blast(6D)
blast - 3D space war game
Showing IRIX 6.5.7. Unchanged since IRIX 6.5.
NAME blast - 3D space war game SYNOPSIS blast [-T] [-t time] [-a] DESCRIPTION blast is an interactive 3D game where the user destroys asteroids to gain points. There are several large asteroids in orbit around a small proto- planet. From your space station base, you must venture out and shoot these asteroids to break them into smaller pieces without colliding into either the asteroids or the proto-planet. Watch out for the alien ship that fires back at you! Destroy this ship before it destroys you. (All divestments, embargoes, blockades, economic sanctions, and other politi- cal actions have failed with the 'aliens') OPTIONS -T is for no texture mapping -t <time> is for duration of play. <time> is in integer units of view updates. 2000 is about a minute depending on frame rates. -a is for audio (currently only for vigra board) CONTROLS The leftmouse button fires your rockets to move forward. On a PI or INDIGO: The middlemouse button enables the rocket to move in a roll/pitch motion instead of the default yaw/pitch. On a PowerVision or RealityEngine: the middlemouse button fires an asteroid seeking missile The rightmouse button fires normal missiles The X position of the mouse controls your yaw The Y position of the mouse controls your pitch The space bar will show a set of 3D lines that point toward as- teroids. Green lines point to asteroids in front of you, blue lines point behind. There are inertial dampeners that will eventually slow you down if you do not fire your rocket thrusters. SCORE BIG asteroids: 20 pts MEDIUM asteroids: 50 pts SMALL asteroids: 100 pts alien ship: 200 pts The score is shown as a large red LED display your speed is shown as a small yellow LED display time left is shown as a small green LED display NOTES It takes a lot of practice to be able to judge the proper amount to lead an object when firing at it. This makes hitting an asteroid rather tricky for the novice. Note that asteroid size, speed, direction of travel, and distance all have to be taken into account. The easiest way for a beginner to actually hit an asteroid is to fly up close to it. The yaw and pitch controls are a little bit like those in an air- plane. pulling the mouse towards you makes you pitch up, just as pulling an airplane stick towards you makes the plane pitch up asteroids that fall onto the proto-plane self destruct on impact After the number of remaining asteroids is diminished, a new set of asteroids appear. After 3 lives are used up, game prompts user for a reset FILES /usr/demos/General_Demos/blast/data texture maps for nebulas and cratered asteroids