fglIsTexture(3G)
fglIsTexture - determine if a name corresponds to a texture
Showing IRIX 6.5.30 (default release). Last changed in IRIX 6.5.15.
NAME fglIsTexture - determine if a name corresponds to a texture FORTRAN SPECIFICATION LOGICAL*1 fglIsTexture( INTEGER*4 texture ) PARAMETERS texture Specifies a value that may be the name of a texture. DESCRIPTION fglIsTexture returns GL_TRUE if texture is currently the name of a texture. If texture is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, fglIsTexture returns GL_FALSE. NOTES fglIsTexture is available only if the GL version is 1.1 or greater. ERRORS GL_INVALID_OPERATION is generated if fglIsTexture is executed between the execution of fglBegin and the corresponding execution of fglEnd. MACHINE DEPENDENCIES RealityEngine, RealityEngine2, and VTX systems do not support texture name sharing. Texture names are always local to the rendering context which was active at the time the names were created. The implementation on O2 systems uses a minimum of 64K bytes for every texture object defined. SEE ALSO fglBindTexture, fglCopyTexImage1D, fglCopyTexImage2D, fglDeleteTextures, fglGenTextures, fglGet, fglGetTexParameter, fglTexImage1D, fglTexImage2D, fglTexImage3D, fglTexParameter