DBE(3X11)

DBE - Double Buffer Extension

Showing IRIX 6.5.30 (default release). Last changed in IRIX 6.5.5.

     NAME
          DBE - Double Buffer Extension

     SYNOPSIS
          The Double Buffer Extension (DBE) provides a standard way to
          utilize double-buffering within the framework of the X
          Window System.  Double-buffering uses two buffers, called
          front and back, which hold images.  The front buffer is
          visible to the user; the back buffer is not.  Successive
          frames of an animation are rendered into the back buffer
          while the previously rendered frame is displayed in the
          front buffer.  When a new frame is ready, the back and front
          buffers swap roles, making the new frame visible.  Ideally,
          this exchange appears to happen instantaneously to the user,
          with no visual artifacts.  Thus, only completely rendered
          images are presented to the user, and remain visible during
          the entire time it takes to render a new frame.  The result
          is a flicker-free animation.

     DESCRIPTION
          Concepts
               Normal windows are created using XCreateWindow() or
               XCreateSimpleWindow(), which allocate a set of window
               attributes and, for InputOutput windows, a front
               buffer, into which an image can be drawn.  The contents
               of this buffer will be displayed when the window is
               visible.

               This extension enables applications to use double-
               buffering with a window.  This involves creating a
               second buffer, called a back buffer, and associating
               one or more back buffer names (XIDs) with the window,
               for use when referring to (i.e., drawing to or reading
               from) the window's back buffer.  The back buffer name
               is a drawable of type XdbeBackBuffer.

               DBE provides a relative double-buffering model.  One
               XID, the window, always refers to the front buffer.
               One or more other XIDs, the back buffer names, always
               refer to the back buffer.  After a buffer swap, the
               window continues to refer to the (new) front buffer,
               and the back buffer name continues to refer to the
               (new) back buffer.  Thus, applications and toolkits
               that want to just render to the back buffer always use
               the back buffer name for all drawing requests to the
               window.  Portions of an application that want to render
               to the front buffer always use the window XID for all
               drawing requests to the window.

               Multiple clients and toolkits can all use double-
               buffering on the same window.  DBE does not provide a
               request for querying whether a window has double-
               buffering support, and if so, what the back buffer name
               is.  Given the asynchronous nature of the X Window
               System, this would cause race conditions.  Instead, DBE
               allows multiple back buffer names to exist for the same
               window; they all refer to the same physical back
               buffer.  The first time a back buffer name is allocated
               for a window, the window becomes double-buffered and
               the back buffer name is associated with the window.
               Subsequently, the window already is a double-buffered
               window, and nothing about the window changes when a new
               back buffer name is allocated, except that the new back
               buffer name is associated with the window.  The window
               remains double-buffered until either the window is
               destroyed, or until all of the back buffer names for
               the window are deallocated.

               In general, both the front and back buffers are treated
               the same.  In particular, here are some important
               characteristics:

                    Only one buffer per window can be visible at a
                    time (the front buffer).

                    Both buffers associated with a window have the
                    same visual type, depth, width, height, and shape
                    as the window.

                    Both buffers associated with a window are
                    "visible" (or "obscured") in the same way.  When
                    an Expose event is generated for a window, this
                    event is considered to apply to both buffers
                    equally.  When a double-buffered window is
                    exposed, both buffers are tiled with the window
                    background.  Even though the back buffer is not
                    visible, terms such as obscure apply to the back
                    buffer as well as to the front buffer.

                    It is acceptable at any time to pass an
                    XdbeBackBuffer in any function that expects a
                    drawable.  This enables an application to draw
                    directly into XdbeBackBuffer in the same fashion
                    as it would draw into any other drawable.

                    It is an error (Window) to pass an XdbeBackBuffer
                    in a function that expects a Window.

                    An XdbeBackBuffer will never be sent in a reply,
                    event, or error where a Window is specified.

                    If backing-store and save-under applies to a
                    double-buffered window, it applies to both buffers
                    equally.
                    If the XClearArea() or XClearWindow() function is
                    executed on a double-buffered window, the same
                    area in both the front and back buffers is
                    cleared.

               The effect of passing a window to a function that
               accepts a drawable is unchanged by this extension.  The
               window and front buffer are synonomous with each other.
               This includes obeying the XGetImage() and
               XGetSubImage() semantics and the subwindow-mode
               semantics if a graphics context is involved.
               Regardless of whether the window was explicitly passed
               in an XGetImage() or XGetSubImage() call, or implicitly
               referenced (i.e., one of the window's ancestors was
               passed in the function), the front (i.e. visible)
               buffer is always referenced.  Thus, DBE-naive screen
               dump clients will always get the front buffer.
               XGetImage() and XGetSubImage() on a back buffer return
               undefined image contents for any obscured regions of
               the back buffer that fall within the image.

               Drawing to a back buffer always uses the clip region
               that would be used to draw to the front buffer with a
               GC subwindow-mode of ClipByChildren.  If an ancestor of
               a double-buffered window is drawn to with a GC having a
               subwindow-mode of IncludeInferiors, the effect on the
               double-buffered window's back buffer depends on the
               depth of the double-buffered window and the ancestor.
               If the depths are the same, the contents of the back
               buffer of the double-buffered window are not changed.
               If the depths are different, the contents of the back
               buffer of the double-buffered window are undefined for
               the pixels that the IncludeInferiors drawing touched.

