SoTexture2(3IV)

SoTexture2 - texture mapping node

Showing IRIX 6.5.30 (default release). Added in IRIX 6.5.22.

NAME
     SoTexture2 - texture mapping node

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoTexture2

SYNOPSIS
     #include <Inventor/nodes/SoTexture2.h>

     enum Model {
          SoTexture2::MODULATE  The texture color is multiplied by the surface
                                     color
          SoTexture2::DECAL     The texture color replaces the surface color
          SoTexture2::BLEND     Blends between the surface color and a
                                     specified blend color
     }

     enum Wrap {
          SoTexture2::REPEAT  Repeats texture outside 0-1 texture coordinate
                                   range
          SoTexture2::CLAMP   Clamps texture coordinates to lie within 0-1
                                   range
     }

          Fields from class SoTexture2:

     SoSFString          filename
     SoSFImage           image
     SoSFEnum            wrapS
     SoSFEnum            wrapT
     SoSFEnum            model
     SoSFColor           blendColor

          Methods from class SoTexture2:

                         SoTexture2()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const

     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


DESCRIPTION
     This property node defines a texture map and parameters for that map.
     This map is used to apply texture to subsequent shapes as they are
     rendered.

     The texture can be read from the file specified by the filename field.
     Once the texture has been read, the image field contains the texture
     data. However, this field is marked so the image is not written out when
     the texture node is written to a file. To turn off texturing, set the
     filename field to an empty string ("").

     Textures can also be specified in memory by setting the image field to
     contain the texture data. Doing so resets the filename to the empty
     string.

     If the texture image's width or height is not a power of 2, or the
     image's width or height is greater than the maximum supported by OpenGL,
     then the image will be automatically scaled up or down to the next power
     of 2 or the maximum texture size. For maximum speed, point-sampling is
     used to do the scale; if you want more accurate resampling, pre-filter
     images to a power of 2 smaller than the maximum texture size (use the
     OpenGL glGetIntegerv(GL_MAX_TEXTURE_SIZE...)  call to determine maximum
     texture for a specific OpenGL implementation).

     The quality of the texturing is affected by the textureQuality field of
     the SoComplexity node. The textureQuality field affects what kind of
     filtering is done to the texture when it must be minified or magnified.
     The mapping of a particular texture quality value to a particular OpenGL
     filtering technique is implementation dependent, and varies based on the
     texturing performance.  If mipmap filtering is required, mipmaps are
     automatically created using the simple box filter.

FIELDS
     SoSFString          filename
          Names file from which to read texture image. Currently only SGI .rgb
          files are supported. If the filename is not an absolute path name,
          the list of directories maintained by SoInput is searched. If the
          texture is not found in any of those directories, then the file is
          searched for relative to the directory from which the SoTexture2
          node was read. For example, if an SoTexture2 node with a filename of
          "../tofu.rgb" is read from /usr/people/bob/models/food.iv, then
          /usr/people/bob/tofu.rgb will be read (assuming tofu.rgb isn't found
          in the directories maintained by SoInput).

     SoSFImage           image
          Contains an in-memory representation of the texture map. It is
          either the contents of the file read from filename, an image read
          directly from an Inventor file, or an image set programmatically
          using the methods provided by SoSFImage.

     SoSFEnum            wrapS
     SoSFEnum            wrapT
          Indicates what to do when texture coordinates in the S (horizontal)
          or T (vertical) direction lie outside the range 0-1.

     SoSFEnum            model
          Specifies how to map texture onto surface.

     SoSFColor           blendColor
          Color used for BLEND model.


METHODS
                         SoTexture2()
          Creates a texture node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction
          Sets current texture in state.


FILE FORMAT/DEFAULTS
     Texture2 {
          filename    ""
          image       0 0 0
          wrapS       REPEAT
          wrapT       REPEAT
          model       MODULATE
          blendColor  0 0 0
     }

SEE ALSO
     SoComplexity, SoMaterial, SoTexture2Transform, SoTextureCoordinate2,
     SoTextureCoordinateBinding, SoTextureCoordinateFunction