fglIndexPointer(3G)
fglIndexPointer - define an array of color indexes
Showing IRIX 6.5.30 (default release). Last changed in IRIX 6.5.15.
NAME fglIndexPointer - define an array of color indexes FORTRAN SPECIFICATION SUBROUTINE fglIndexPointer( INTEGER*4 type, INTEGER*4 stride, CHARACTER*8 pointer ) PARAMETERS type Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. stride Specifies the byte offset between consecutive color indexes. If stride is 0 (the initial value), the color indexes are understood to be tightly packed in the array. The initial value is 0. pointer Specifies a pointer to the first index in the array. The initial value is 0. DESCRIPTION fglIndexPointer specifies the location and data format of an array of color indexes to use when rendering. type specifies the data type of each color index and stride gives the byte stride from one color index to the next allowing vertices and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see fglInterleavedArrays.) type, stride, and pointer are saved as client-side state. The color index array is initially disabled. To enable and disable the array, call fglEnableClientState and fglDisableClientState with the argument GL_INDEX_ARRAY. If enabled, the color index array is used when fglDrawArrays, fglDrawElements or fglArrayElement is called. Use fglDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use fglArrayElement to specify primitives by indexing vertices and vertex attributes and fglDrawElements to construct a sequence of primitives by indexing vertices and vertex attributes. NOTES fglIndexPointer is available only if the GL version is 1.1 or greater. The color index array is initially disabled, and it isn't accessed when fglArrayElement, fglDrawElements, or fglDrawArrays is called. Execution of fglIndexPointer is not allowed between fglBegin and the corresponding fglEnd, but an error may or may not be generated. If an error is not generated, the operation is undefined. fglIndexPointer is typically implemented on the client side. Since the color index array parameters are client-side state, they are not saved or restored by fglPushAttrib and fglPopAttrib. Use fglPushClientAttrib and fglPopClientAttrib instead. ERRORS GL_INVALID_ENUM is generated if type is not an accepted value. GL_INVALID_VALUE is generated if stride is negative. ASSOCIATED GETS fglIsEnabled with argument GL_INDEX_ARRAY fglGet with argument GL_INDEX_ARRAY_TYPE fglGet with argument GL_INDEX_ARRAY_STRIDE fglGetPointerv with argument GL_INDEX_ARRAY_POINTER MACHINE DEPENDENCIES On RealityEngine, RealityEngine2, and VTX systems, do not enable or disable GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_EXT, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_EXT, GL_COLOR_ARRAY, GL_COLOR_ARRAY_EXT, GL_INDEX_ARRAY,GL_INDEX_ARRAY_EXT, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_EXT, GL_EDGE_FLAG_ARRAY or GL_EDGE_FLAG_ARRAY_EXT between a call to fglNewList and the corresponding call to fglEndList. Instead, enable or disable before the call to fglNewList. SEE ALSO fglArrayElement, fglColorPointer, fglDrawArrays, fglDrawElements, fglEdgeFlagPointer, fglEnable, fglGetPointerv, fglInterleavedArrays, fglNormalPointer, fglPopClientAttrib, fglPushClientAttrib, fglTexCoordPointer, fglVertexPointer