               DBE adds no new events.  DBE does not extend the
               semantics of any existing events with the exception of
               adding a new drawable type called XdbeBackBuffer.

               If events, replies, or errors that contain a drawable
               (e.g., GraphicsExpose) are generated in response to a
               request, the drawable returned will be the one
               specified in the request.

               DBE advertises which visuals support double buffering.

               DBE does not include any timing or synchronization
               facilities.  Applications that need such facilities
               (e.g., to maintain a constant frame rate) should
               investigate the Synchronization Extension, an X
               Consortium standard.

          Window Management Operations
               The basic philosophy of DBE is that both buffers are
               treated the same by X window management operations.

               When a double-buffered window is destroyed, both
               buffers associated with the window are destroyed, and
               all back buffer names associated with the window are
               freed.

               If the size of a double-buffered window changes, both
               buffers assume the new size.  If the window's size
               increases, the effect on the buffers depends on whether
               the implementation honors bit gravity for buffers.  If
               bit gravity is implemented, then the contents of both
               buffers are moved in accordance with the window's bit
               gravity, and the remaining areas are tiled with the
               window background.  If bit gravity is not implemented,
               then the entire unobscured region of both buffers is
               tiled with the window background.  In either case,
               Expose events are generated for the region that is
               tiled with the window background.

               If the XGetGeometry() function is executed on an
               XdbeBackBuffer, the returned x, y, and border-width
               will be zero.

               If the Shape extension ShapeRectangles, ShapeMask,
               ShapeCombine, or ShapeOffset request is executed on a
               double-buffered window, both buffers are reshaped to
               match the new window shape.  The region difference D =
               new shape - old shape is tiled with the window
               background in both buffers, and Expose events are
               generated for D.

          Complex Swap Actions

               DBE has no explicit knowledge of ancillary buffers
               (e.g. depth buffers or alpha buffers), and only has a
               limited set of defined swap actions.  Some applications
               may need a richer set of swap actions than DBE
               provides.  Some DBE implementations have knowledge of
               ancillary buffers, and/or can provide a rich set of
               swap actions. Instead of continually extending DBE to
               increase its set of swap actions, DBE provides a
               flexible "idiom" mechanism.  If an applications's needs
               are served by the defined swap actions, it should use
               them; otherwise, it should use the following method of
               expressing a complex swap action as an idiom.
               Following this policy will ensure the best possible
               performance across a wide variety of implementations.

               As suggested by the term "idiom," a complex swap action
               should be expressed as a group/series of requests.
               Taken together, this group of requests may be combined
               into an atomic operation by the implementation, in
               order to maximize performance.  The set of idioms
               actually recognized for optimization is implementation
               dependent.  To help with idiom expression and
               interpretation, an idiom must be surrounded by two
               function calls: XdbeBeginIdiom() and XdbeEndIdiom().
               Unless this begin-end pair surrounds the idiom, it may
               not be recognized by a given implementation, and
               performance will suffer.

               For example, if an application wants to swap buffers
               for two windows, and use X to clear only certain planes
               of the back buffers, the application would make the
               following calls as a group, and in the following order:

                    XdbeBeginIdiom().

                    XdbeSwapBuffers() with XIDs for two windows, each
                    of which uses a swap action of Untouched.

                    XFillRectangle() to the back buffer of one window.

                    XFillRectangle() to the back buffer of the other
                    window.

                    XdbeEndIdiom().

               The XdbeBeginIdiom() and XdbeEndIdiom() functions do
               not perform any actions themselves.  They are treated
               as markers by implementations that can combine certain
               groups/series of requests as idioms, and are ignored by
               other implementations or for non-recognized
               groups/series of requests.  If these function calls are
               made out of order, or are mismatched, no errors are
               sent, and the functions are executed as usual, though
               performance may suffer.

               XdbeSwapBuffers() need not be included in an idiom.
               For example, if a swap action of Copied is desired, but
               only some of the planes should be copied, XCopyArea()
               may be used instead of XdbeSwapBuffers(). If
               XdbeSwapBuffers() is included in an idiom, it should
               immediately follow the XdbeBeginIdiom() call.  Also,
               when the XdbeSwapBuffers() is included in an idiom,
               that request's swap action will still be valid, and if
               the swap action might overlap with another request,
               then the final result of the idiom must be as if the
               separate requests were executed serially.  For example,
               if the specified swap action is Untouched, and if a
               XFillRectangle() using a client clip rectangle is done
               to the window's back buffer after the XdbeSwapBuffers()
               call, then the contents of the new back buffer (after
               the idiom) will be the same as if the idiom was not
               recognized by the implementation.

               It is highly recommended that API providers define, and
               application developers use, "convenience" functions
               that allow client applications to call one procedure
               that encapsulates common idioms.  These functions will
               generate the XdbeBeginIdiom(), idiom, and
               XdbeEndIdiom() calls.  Usage of these functions will
               ensure best possible performance across a wide variety
               of implementations.

     SEE ALSO
          XdbeAllocateBackBufferName(), XdbeBeginIdiom(),
          XdbeDeallocateBackBufferName(), XdbeEndIdiom(),
          XdbeFreeVisualInfo(), XdbeGetBackBufferAttributes(),
          XdbeGetVisualInfo(), XdbeQueryExtension(),
          XdbeSwapBuffers().