fglTagSampleBufferSGIX(3G)
fglTagSampleBufferSGIX - mark all samples of a multisample buffer
Showing IRIX 6.5.30 (default release). Unchanged since IRIX 6.5.
NAME fglTagSampleBufferSGIX - mark all samples of a multisample buffer FORTRAN SPECIFICATION SUBROUTINE fglTagSampleBufferSGIX( ) DESCRIPTION When using a multisample buffer on some systems (see Machine Dependencies below), fglTagSampleBufferSGIX can be used with some restrictions as a faster alternative to clearing the depth buffer using fglClear. On these system, each sample in the multisample buffer carries a tag that can be either set or cleared. fglTagSampleBufferSGIX sets the tags of all the samples. When a tag of a sample is set, a depth test against that sample always succeeds. Note, however, that the stencil test (if enabled) still uses the stencil value that is stored at the sample. When a color is written into a sample, its tag is cleared. Depth tests against a sample with a cleared tag use the depth value stored at the sample. Initially the state of the tags of all samples is undefined. Clearing the main color buffer clears all the tags. For a given pixel, the color values stored in the sample buffer are resolved into the main color buffer only when the tags of all samples of that pixel are cleared. Thus, when using fglTagSampleBufferSGIX, it is the responsibility of the program to ensure that the tags of all samples are cleared (i.e., that a color is stored into each sample least once) before the frame is completed. Using fglTagSampleBufferSGIX is much faster than fglClear(GL_DEPTH_BUFFER_BIT), but it does not have the same effect (i.e., no change is made to the contents of the depth buffer). The result of blending a color into a sample whose tag is set is undefined. Therefore, blending should be disabled when writing into samples with set tags. If a multisample buffer is not available, fglTagSampleBufferSGIX has no effect. NOTES Programs that guarantee that a color value is stored into every sample of each frame can use fglTagSampleBufferSGIX instead of clearing the depth and the main color buffer(s), resulting in increased performance. ERRORS GL_INVALID_OPERATION is generated if fglTagSampleBufferSGIX is executed between the execution of fglBegin and the corresponding execution of fglEnd. MACHINE DEPENDENCIES Sample tags are supported only on RealityEngine, RealityEngine2, and VTX systems. Sample tags are experimental and might not be supported in future systems. SEE ALSO fglBlendFunc fglClear fglEnable fglSampleMaskSGIS, fglSamplePatternSGIS,