROJE or MTEXTU. Changes between matrix modes MVIEWI, MPROJE and MTEXTU have no effect on the matrix values themselves. However, when matrix mode MSINGL is entered or left, all matrix stacks are forced to be empty, and all matrices are initialized to the identity matrix. SEE ALSO clippl, getmmo, lmbind, lookat, ortho, perspe, polarv, rot, rotate, scale, texbin, transl, window BUGS On IRIS-4D G, GT, GTX systems, and on the Personal IRIS, multi-matrix operation is incorrect while mmode is MPROJE. Specifically, vertices are transformed only by the Projection matrix, not by the ModelView matrix.